2011-03-14 09:38:29 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _XFBENCODER_H
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#define _XFBENCODER_H
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#include "VideoCommon.h"
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struct ID3D11Texture2D;
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struct ID3D11RenderTargetView;
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struct ID3D11Buffer;
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struct ID3D11VertexShader;
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struct ID3D11PixelShader;
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struct ID3D11InputLayout;
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struct ID3D11BlendState;
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struct ID3D11DepthStencilState;
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struct ID3D11RasterizerState;
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struct ID3D11SamplerState;
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namespace DX11
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{
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class XFBEncoder
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{
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public:
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XFBEncoder();
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma);
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private:
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ID3D11Texture2D* m_out;
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ID3D11RenderTargetView* m_outRTV;
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ID3D11Texture2D* m_outStage;
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ID3D11Buffer* m_encodeParams;
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ID3D11Buffer* m_quad;
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ID3D11VertexShader* m_vShader;
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ID3D11InputLayout* m_quadLayout;
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ID3D11PixelShader* m_pShader;
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ID3D11BlendState* m_xfbEncodeBlendState;
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ID3D11DepthStencilState* m_xfbEncodeDepthState;
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ID3D11RasterizerState* m_xfbEncodeRastState;
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ID3D11SamplerState* m_efbSampler;
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};
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}
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#endif
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