2008-12-08 05:25:12 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2008-12-26 11:23:59 +00:00
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#include "Common.h"
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2008-12-08 05:25:12 +00:00
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#include "Globals.h"
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#include "Profiler.h"
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2008-12-26 11:23:59 +00:00
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#include <cmath>
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2008-12-08 05:25:12 +00:00
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#include "Statistics.h"
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2008-12-26 11:23:59 +00:00
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#include "Config.h"
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2008-12-08 05:25:12 +00:00
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#include "Render.h"
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#include "VertexShader.h"
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#include "VertexShaderManager.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "XFMemory.h"
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static float s_fMaterials[16];
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static int nMaterialsChanged;
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static int nTransformMatricesChanged[2]; // min,max
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static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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static int nLightsChanged[2]; // min,max
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2008-12-26 10:43:18 +00:00
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void VertexShaderManager::Init()
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2008-12-08 05:25:12 +00:00
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{
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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nLightsChanged[0] = nLightsChanged[1] = -1;
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bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
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bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
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nMaterialsChanged = 0;
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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2008-12-26 10:43:18 +00:00
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}
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2008-12-08 05:25:12 +00:00
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2008-12-26 10:43:18 +00:00
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void VertexShaderManager::Shutdown()
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{
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2008-12-08 05:25:12 +00:00
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}
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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2008-12-26 10:43:18 +00:00
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void VertexShaderManager::SetConstants()
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2008-12-08 05:25:12 +00:00
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{
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//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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//nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
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//nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
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//bPosNormalMatrixChanged = true;
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//bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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//bProjectionChanged = true;
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// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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// nMaterialsChanged = 15;
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if (nTransformMatricesChanged[0] >= 0) {
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int startn = nTransformMatricesChanged[0]/4;
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int endn = (nTransformMatricesChanged[1]+3)/4;
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const float* pstart = (const float*)&xfmem[startn*4];
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for(int i = startn; i < endn; ++i, pstart += 4)
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SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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}
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if (nNormalMatricesChanged[0] >= 0) {
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int startn = nNormalMatricesChanged[0]/3;
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int endn = (nNormalMatricesChanged[1]+2)/3;
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const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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for(int i = startn; i < endn; ++i, pnstart += 3)
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SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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}
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if (nPostTransformMatricesChanged[0] >= 0) {
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int startn = nPostTransformMatricesChanged[0]/4;
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int endn = (nPostTransformMatricesChanged[1]+3)/4;
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const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4];
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for(int i = startn; i < endn; ++i, pstart += 4)
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SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart);
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}
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if (nLightsChanged[0] >= 0) {
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = nLightsChanged[0] / 0x10;
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int iend = (nLightsChanged[1] + 15) / 0x10;
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const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS];
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for (int i = istart; i < iend; ++i) {
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u32 color = *(const u32*)(xfmemptr + 3);
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SetVSConstant4f(C_LIGHTS + 5*i,
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((color >> 24) & 0xFF)/255.0f,
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((color >> 16) & 0xFF)/255.0f,
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((color >> 8) & 0xFF)/255.0f,
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((color) & 0xFF)/255.0f);
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xfmemptr += 4;
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for (int j = 0; j < 4; ++j, xfmemptr += 3) {
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if (j == 1 &&
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fabs(xfmemptr[0]) < 0.00001f &&
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fabs(xfmemptr[1]) < 0.00001f &&
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fabs(xfmemptr[2]) < 0.00001f) {
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// dist attenuation, make sure not equal to 0!!!
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SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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}
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else
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SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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}
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}
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nLightsChanged[0] = nLightsChanged[1] = -1;
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}
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if (nMaterialsChanged) {
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for (int i = 0; i < 4; ++i) {
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if (nMaterialsChanged & (1 << i))
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SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]);
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}
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nMaterialsChanged = 0;
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}
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if (bPosNormalMatrixChanged) {
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bPosNormalMatrixChanged = false;
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float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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SetVSConstant4fv(C_POSNORMALMATRIX, pos);
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SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
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SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
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SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
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SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
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SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
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}
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if (bTexMatricesChanged[0]) {
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bTexMatricesChanged[0] = false;
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float* fptrs[] = {
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(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
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(float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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};
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for (int i = 0; i < 4; ++i) {
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SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
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SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
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SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
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}
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}
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if (bTexMatricesChanged[1]) {
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bTexMatricesChanged[1] = false;
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float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
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(float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
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for (int i = 0; i < 4; ++i) {
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SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
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SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
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SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
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}
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}
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if (bViewportChanged) {
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bViewportChanged = false;
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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// [1] = height/2
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2008-12-25 15:56:36 +00:00
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// [2] = 16777215 * (farz - nearz)
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2008-12-08 05:25:12 +00:00
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// [3] = xorig + width/2 + 342
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// [4] = yorig + height/2 + 342
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// [5] = 16777215 * farz
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2008-12-25 15:56:36 +00:00
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2008-12-08 05:25:12 +00:00
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/*INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",
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rawViewport[3]-rawViewport[0]-342, rawViewport[4]+rawViewport[1]-342,
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2 * rawViewport[0], 2 * rawViewport[1],
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(rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
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// Keep aspect ratio at 4:3
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// rawViewport[0] = 320, rawViewport[1] = -240
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int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
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int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
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float fourThree = 4.0f / 3.0f;
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float wAdj, hAdj;
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float actualRatiow, actualRatioh;
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int overfl;
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int xoffs = 0, yoffs = 0;
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int wid, hei, actualWid, actualHei;
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2008-12-25 15:56:36 +00:00
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2008-12-20 22:18:52 +00:00
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int winw = OpenGL_GetWidth();
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int winh = OpenGL_GetHeight();
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2008-12-25 15:56:36 +00:00
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float ratio = (float)winw / (float)winh / fourThree;
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2008-12-08 05:25:12 +00:00
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if (g_Config.bKeepAR)
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{
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// Check if height or width is the limiting factor
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if (ratio > 1) // then we are to wide and have to limit the width
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{
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wAdj = ratio;
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hAdj = 1;
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wid = ceil(fabs(2 * xfregs.rawViewport[0]) / wAdj);
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hei = ceil(fabs(2 * xfregs.rawViewport[1]) / hAdj);
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actualWid = ceil((float)winw / ratio);
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actualRatiow = (float)actualWid / (float)wid; // the picture versus the screen
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overfl = (winw - actualWid) / actualRatiow;
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xoffs = overfl / 2;
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}
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else // the window is to high, we have to limit the height
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{
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ratio = 1 / ratio;
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wAdj = 1;
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hAdj = ratio;
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wid = ceil(fabs(2 * xfregs.rawViewport[0]) / wAdj);
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hei = ceil(fabs(2 * xfregs.rawViewport[1]) / hAdj);
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actualHei = ceil((float)winh / ratio);
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actualRatioh = (float)actualHei / (float)hei; // the picture versus the screen
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overfl = (winh - actualHei) / actualRatioh;
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yoffs = overfl / 2;
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}
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}
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else
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{
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wid = ceil(fabs(2 * xfregs.rawViewport[0]));
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hei = ceil(fabs(2 * xfregs.rawViewport[1]));
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}
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if (g_Config.bStretchToFit)
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{
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glViewport(
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(int)(xfregs.rawViewport[3]-xfregs.rawViewport[0]-342-scissorXOff) + xoffs,
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Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4]-xfregs.rawViewport[1]-342-scissorYOff)) + yoffs,
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wid, // width
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hei // height
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);
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}
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else
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{
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2008-12-21 21:02:43 +00:00
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float MValueX = OpenGL_GetXmax();
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float MValueY = OpenGL_GetYmax();
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glViewport((int)(xfregs.rawViewport[3]-xfregs.rawViewport[0]-342-scissorXOff) * MValueX,
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Renderer::GetTargetHeight()-((int)(xfregs.rawViewport[4]-xfregs.rawViewport[1]-342-scissorYOff)) * MValueY,
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2008-12-08 05:25:12 +00:00
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abs((int)(2 * xfregs.rawViewport[0])) * MValueX, abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
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}
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2008-12-25 15:56:36 +00:00
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2008-12-08 05:25:12 +00:00
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glDepthRange((xfregs.rawViewport[5]- xfregs.rawViewport[2])/16777215.0f, xfregs.rawViewport[5]/16777215.0f);
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}
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if (bProjectionChanged) {
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bProjectionChanged = false;
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2008-12-26 11:23:59 +00:00
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static float GC_ALIGNED16(g_fProjectionMatrix[16]);
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2008-12-08 05:25:12 +00:00
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if (xfregs.rawProjection[6] == 0) {
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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g_fProjectionMatrix[3] = 0;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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g_fProjectionMatrix[6] = xfregs.rawProjection[3];
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g_fProjectionMatrix[7] = 0;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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//---------Projection[11]---------
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// No hacks
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if ((!g_Config.bProjectionHax1 && !g_Config.bProjectionHax2) || (g_Config.bProjectionHax1 && g_Config.bProjectionHax2))
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g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
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// Before R945 Hack
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2008-12-25 15:56:36 +00:00
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if (g_Config.bProjectionHax1 && !g_Config.bProjectionHax2)
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2008-12-08 05:25:12 +00:00
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g_fProjectionMatrix[11] = -(1.0f - xfregs.rawProjection[5]);
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// R844 Hack
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2008-12-25 15:56:36 +00:00
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if (!g_Config.bProjectionHax1 && g_Config.bProjectionHax2)
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2008-12-08 05:25:12 +00:00
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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//--------------------------------
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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// donkopunchstania: GC GPU rounds differently?
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// -(1 + epsilon) so objects are clipped as they are on the real HW
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g_fProjectionMatrix[14] = -1.00000011921f;
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g_fProjectionMatrix[15] = 0.0f;
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}
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else {
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = 0.0f;
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g_fProjectionMatrix[3] = xfregs.rawProjection[1];
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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g_fProjectionMatrix[6] = 0.0f;
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g_fProjectionMatrix[7] = xfregs.rawProjection[3];
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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//---------Projection[11]---------
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// No hacks
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if ((!g_Config.bProjectionHax1 && !g_Config.bProjectionHax2) || (g_Config.bProjectionHax1 && g_Config.bProjectionHax2))
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g_fProjectionMatrix[11] = -(-1.0f - xfregs.rawProjection[5]);
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// Before R945 Hack
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if (g_Config.bProjectionHax1 && !g_Config.bProjectionHax2)
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g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
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// R844 Hack
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if (!g_Config.bProjectionHax1 && g_Config.bProjectionHax2)
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g_fProjectionMatrix[11] = -xfregs.rawProjection[5];
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//--------------------------------
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g_fProjectionMatrix[12] = 0;
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g_fProjectionMatrix[13] = 0;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = 1.0f;
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}
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PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
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SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
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SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
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SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
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SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
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}
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}
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|
2008-12-26 10:43:18 +00:00
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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2008-12-08 05:25:12 +00:00
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{
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if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
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(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
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((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
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(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
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bPosNormalMatrixChanged = true;
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}
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if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
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bTexMatricesChanged[0] = true;
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}
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if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
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bTexMatricesChanged[1] = true;
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}
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if (start < XFMEM_POSMATRICES_END) {
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if (nTransformMatricesChanged[0] == -1) {
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nTransformMatricesChanged[0] = start;
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nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
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}
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else {
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if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
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if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
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}
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}
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if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
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int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
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int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
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if (nNormalMatricesChanged[0] == -1 ) {
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nNormalMatricesChanged[0] = _start;
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nNormalMatricesChanged[1] = _end;
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}
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else {
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if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
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if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
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}
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}
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if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
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int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
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int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
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if (nPostTransformMatricesChanged[0] == -1 ) {
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nPostTransformMatricesChanged[0] = _start;
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nPostTransformMatricesChanged[1] = _end;
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}
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else {
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if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
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if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
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}
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}
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if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
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int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
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int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
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if (nLightsChanged[0] == -1 ) {
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nLightsChanged[0] = _start;
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nLightsChanged[1] = _end;
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}
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else {
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if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
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if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
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}
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}
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}
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|
2008-12-26 10:43:18 +00:00
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void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
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2008-12-08 05:25:12 +00:00
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{
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if (MatrixIndexA.Hex != Value) {
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VertexManager::Flush();
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if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
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bPosNormalMatrixChanged = true;
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bTexMatricesChanged[0] = true;
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MatrixIndexA.Hex = Value;
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}
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}
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|
2008-12-26 10:43:18 +00:00
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void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
2008-12-08 05:25:12 +00:00
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{
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if (MatrixIndexB.Hex != Value) {
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VertexManager::Flush();
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bTexMatricesChanged[1] = true;
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MatrixIndexB.Hex = Value;
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}
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}
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|
2008-12-26 10:43:18 +00:00
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void VertexShaderManager::SetViewport(float* _Viewport)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
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|
|
|
// Workaround for paper mario, yep this is bizarre.
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for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
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if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
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return;
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}
|
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|
memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
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bViewportChanged = true;
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}
|
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|
2008-12-26 10:43:18 +00:00
|
|
|
void VertexShaderManager::SetViewportChanged()
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
|
|
|
bViewportChanged = true;
|
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}
|
|
|
|
|
2008-12-26 10:43:18 +00:00
|
|
|
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
|
|
|
memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
|
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|
bProjectionChanged = true;
|
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|
}
|
|
|
|
|
2008-12-26 11:23:59 +00:00
|
|
|
void VertexShaderManager::SetMaterialColor(int index, u32 data)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2008-12-26 11:23:59 +00:00
|
|
|
// TODO: collapse
|
|
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|
switch (index)
|
|
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|
{
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|
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|
case 0:
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|
|
nMaterialsChanged |= 1;
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s_fMaterials[0] = ((data>>24)&0xFF)/255.0f;
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s_fMaterials[1] = ((data>>16)&0xFF)/255.0f;
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s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
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s_fMaterials[3] = ((data)&0xFF)/255.0f;
|
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|
|
break;
|
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|
case 1:
|
|
|
|
nMaterialsChanged |= 2;
|
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|
s_fMaterials[4] = ((data>>24)&0xFF)/255.0f;
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s_fMaterials[5] = ((data>>16)&0xFF)/255.0f;
|
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s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
|
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|
s_fMaterials[7] = ((data)&0xFF)/255.0f;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
nMaterialsChanged |= 4;
|
|
|
|
s_fMaterials[8] = ((data>>24)&0xFF)/255.0f;
|
|
|
|
s_fMaterials[9] = ((data>>16)&0xFF)/255.0f;
|
|
|
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s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
|
|
|
|
s_fMaterials[11] = ((data)&0xFF)/255.0f;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
nMaterialsChanged |= 8;
|
|
|
|
s_fMaterials[12] = ((data>>24)&0xFF)/255.0f;
|
|
|
|
s_fMaterials[13] = ((data>>16)&0xFF)/255.0f;
|
|
|
|
s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
|
|
|
|
s_fMaterials[15] = ((data)&0xFF)/255.0f;
|
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|
|
break;
|
|
|
|
}
|
|
|
|
}
|