2009-03-07 08:35:01 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "VideoCommon.h"
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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// LoadXFReg 0x10
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void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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{
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u32 address = baseAddress;
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for (int i = 0; i < (int)transferSize; i++)
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{
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address = baseAddress + i;
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// Setup a Matrix
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if (address < 0x1000)
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{
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VertexManager::Flush();
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VertexShaderManager::InvalidateXFRange(address, address + transferSize);
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//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
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u32* p1 = &xfmem[address];
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memcpy_gc(p1, &pData[i], transferSize*4);
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i += transferSize;
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}
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else if (address < 0x2000)
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{
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u32 data = pData[i];
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switch (address)
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{
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case 0x1000: // error
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break;
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case 0x1001: // diagnostics
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break;
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case 0x1002: // internal state 0
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break;
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case 0x1003: // internal state 1
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break;
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case 0x1004: // xf_clock
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break;
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case 0x1005: // clipdisable
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if (data & 1) { // disable clipping detection
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}
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if (data & 2) { // disable trivial rejection
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}
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if (data & 4) { // disable cpoly clipping acceleration
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}
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break;
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case 0x1006: //SetGPMetric
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break;
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case 0x1008: //__GXXfVtxSpecs, wrote 0004
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xfregs.hostinfo = *(INVTXSPEC*)&data;
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break;
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case 0x1009: //GXSetNumChans (no)
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if ((u32)xfregs.nNumChans != (data & 3)) {
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VertexManager::Flush();
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xfregs.nNumChans = data & 3;
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}
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break;
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case 0x100a: //GXSetChanAmbientcolor
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if (xfregs.colChans[0].ambColor != data) {
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VertexManager::Flush();
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xfregs.colChans[0].ambColor = data;
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VertexShaderManager::SetMaterialColor(0, data);
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}
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break;
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case 0x100b: //GXSetChanAmbientcolor
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if (xfregs.colChans[1].ambColor != data) {
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VertexManager::Flush();
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xfregs.colChans[1].ambColor = data;
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VertexShaderManager::SetMaterialColor(1, data);
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}
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break;
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case 0x100c: //GXSetChanMatcolor (rgba)
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if (xfregs.colChans[0].matColor != data) {
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VertexManager::Flush();
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xfregs.colChans[0].matColor = data;
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VertexShaderManager::SetMaterialColor(2, data);
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}
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break;
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case 0x100d: //GXSetChanMatcolor (rgba)
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if (xfregs.colChans[1].matColor != data) {
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VertexManager::Flush();
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xfregs.colChans[1].matColor = data;
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VertexShaderManager::SetMaterialColor(3, data);
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}
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break;
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case 0x100e: // color0
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if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[0].color.hex = data;
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}
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break;
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case 0x100f: // color1
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if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[1].color.hex = data;
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}
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break;
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case 0x1010: // alpha0
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if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[0].alpha.hex = data;
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}
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break;
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case 0x1011: // alpha1
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if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[1].alpha.hex = data;
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}
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break;
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case 0x1012: // dual tex transform
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if (xfregs.bEnableDualTexTransform != (data & 1)) {
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VertexManager::Flush();
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xfregs.bEnableDualTexTransform = data & 1;
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}
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break;
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case 0x1013:
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case 0x1014:
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case 0x1015:
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case 0x1016:
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case 0x1017:
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DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
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break;
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case 0x1018:
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//_assert_msg_(GX_XF, 0, "XF matrixindex0");
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VertexShaderManager::SetTexMatrixChangedA(data); //?
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break;
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case 0x1019:
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//_assert_msg_(GX_XF, 0, "XF matrixindex1");
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VertexShaderManager::SetTexMatrixChangedB(data); //?
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break;
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case 0x101a:
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VertexManager::Flush();
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VertexShaderManager::SetViewport((float*)&pData[i]);
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PixelShaderManager::SetViewport((float*)&pData[i]);
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i += 6;
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break;
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case 0x101c: // paper mario writes 16777216.0f, 1677721.75
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break;
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case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
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break;
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case 0x1020:
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VertexManager::Flush();
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VertexShaderManager::SetProjection((float*)&pData[i]);
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i += 7;
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return;
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case 0x103f: // GXSetNumTexGens
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if ((u32)xfregs.numTexGens != data) {
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VertexManager::Flush();
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xfregs.numTexGens = data;
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}
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break;
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case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
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case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
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case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
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case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
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case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
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case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
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case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
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case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
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case 0x1048:
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case 0x1049:
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case 0x104a:
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case 0x104b:
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case 0x104c:
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case 0x104d:
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case 0x104e:
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case 0x104f:
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DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
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break;
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case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
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case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
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case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
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case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
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case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
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case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
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case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
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case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
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default:
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DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
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break;
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}
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}
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else if (address >= 0x4000)
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{
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// MessageBox(NULL, "1", "1", MB_OK);
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//4010 __GXSetGenMode
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}
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}
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}
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// TODO - verify that it is correct. Seems to work, though.
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void LoadIndexedXF(u32 val, int array)
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{
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int index = val >> 16;
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int address = val & 0xFFF; //check mask
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int size = ((val >> 12) & 0xF) + 1;
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//load stuff from array to address in xf mem
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VertexManager::Flush();
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VertexShaderManager::InvalidateXFRange(address, address+size);
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//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
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for (int i = 0; i < size; i++)
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xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
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}
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