2008-12-08 05:25:12 +00:00
|
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
|
|
|
|
#include <wx/msgdlg.h>
|
|
|
|
|
|
|
|
#include "pluginspecs_wiimote.h"
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <string>
|
|
|
|
#include "Common.h"
|
|
|
|
#include "wiimote_hid.h"
|
|
|
|
#include "EmuSubroutines.h"
|
|
|
|
#include "EmuDefinitions.h"
|
|
|
|
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
|
|
|
|
#include "Config.h" // for g_Config
|
|
|
|
|
|
|
|
extern SWiimoteInitialize g_WiimoteInitialize;
|
|
|
|
|
|
|
|
|
|
|
|
namespace WiiMoteEmu
|
|
|
|
{
|
|
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
// Subroutines
|
|
|
|
//******************************************************************************
|
|
|
|
|
|
|
|
|
|
|
|
void FillReportInfo(wm_core& _core)
|
|
|
|
{
|
|
|
|
memset(&_core, 0x00, sizeof(wm_core));
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
// allow both mouse buttons and keyboard to press a and b
|
|
|
|
if(GetAsyncKeyState(VK_LBUTTON) ? 1 : 0 || GetAsyncKeyState('A') ? 1 : 0)
|
|
|
|
_core.a = 1;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_RBUTTON) ? 1 : 0 || GetAsyncKeyState('B') ? 1 : 0)
|
|
|
|
_core.b = 1;
|
|
|
|
|
|
|
|
_core.one = GetAsyncKeyState('1') ? 1 : 0;
|
|
|
|
_core.two = GetAsyncKeyState('2') ? 1 : 0;
|
|
|
|
_core.plus = GetAsyncKeyState('P') ? 1 : 0;
|
|
|
|
_core.minus = GetAsyncKeyState('M') ? 1 : 0;
|
|
|
|
_core.home = GetAsyncKeyState('H') ? 1 : 0;
|
|
|
|
|
|
|
|
|
|
|
|
/* Sideways controls (for example for Wario Land) was not enabled automatically
|
|
|
|
so I have to use this function. I'm not sure how it works on the actual Wii.
|
|
|
|
*/
|
|
|
|
if(g_Config.bSidewaysDPad)
|
|
|
|
{
|
|
|
|
_core.left = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
|
|
|
|
_core.up = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
|
|
|
|
_core.right = GetAsyncKeyState(VK_UP) ? 1 : 0;
|
|
|
|
_core.down = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_core.left = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
|
|
|
|
_core.up = GetAsyncKeyState(VK_UP) ? 1 : 0;
|
|
|
|
_core.right = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
|
|
|
|
_core.down = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// TODO: fill in
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// -----------------------------
|
|
|
|
/* Global declarations for FillReportAcc. The accelerometer x, y and z values range from
|
|
|
|
0x00 to 0xff with the default netural values being [y = 0x84, x = 0x84, z = 0x9f]
|
|
|
|
according to a source. The extremes are 0x00 for (-) and 0xff for (+). It's important
|
|
|
|
that all values are not 0x80, the the mouse pointer can disappear from the screen
|
|
|
|
permanently then, until z is adjusted back. */
|
|
|
|
// ----------
|
|
|
|
// the variables are global so they can be changed during debugging
|
|
|
|
//int A = 0, B = 128, C = 64; // for debugging
|
|
|
|
//int a = 1, b = 1, c = 2, d = -2; // for debugging
|
|
|
|
//int consoleDisplay = 0;
|
|
|
|
|
|
|
|
int X = 0x84, Y = 0x84, Z = 0x9f; // neutral values
|
|
|
|
u8 x = X, y = Y, z = Z;
|
|
|
|
int shake = -1, yhistsize = 15; // for the shake function
|
|
|
|
std::vector<u8> yhist(15); // for the tilt function
|
|
|
|
|
|
|
|
void FillReportAcc(wm_accel& _acc)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
// -----------------------------
|
|
|
|
// Wiimote to Gamepad translations
|
|
|
|
// ----------
|
|
|
|
// Tilting Wiimote (Wario Land aiming, Mario Kart steering) : For some reason 150 and 40
|
|
|
|
// seemed like decent starting values.
|
|
|
|
if(GetAsyncKeyState('3'))
|
|
|
|
{
|
|
|
|
//if(a < 128) // for debugging
|
|
|
|
if(y < 250)
|
|
|
|
{
|
|
|
|
y += 4; // aim left
|
|
|
|
//a += c; // debugging values
|
|
|
|
//y = A + a; // aim left
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(GetAsyncKeyState('4'))
|
|
|
|
{
|
|
|
|
// if(b < 128) // for debugging
|
|
|
|
if(y > 5)
|
|
|
|
{
|
|
|
|
y -= 4; // aim right
|
|
|
|
//b -= d; // debugging values
|
|
|
|
//y = B + b;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Single shake of Wiimote while holding it sideways (Wario Land pound ground)
|
|
|
|
if(GetAsyncKeyState('S'))
|
|
|
|
z = 0;
|
|
|
|
else
|
|
|
|
z = Z;*/
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('S'))
|
|
|
|
{
|
|
|
|
z = 0;
|
|
|
|
y = 0;
|
|
|
|
shake = 2;
|
|
|
|
}
|
|
|
|
else if(shake == 2)
|
|
|
|
{
|
|
|
|
z = 128;
|
|
|
|
y = 0;
|
|
|
|
shake = 1;
|
|
|
|
}
|
|
|
|
else if(shake == 1)
|
|
|
|
{
|
|
|
|
z = Z;
|
|
|
|
y = Y;
|
|
|
|
shake = -1;
|
|
|
|
}
|
|
|
|
else // the default Y and Z if nothing is pressed
|
|
|
|
{
|
|
|
|
z = Z;
|
|
|
|
}
|
|
|
|
// ----------
|
|
|
|
|
|
|
|
|
|
|
|
// -----------------------------
|
|
|
|
// For tilting: add new value and move all back
|
|
|
|
// ----------
|
|
|
|
bool ypressed = false;
|
|
|
|
|
|
|
|
yhist[yhist.size() - 1] = (
|
|
|
|
GetAsyncKeyState('3') ? true : false
|
|
|
|
|| GetAsyncKeyState('4') ? true : false
|
|
|
|
|| shake > 0
|
|
|
|
);
|
|
|
|
if(yhistsize > yhist.size()) yhistsize = yhist.size();
|
|
|
|
for (int i = 1; i < yhistsize; i++)
|
|
|
|
{
|
|
|
|
yhist[i-1] = yhist[i];
|
|
|
|
if(yhist[i]) ypressed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!ypressed) // y was not pressed a single time
|
|
|
|
{
|
|
|
|
y = Y; // this is the default value that will occur most of the time
|
|
|
|
//a = 0; // for debugging
|
|
|
|
//b = 0;
|
|
|
|
}
|
|
|
|
else if(!GetAsyncKeyState('3') && !GetAsyncKeyState('4'))
|
|
|
|
{
|
|
|
|
// perhaps start dropping acceleration back?
|
|
|
|
}
|
|
|
|
// ----------
|
|
|
|
|
|
|
|
|
|
|
|
// Write values
|
|
|
|
_acc.x = X;
|
|
|
|
_acc.y = y;
|
|
|
|
_acc.z = z;
|
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------
|
|
|
|
// Debugging for translating Wiimote to Keyboard (or Gamepad)
|
|
|
|
// ----------
|
|
|
|
/*
|
|
|
|
|
|
|
|
// Toogle console display
|
|
|
|
if(GetAsyncKeyState('U'))
|
|
|
|
{
|
|
|
|
if(consoleDisplay < 2)
|
|
|
|
consoleDisplay ++;
|
|
|
|
else
|
|
|
|
consoleDisplay = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('5'))
|
|
|
|
A-=1;
|
|
|
|
else if(GetAsyncKeyState('6'))
|
|
|
|
A+=1;
|
|
|
|
if(GetAsyncKeyState('7'))
|
|
|
|
B-=1;
|
|
|
|
else if(GetAsyncKeyState('8'))
|
|
|
|
B+=1;
|
|
|
|
if(GetAsyncKeyState('9'))
|
|
|
|
C-=1;
|
|
|
|
else if(GetAsyncKeyState('0'))
|
|
|
|
C+=1;
|
|
|
|
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD3))
|
|
|
|
d-=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD6))
|
|
|
|
d+=1;
|
|
|
|
else if(GetAsyncKeyState(VK_ADD))
|
|
|
|
yhistsize-=1;
|
|
|
|
else if(GetAsyncKeyState(VK_SUBTRACT))
|
|
|
|
yhistsize+=1;
|
|
|
|
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_INSERT))
|
|
|
|
AX-=1;
|
|
|
|
else if(GetAsyncKeyState(VK_DELETE))
|
|
|
|
AX+=1;
|
|
|
|
else if(GetAsyncKeyState(VK_HOME))
|
|
|
|
AY-=1;
|
|
|
|
else if(GetAsyncKeyState(VK_END))
|
|
|
|
AY+=1;
|
|
|
|
else if(GetAsyncKeyState(VK_SHIFT))
|
|
|
|
AZ-=1;
|
|
|
|
else if(GetAsyncKeyState(VK_CONTROL))
|
|
|
|
AZ+=1;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD1))
|
|
|
|
X+=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD2))
|
|
|
|
X-=1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD4))
|
|
|
|
Y+=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD5))
|
|
|
|
Y-=1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD7))
|
|
|
|
Z+=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD8))
|
|
|
|
Z-=1;
|
|
|
|
|
|
|
|
|
|
|
|
//if(consoleDisplay == 0)
|
|
|
|
wprintf("x: %03i | y: %03i | z: %03i | A:%i B:%i C:%i a:%i b:%i c:%i d:%i X:%i Y:%i Z:%i\n",
|
|
|
|
_acc.x, _acc.y, _acc.z,
|
|
|
|
A, B, C,
|
|
|
|
a, b, c, d,
|
|
|
|
X, Y, Z
|
|
|
|
);
|
|
|
|
wprintf("x: %03i | y: %03i | z: %03i | X:%i Y:%i Z:%i | AX:%i AY:%i AZ:%i \n",
|
|
|
|
_acc.x, _acc.y, _acc.z,
|
|
|
|
X, Y, Z,
|
|
|
|
AX, AY, AZ
|
|
|
|
);*/
|
|
|
|
#else
|
|
|
|
// TODO port to linux
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
|
|
|
|
{
|
|
|
|
|
|
|
|
/* DESCRIPTION: The calibration is controlled by these values, their absolute value and
|
|
|
|
the relative distance between between them control the calibration. WideScreen mode
|
|
|
|
has its own settings. */
|
|
|
|
int Top, Left, Right, Bottom, SensorBarRadius;
|
|
|
|
if(g_Config.bWideScreen)
|
|
|
|
{
|
|
|
|
Top = wTOP; Left = wLEFT; Right = wRIGHT;
|
|
|
|
Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Top = TOP; Left = LEFT; Right = RIGHT;
|
|
|
|
Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill with 0xff if empty
|
|
|
|
memset(&_ir0, 0xFF, sizeof(wm_ir_extended));
|
|
|
|
memset(&_ir1, 0xFF, sizeof(wm_ir_extended));
|
|
|
|
|
|
|
|
float MouseX, MouseY;
|
|
|
|
GetMousePos(MouseX, MouseY);
|
|
|
|
|
|
|
|
int y0 = Top + (MouseY * (Bottom - Top));
|
|
|
|
int y1 = Top + (MouseY * (Bottom - Top));
|
|
|
|
|
|
|
|
int x0 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
|
|
|
|
int x1 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
|
|
|
|
|
|
|
|
x0 = 1023 - x0;
|
|
|
|
_ir0.x = x0 & 0xFF;
|
|
|
|
_ir0.y = y0 & 0xFF;
|
|
|
|
_ir0.size = 10;
|
|
|
|
_ir0.xHi = x0 >> 8;
|
|
|
|
_ir0.yHi = y0 >> 8;
|
|
|
|
|
|
|
|
x1 = 1023 - x1;
|
|
|
|
_ir1.x = x1 & 0xFF;
|
|
|
|
_ir1.y = y1 & 0xFF;
|
|
|
|
_ir1.size = 10;
|
|
|
|
_ir1.xHi = x1 >> 8;
|
|
|
|
_ir1.yHi = y1 >> 8;
|
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------
|
|
|
|
// Debugging for calibration
|
|
|
|
// ----------
|
|
|
|
/*
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD1))
|
|
|
|
Right +=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD2))
|
|
|
|
Right -=1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD4))
|
|
|
|
Left +=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD5))
|
|
|
|
Left -=1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD7))
|
|
|
|
Top += 1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD8))
|
|
|
|
Top -= 1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD6))
|
|
|
|
Bottom += 1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD3))
|
|
|
|
Bottom -= 1;
|
|
|
|
if(GetAsyncKeyState(VK_INSERT))
|
|
|
|
SensorBarRadius += 1;
|
|
|
|
else if(GetAsyncKeyState(VK_DELETE))
|
|
|
|
SensorBarRadius -= 1;
|
|
|
|
|
|
|
|
//ClearScreen();
|
|
|
|
//if(consoleDisplay == 1)
|
|
|
|
wprintf("x0:%03i x1:%03i y0:%03i y1:%03i irx0:%03i y0:%03i x1:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i\n",
|
|
|
|
x0, x1, y0, y1, _ir0.x, _ir0.y, _ir1.x, _ir1.y, Top, Left, Right, Bottom, SensorBarRadius
|
|
|
|
);
|
|
|
|
wprintf("\n");
|
|
|
|
wprintf("ir0.x:%02x xHi:%02x ir1.x:%02x xHi:%02x | ir0.y:%02x yHi:%02x ir1.y:%02x yHi:%02x | 1.s:%02x 2:%02x\n",
|
|
|
|
_ir0.x, _ir0.xHi, _ir1.x, _ir1.xHi,
|
|
|
|
_ir0.y, _ir0.yHi, _ir1.y, _ir1.yHi,
|
|
|
|
_ir0.size, _ir1.size
|
|
|
|
);*/
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
|
|
|
|
{
|
|
|
|
/* See description above */
|
|
|
|
int Top, Left, Right, Bottom, SensorBarRadius;
|
|
|
|
|
|
|
|
if(g_Config.bWideScreen)
|
|
|
|
{
|
|
|
|
Top = wTOP; Left = wLEFT; Right = wRIGHT;
|
|
|
|
Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Top = TOP; Left = LEFT; Right = RIGHT;
|
|
|
|
Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill with 0xff if empty
|
|
|
|
memset(&_ir0, 0xff, sizeof(wm_ir_basic));
|
|
|
|
memset(&_ir1, 0xff, sizeof(wm_ir_basic));
|
|
|
|
|
|
|
|
float MouseX, MouseY;
|
|
|
|
GetMousePos(MouseX, MouseY);
|
|
|
|
|
|
|
|
int y1 = Top + (MouseY * (Bottom - Top));
|
|
|
|
int y2 = Top + (MouseY * (Bottom - Top));
|
|
|
|
|
|
|
|
int x1 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
|
|
|
|
int x2 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
|
|
|
|
|
|
|
|
/* As with the extented report we settle with emulating two out of four
|
|
|
|
possible objects */
|
|
|
|
x1 = 1023 - x1;
|
|
|
|
_ir0.x1 = x1 & 0xff;
|
|
|
|
_ir0.y1 = y1 & 0xff;
|
|
|
|
_ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
|
|
|
|
_ir0.y1Hi = (y1 >> 8);
|
|
|
|
|
|
|
|
x2 = 1023 - x2;
|
|
|
|
_ir0.x2 = x2 & 0xff;
|
|
|
|
_ir0.y2 = y2 & 0xff;
|
|
|
|
_ir0.x2Hi = (x2 >> 8);
|
|
|
|
_ir0.y2Hi = (y2 >> 8);
|
|
|
|
|
|
|
|
// I don't understand't the & 0x03, should we do that?
|
|
|
|
//_ir1.x1Hi = (x1 >> 8) & 0x3;
|
|
|
|
//_ir1.y1Hi = (y1 >> 8) & 0x3;
|
|
|
|
|
|
|
|
// ----------------------------
|
|
|
|
// Debugging for calibration
|
|
|
|
// ----------
|
|
|
|
/*
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD1))
|
|
|
|
Right +=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD2))
|
|
|
|
Right -=1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD4))
|
|
|
|
Left +=1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD5))
|
|
|
|
Left -=1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD7))
|
|
|
|
Top += 1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD8))
|
|
|
|
Top -= 1;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD6))
|
|
|
|
Bottom += 1;
|
|
|
|
else if(GetAsyncKeyState(VK_NUMPAD3))
|
|
|
|
Bottom -= 1;
|
|
|
|
if(GetAsyncKeyState(VK_INSERT))
|
|
|
|
SensorBarRadius += 1;
|
|
|
|
else if(GetAsyncKeyState(VK_DELETE))
|
|
|
|
SensorBarRadius -= 1;
|
|
|
|
|
|
|
|
//ClearScreen();
|
|
|
|
//if(consoleDisplay == 1)
|
|
|
|
|
|
|
|
wprintf("x1:%03i x2:%03i y1:%03i y2:%03i irx1:%02x y1:%02x x2:%02x y2:%02x | T:%i L:%i R:%i B:%i S:%i\n",
|
|
|
|
x1, x2, y1, y2, _ir0.x1, _ir0.y1, _ir1.x2, _ir1.y2, Top, Left, Right, Bottom, SensorBarRadius
|
|
|
|
);
|
|
|
|
wprintf("\n");
|
|
|
|
wprintf("ir0.x1:%02x x1h:%02x x2:%02x x2h:%02x | ir0.y1:%02x y1h:%02x y2:%02x y2h:%02x | ir1.x1:%02x x1h:%02x x2:%02x x2h:%02x | ir1.y1:%02x y1h:%02x y2:%02x y2h:%02x\n",
|
|
|
|
_ir0.x1, _ir0.x1Hi, _ir0.x2, _ir0.x2Hi,
|
|
|
|
_ir0.y1, _ir0.y1Hi, _ir0.y2, _ir0.y2Hi,
|
|
|
|
_ir1.x1, _ir1.x1Hi, _ir1.x2, _ir1.x2Hi,
|
|
|
|
_ir1.y1, _ir1.y1Hi, _ir1.y2, _ir1.y2Hi
|
|
|
|
);*/
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ===================================================
|
|
|
|
/* Generate the 6 byte extension report, encrypted. The bytes are JX JY AX AY AZ BT. */
|
|
|
|
// ----------------
|
|
|
|
void FillReportExtension(wm_extension& _ext)
|
|
|
|
{
|
|
|
|
|
|
|
|
/* These are the default neutral values for the nunchuck accelerometer according
|
|
|
|
to a source. */
|
|
|
|
_ext.ax = 0x80;
|
|
|
|
_ext.ay = 0x80;
|
|
|
|
_ext.az = 0xb3;
|
|
|
|
|
|
|
|
|
|
|
|
_ext.jx = 0x80; // these are the default values unless we use them
|
|
|
|
_ext.jy = 0x80;
|
|
|
|
_ext.bt = 0x03; // 0x03 means no button pressed, the button is zero active
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
/* We use a 192 range (32 to 224) that match our calibration values in
|
|
|
|
nunchuck_calibration */
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD4)) // left
|
|
|
|
_ext.jx = 0x20;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD8))
|
|
|
|
_ext.jy = 0xe0;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD6)) // right
|
|
|
|
_ext.jx = 0xe0;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD5))
|
|
|
|
_ext.jy = 0x20;
|
|
|
|
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('C'))
|
|
|
|
_ext.bt = 0x01;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('Z'))
|
|
|
|
_ext.bt = 0x02;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
|
|
|
|
_ext.bt = 0x00;
|
|
|
|
#else
|
|
|
|
// TODO linux port
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Clear g_RegExtTmp by copying zeroes to it
|
|
|
|
memset(g_RegExtTmp, 0, sizeof(g_RegExtTmp));
|
|
|
|
|
|
|
|
/* Write the nunchuck inputs to it. We begin writing at 0x08, but it could also be
|
|
|
|
0x00, the important thing is that we begin at an address evenly divisible
|
|
|
|
by 0x08 */
|
|
|
|
memcpy(g_RegExtTmp + 0x08, &_ext, sizeof(_ext));
|
|
|
|
|
|
|
|
// Encrypt it
|
|
|
|
wiimote_encrypt(&g_ExtKey, &g_RegExtTmp[0x08], 0x08, sizeof(_ext));
|
|
|
|
|
|
|
|
// Write it back
|
|
|
|
memcpy(&_ext, &g_RegExtTmp[0x08], sizeof(_ext));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ===================================================
|
|
|
|
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
|
|
|
|
The bytes are ... */
|
|
|
|
// ----------------
|
|
|
|
void FillReportClassicExtension(wm_classic_extension& _ext)
|
|
|
|
{
|
|
|
|
|
|
|
|
/* These are the default neutral values for the analog triggers and sticks */
|
|
|
|
u8 Rx = 0x80, Ry = 0x80, Lx = 0x80, Ly = 0x80, lT = 0x80, rT = 0x80;
|
|
|
|
|
|
|
|
_ext.b1.padding = 0x01; // 0x01 means not pressed
|
|
|
|
_ext.b1.bRT = 0x01;
|
|
|
|
_ext.b1.bP = 0x01;
|
|
|
|
_ext.b1.bH = 0x01;
|
|
|
|
_ext.b1.bM = 0x01;
|
|
|
|
_ext.b1.bLT = 0x01;
|
|
|
|
_ext.b1.bdD = 0x01;
|
|
|
|
_ext.b1.bdR = 0x01;
|
|
|
|
|
|
|
|
_ext.b2.bdU = 0x01;
|
|
|
|
_ext.b2.bdL = 0x01;
|
|
|
|
_ext.b2.bZR = 0x01;
|
|
|
|
_ext.b2.bX = 0x01;
|
|
|
|
_ext.b2.bA = 0x01;
|
|
|
|
_ext.b2.bY = 0x01;
|
|
|
|
_ext.b2.bB = 0x01;
|
|
|
|
_ext.b2.bZL = 0x01;
|
|
|
|
|
|
|
|
// --------------------------------------
|
|
|
|
/* Left and right analog sticks
|
|
|
|
|
|
|
|
u8 Lx : 6; // byte 0
|
|
|
|
u8 Rx : 2;
|
|
|
|
u8 Ly : 6; // byte 1
|
|
|
|
u8 Rx2 : 2;
|
|
|
|
u8 Ry : 5; // byte 2
|
|
|
|
u8 lT : 2;
|
|
|
|
u8 Rx3 : 1;
|
|
|
|
u8 rT : 5; // byte 3
|
|
|
|
u8 lT2 : 3;
|
|
|
|
*/
|
|
|
|
#ifdef _WIN32
|
|
|
|
/* We use a 200 range (28 to 228) for the left analog stick and a 176 range
|
|
|
|
(40 to 216) for the right analog stick to match our calibration values
|
|
|
|
in classic_calibration */
|
|
|
|
if(GetAsyncKeyState('J')) // left analog left
|
|
|
|
Lx = 0x1c;
|
|
|
|
if(GetAsyncKeyState('I')) // up
|
|
|
|
Ly = 0xe4;
|
|
|
|
if(GetAsyncKeyState('L')) // right
|
|
|
|
Lx = 0xe4;
|
|
|
|
if(GetAsyncKeyState('K')) // down
|
|
|
|
Ly = 0x1c;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('D')) // right analog left
|
|
|
|
Rx = 0x28;
|
|
|
|
if(GetAsyncKeyState('R')) // up
|
|
|
|
Ry = 0xd8;
|
|
|
|
if(GetAsyncKeyState('G')) // right
|
|
|
|
Rx = 0xd8;
|
|
|
|
if(GetAsyncKeyState('F')) // down
|
|
|
|
Ry = 0x28;
|
|
|
|
|
|
|
|
_ext.Lx = (Lx >> 2);
|
|
|
|
_ext.Ly = (Ly >> 2);
|
|
|
|
_ext.Rx = (Rx >> 3); // this may be wrong
|
|
|
|
_ext.Rx2 = (Rx >> 5);
|
|
|
|
_ext.Rx3 = (Rx >> 7);
|
|
|
|
_ext.Ry = (Ry >> 2);
|
|
|
|
|
|
|
|
_ext.lT = (Ry >> 2);
|
|
|
|
_ext.lT2 = (Ry >> 3);
|
|
|
|
_ext.rT = (Ry >> 4);
|
|
|
|
// --------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// --------------------------------------
|
|
|
|
/* D-Pad
|
|
|
|
|
|
|
|
u8 b1;
|
|
|
|
0:
|
|
|
|
6: bdD
|
|
|
|
7: bdR
|
|
|
|
|
|
|
|
u8 b2;
|
|
|
|
0: bdU
|
|
|
|
1: bdL
|
|
|
|
*/
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD4)) // left
|
|
|
|
_ext.b2.bdL = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD8)) // up
|
|
|
|
_ext.b2.bdU = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD6)) // right
|
|
|
|
_ext.b1.bdR = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD5)) // down
|
|
|
|
_ext.b1.bdD = 0x00;
|
|
|
|
// --------------
|
|
|
|
|
|
|
|
|
|
|
|
// --------------------------------------
|
|
|
|
/* Buttons
|
|
|
|
u8 b1;
|
|
|
|
0:
|
|
|
|
6: -
|
|
|
|
7: -
|
|
|
|
|
|
|
|
u8 b2;
|
|
|
|
0: -
|
|
|
|
1: -
|
|
|
|
2: bZr
|
|
|
|
3: bX
|
|
|
|
4: bA
|
|
|
|
5: bY
|
|
|
|
6: bB
|
|
|
|
7: bZl
|
|
|
|
*/
|
|
|
|
if(GetAsyncKeyState('Z'))
|
|
|
|
_ext.b2.bA = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('C'))
|
|
|
|
_ext.b2.bB = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('Y'))
|
|
|
|
_ext.b2.bY = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('X'))
|
|
|
|
_ext.b2.bX = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('O')) // O instead of P
|
|
|
|
_ext.b1.bP = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('N')) // N instead of M
|
|
|
|
_ext.b1.bM = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('U')) // Home button
|
|
|
|
_ext.b1.bH = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('7')) // digital left trigger
|
|
|
|
_ext.b1.bLT = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('8'))
|
|
|
|
_ext.b2.bZL = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('9'))
|
|
|
|
_ext.b2.bZR = 0x00;
|
|
|
|
|
|
|
|
if(GetAsyncKeyState('0')) // digital right trigger
|
|
|
|
_ext.b1.bRT = 0x00;
|
|
|
|
|
|
|
|
// All buttons pressed
|
|
|
|
//if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
|
|
|
|
// { _ext.b2.bA = 0x01; _ext.b2.bB = 0x01; }
|
|
|
|
// --------------
|
|
|
|
#else
|
|
|
|
// TODO linux port
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
// Clear g_RegExtTmp by copying zeroes to it
|
|
|
|
memset(g_RegExtTmp, 0, sizeof(g_RegExtTmp));
|
|
|
|
|
|
|
|
/* Write the nunchuck inputs to it. We begin writing at 0x08, see comment above. */
|
|
|
|
memcpy(g_RegExtTmp + 0x08, &_ext, sizeof(_ext));
|
|
|
|
|
|
|
|
// Encrypt it
|
|
|
|
wiimote_encrypt(&g_ExtKey, &g_RegExtTmp[0x08], 0x08, 0x06);
|
|
|
|
|
|
|
|
// Write it back
|
|
|
|
memcpy(&_ext, &g_RegExtTmp[0x08], sizeof(_ext));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // end of namespace
|