dolphin/Source/Core/Common/Src/FileUtil.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _FILEUTIL_H
#define _FILEUTIL_H
#include <string>
#include <vector>
#include <string.h>
#include "Common.h"
/*
This namespace has various generic functions related to files and paths.
*/
namespace File
{
// FileSystem tree node/
struct FSTEntry
{
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
// Returns true if file filename exists
bool Exists(const char *filename);
// Returns true if filename is a directory
bool IsDirectory(const char *filename);
// Returns the size of filename (64bit)
u64 GetSize(const char *filename);
// Returns true if successful, or path already exists.
bool CreateDir(const char *filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const char *fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const char *filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const char *filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const char *srcFilename, const char *destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const char *srcFilename, const char *destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const char *filename);
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const char *directory);
// Returns the current directory, caller should free
const char *GetCurrentDirectory();
// Set the current directory to given directory
bool SetCurrentDirectory(const char *directory);
// Returns a pointer to a string with a Dolphin data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserDirectory();
// Returns the path to where the plugins are
std::string GetPluginsDirectory();
// Returns the path to where the sys file are
std::string GetSysDirectory();
#ifdef __APPLE__
char *GetConfigDirectory();
std::string GetBundleDirectory();
#endif
} // namespace
#endif