dolphin/Source/Core/UICommon/DiscordPresence.h

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
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#include <functional>
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namespace Discord
{
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using JoinFunction = std::function<void()>;
using JoinRequestFunction =
std::function<void(const char* id, const std::string& discord_tag, const char* avatar)>;
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class Handler
{
public:
virtual ~Handler();
virtual void DiscordJoin() = 0;
virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) = 0;
};
enum class SecretType
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{
Empty,
IPAddress,
RoomID,
};
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void Init();
void InitNetPlayFunctionality(Handler& handler);
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void CallPendingCallbacks();
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
const std::string& secret = {}, const std::string& current_game = {});
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
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void Shutdown();
void SetDiscordPresenceEnabled(bool enabled);
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} // namespace Discord