2010-06-13 19:50:06 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2010-06-27 14:04:49 +00:00
|
|
|
#include <d3dx11.h>
|
2010-06-13 19:50:06 +00:00
|
|
|
#include "Common.h"
|
2011-01-25 15:08:30 +00:00
|
|
|
#include <vector>
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2011-01-29 20:16:51 +00:00
|
|
|
namespace DX11
|
|
|
|
{
|
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
#define SAFE_RELEASE(x) { if (x) (x)->Release(); (x) = NULL; }
|
2010-06-18 23:45:16 +00:00
|
|
|
#define SAFE_DELETE(x) { delete (x); (x) = NULL; }
|
|
|
|
#define SAFE_DELETE_ARRAY(x) { delete[] (x); (x) = NULL; }
|
2010-06-18 14:14:13 +00:00
|
|
|
#define CHECK(cond, Message, ...) if (!(cond)) { PanicAlert(__FUNCTION__ "Failed in %s at line %d: " Message, __FILE__, __LINE__, __VA_ARGS__); }
|
2010-06-13 19:50:06 +00:00
|
|
|
|
|
|
|
class D3DTexture2D;
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
namespace D3D
|
|
|
|
{
|
|
|
|
|
2010-11-23 19:58:02 +00:00
|
|
|
HRESULT LoadDXGI();
|
|
|
|
HRESULT LoadD3D();
|
|
|
|
HRESULT LoadD3DX();
|
2010-11-21 15:34:04 +00:00
|
|
|
void UnloadDXGI();
|
2010-11-23 19:58:02 +00:00
|
|
|
void UnloadD3D();
|
|
|
|
void UnloadD3DX();
|
|
|
|
|
|
|
|
void EnumAAModes(IDXGIAdapter* adapter, std::vector<DXGI_SAMPLE_DESC>& aa_modes);
|
|
|
|
DXGI_SAMPLE_DESC GetAAMode(int index);
|
2010-11-21 15:34:04 +00:00
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
HRESULT Create(HWND wnd);
|
|
|
|
void Close();
|
|
|
|
|
2010-06-16 23:25:19 +00:00
|
|
|
extern ID3D11Device* device;
|
|
|
|
extern ID3D11DeviceContext* context;
|
|
|
|
extern IDXGISwapChain* swapchain;
|
2010-06-13 19:50:06 +00:00
|
|
|
extern bool bFrameInProgress;
|
|
|
|
|
|
|
|
void Reset();
|
|
|
|
bool BeginFrame();
|
|
|
|
void EndFrame();
|
|
|
|
void Present();
|
|
|
|
|
|
|
|
unsigned int GetBackBufferWidth();
|
|
|
|
unsigned int GetBackBufferHeight();
|
|
|
|
D3DTexture2D* &GetBackBuffer();
|
2010-06-16 23:25:19 +00:00
|
|
|
const char* PixelShaderVersionString();
|
|
|
|
const char* VertexShaderVersionString();
|
2010-06-19 01:02:43 +00:00
|
|
|
bool BGRATexturesSupported();
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2010-07-11 16:26:46 +00:00
|
|
|
unsigned int GetMaxTextureSize();
|
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
// Ihis function will assign a name to the given resource.
|
|
|
|
// The DirectX debug layer will make it easier to identify resources that way,
|
|
|
|
// e.g. when listing up all resources who have unreleased references.
|
2010-06-16 23:25:19 +00:00
|
|
|
inline void SetDebugObjectName(ID3D11DeviceChild* resource, const char* name)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
|
|
resource->SetPrivateData( WKPDID_D3DDebugObjectName, strlen(name), name);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
2010-06-27 14:04:49 +00:00
|
|
|
|
|
|
|
|
|
|
|
// Used to not require the SDK and runtime versions to match:
|
|
|
|
// Linking with d3dx11.lib makes the most recent d3dx11_xx.dll of the
|
|
|
|
// compiler's SDK a requirement, but this plugin works with DX11 runtimes
|
|
|
|
// back to August 2009 even if the plugin was built with June 2010.
|
|
|
|
// Add any d3dx11 functions which you want to use here and load them in Create()
|
2010-06-27 16:08:54 +00:00
|
|
|
typedef HRESULT (WINAPI* D3DX11COMPILEFROMMEMORYTYPE)(LPCSTR, SIZE_T, LPCSTR, const D3D10_SHADER_MACRO*, LPD3D10INCLUDE, LPCSTR, LPCSTR, UINT, UINT, ID3DX11ThreadPump*, ID3D10Blob**, ID3D10Blob**, HRESULT*);
|
2010-06-27 14:04:49 +00:00
|
|
|
typedef HRESULT (WINAPI* D3DX11FILTERTEXTURETYPE)(ID3D11DeviceContext*, ID3D11Resource*, UINT, UINT);
|
|
|
|
typedef HRESULT (WINAPI* D3DX11SAVETEXTURETOFILEATYPE)(ID3D11DeviceContext*, ID3D11Resource*, D3DX11_IMAGE_FILE_FORMAT, LPCSTR);
|
|
|
|
typedef HRESULT (WINAPI* D3DX11SAVETEXTURETOFILEWTYPE)(ID3D11DeviceContext*, ID3D11Resource*, D3DX11_IMAGE_FILE_FORMAT, LPCWSTR);
|
|
|
|
|
2010-06-27 16:08:54 +00:00
|
|
|
extern D3DX11COMPILEFROMMEMORYTYPE PD3DX11CompileFromMemory;
|
2010-06-27 14:04:49 +00:00
|
|
|
extern D3DX11FILTERTEXTURETYPE PD3DX11FilterTexture;
|
|
|
|
extern D3DX11SAVETEXTURETOFILEATYPE PD3DX11SaveTextureToFileA;
|
|
|
|
extern D3DX11SAVETEXTURETOFILEWTYPE PD3DX11SaveTextureToFileW;
|
|
|
|
|
|
|
|
#ifdef UNICODE
|
|
|
|
#define PD3DX11SaveTextureToFile PD3DX11SaveTextureToFileW
|
|
|
|
#else
|
|
|
|
#define PD3DX11SaveTextureToFile PD3DX11SaveTextureToFileA
|
|
|
|
#endif
|
2010-11-21 15:34:04 +00:00
|
|
|
|
|
|
|
typedef HRESULT (WINAPI* CREATEDXGIFACTORY)(REFIID, void**);
|
|
|
|
extern CREATEDXGIFACTORY PCreateDXGIFactory;
|
2010-11-23 19:58:02 +00:00
|
|
|
typedef HRESULT (WINAPI* D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
|
|
|
|
extern D3D11CREATEDEVICE PD3D11CreateDevice;
|
2011-01-29 20:16:51 +00:00
|
|
|
|
|
|
|
} // namespace DX11
|