dolphin/Source/Core/DolphinQt/DiscordHandler.cpp

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef USE_DISCORD_PRESENCE
#include <iterator>
#include <QApplication>
#include "DolphinQt/DiscordHandler.h"
#include "Common/Thread.h"
#include "UICommon/DiscordPresence.h"
DiscordHandler::DiscordHandler(QWidget* parent) : QObject{parent}, m_parent{parent}
{
connect(this, &DiscordHandler::JoinRequest, this, &DiscordHandler::ShowNewJoinRequest);
}
DiscordHandler::~DiscordHandler()
{
Stop();
}
void DiscordHandler::Start()
{
m_stop_requested.Set(false);
m_thread = std::thread(&DiscordHandler::Run, this);
}
void DiscordHandler::Stop()
{
m_stop_requested.Set(true);
if (m_thread.joinable())
m_thread.join();
}
void DiscordHandler::DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar)
{
m_request_dialogs.emplace_front(m_parent, id, discord_tag, avatar);
emit DiscordHandler::JoinRequest();
}
void DiscordHandler::DiscordJoin()
{
emit DiscordHandler::Join();
}
void DiscordHandler::ShowNewJoinRequest()
{
m_request_dialogs.front().show();
QApplication::alert(nullptr, DiscordJoinRequestDialog::s_max_lifetime_seconds * 1000);
}
void DiscordHandler::Run()
{
while (!m_stop_requested.IsSet())
{
if (m_thread.joinable())
Discord::CallPendingCallbacks();
// close and remove dead requests
for (auto request_dialog = m_request_dialogs.rbegin();
request_dialog != m_request_dialogs.rend(); ++request_dialog)
{
if (std::time(nullptr) < request_dialog->GetCloseTimestamp())
continue;
request_dialog->close();
std::advance(request_dialog, 1);
m_request_dialogs.erase(request_dialog.base());
}
Common::SleepCurrentThread(1000 * 2);
}
}
#endif