dolphin/Source/Core/DolphinWX/Src/NetEvent.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "NetSockets.h"
#include "NetWindow.h"
void ClientSide::OnClientData(unsigned char data)
{
unsigned char sent = 0;
u32 buffer_size;
size_t recv_size;
char *buffer = NULL;
switch (data)
{
case 0x10: // Player joined server
{
// Read GameFound
m_socket.Receive((char*)&sent, 1, recv_size);
// Read nickname
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
Event->AppendText(wxString::FromAscii(StringFromFormat("*Player : %s is now connected to Host...\n", buffer).c_str()));
if (sent != 0x1F)
for (int i = 0; i < 4; i++)
Event->AppendText(_("WARNING : Game Not Found on Client Side!\n"));
m_numplayers++;
Event->SendEvent(HOST_NEWPLAYER);
break;
}
case 0x11: // Player left server
{
// Read Nickname
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
Event->AppendText(wxString::FromAscii(StringFromFormat("*Player : %s left the game\n\n", buffer).c_str()));
m_numplayers--;
Event->SendEvent(HOST_PLAYERLEFT);
break;
}
case 0x15: // Ping Player
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
m_socket.Send((const char*)&buffer_size, 4);
break;
}
case 0x20: // IP request
{
//buffer_size = m_addr.size();
//m_socket.Send((const char*)&buffer_size, 4);
m_socket.Send((const char*)&data, 1);
m_socket.Send(m_addr.c_str(), m_addr.size() + 1);
break;
}
case 0x30: // Chat message received from server
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
if (recv_size > 1024)
{
//something wrong...
delete[] buffer;
return;
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x35: // ChangeGame message received
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
m_selectedgame = std::string(buffer);
Event->AppendText(wxString::FromAscii(StringFromFormat("*Host changed Game to : %s\n", buffer).c_str()));
// Tell the server if the game's been found
m_socket.Send((const char*)&data, 1);
CheckGameFound();
Event->SendEvent(GUI_UPDATE);
break;
}
case 0x40: // Ready message received
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
if (recv_size > 1024)
{
delete[] buffer;
return;
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x50: // Everyone is Ready message received
{
// Load the game and start synching
m_netptr->LoadGame();
break;
}
case 0xA1: // Received pad data from host in versus mode
{
if (m_data_received)
wxThread::Sleep(10);
m_socket.Receive((char*)m_netvalues[0], 8, recv_size);
m_data_received = true;
#ifdef NET_DEBUG
char msgbuf[64];
sprintf(msgbuf, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[0][0], m_netvalues[0][1]);
Event->AppendText(wxString::FromAscii(msgbuf));
#endif
break;
}
}
delete[] buffer;
}
void ServerSide::OnServerData(int sock, unsigned char data)
{
size_t recv_size;
char *buffer = NULL;
unsigned char sent;
unsigned int four_bytes;
switch (data)
{
case 0x15: // Ping Request
{
m_client[sock].socket.Receive((char*)&four_bytes, 4, recv_size);
m_client[sock].socket.Send((const char*)&four_bytes, 4);
break;
}
case 0x20: // IP request response
{
buffer = new char[24];
// Read IP Address
m_client[sock].socket.Receive(buffer, 24, recv_size);
Event->AppendText(wxString::FromAscii(StringFromFormat("> Your IP is : %s\n", buffer).c_str()));
break;
}
case 0x30: // Chat message
{
buffer = new char[1024];
m_client[sock].socket.Receive((char*)&four_bytes, 4, recv_size);
m_client[sock].socket.Receive((char*)buffer, four_bytes + 1, recv_size);
if (recv_size > 1024)
{
//something wrong...
delete[] buffer;
return;
}
sent = 0x30;
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
m_client[i].socket.Send((const char*)&sent, 1);
m_client[1].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(buffer, recv_size);
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x35: // Change game response received
{
// Receive isGameFound response (0x1F / 0x1A)
m_client[sock].socket.Receive((char*)&sent, 1, recv_size);
// If game is not found
if (sent != 0x1F)
{
sent = 0x30;
wxString error_str = wxString::FromAscii(
StringFromFormat("WARNING : Player %s does Not have this Game !\n", m_client[sock].nick.c_str()).c_str());
four_bytes = (int)error_str.size();
for (int i=0; i < 2; i++)
Event->AppendText(error_str);
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
m_client[i].socket.Send((const char*)&sent, 1);
m_client[i].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(error_str.mb_str(), four_bytes + 1);
}
}
break;
}
case 0x40: // Ready message received
{
std::string buffer_str;
m_client[sock].ready = !m_client[sock].ready;
if (m_client[sock].ready)
buffer_str = ">> "+m_client[sock].nick+" is now ready !\n";
else
buffer_str = ">> "+m_client[sock].nick+" is now Unready !\n";
four_bytes = (int)buffer_str.size();
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
m_client[i].socket.Send((const char*)&data, 1);
m_client[i].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(buffer_str.c_str(), four_bytes+1);
}
Event->AppendText(wxString::FromAscii(buffer_str.c_str()));
IsEveryoneReady();
break;
}
case 0xA1: // Received pad data from a client
{
if (m_data_received)
wxThread::Sleep(10);
m_client[sock].socket.Receive((char*)m_netvalues[sock], 8, recv_size);
m_data_received = true;
#ifdef NET_DEBUG
char msgbuf[64];
sprintf(msgbuf, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[sock][0], m_netvalues[sock][1]);
Event->AppendText(wxString::FromAscii(msgbuf));
#endif
break;
}
}
delete[] buffer;
}