2010-07-06 13:14:51 +00:00
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//UDP Wiimote Translation Layer
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#ifndef UDPTLAYER_H
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#define UDPTLAYER_H
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#include "UDPWiimote.h"
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namespace UDPTLayer
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{
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void GetButtons(UDPWrapper * m , wm_core * butt)
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{
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if (!(m->inst)) return;
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if (!(m->updButt)) return;
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u32 mask=m->inst->getButtons();
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*butt|=(mask&UDPWM_BA)?WIIMOTE_A:0;
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*butt|=(mask&UDPWM_BB)?WIIMOTE_B:0;
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*butt|=(mask&UDPWM_B1)?WIIMOTE_ONE:0;
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*butt|=(mask&UDPWM_B2)?WIIMOTE_TWO:0;
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*butt|=(mask&UDPWM_BP)?WIIMOTE_PLUS:0;
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*butt|=(mask&UDPWM_BM)?WIIMOTE_MINUS:0;
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*butt|=(mask&UDPWM_BH)?WIIMOTE_HOME:0;
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*butt|=(mask&UDPWM_BU)?WIIMOTE_PAD_UP:0;
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*butt|=(mask&UDPWM_BD)?WIIMOTE_PAD_DOWN:0;
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*butt|=(mask&UDPWM_BL)?WIIMOTE_PAD_LEFT:0;
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*butt|=(mask&UDPWM_BR)?WIIMOTE_PAD_RIGHT:0;
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}
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void GetAcceleration(UDPWrapper * m , wm_accel * data, accel_cal * calib)
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{
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if (!(m->inst)) return;
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if (!(m->updAccel)) return;
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float x,y,z;
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m->inst->getAccel(x,y,z);
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data->x=u8(x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x);
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data->y=u8(y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y);
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data->z=u8(z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z);
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}
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void GetIR( UDPWrapper * m, float * x, float * y, float * z)
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{
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if (!(m->inst)) return;
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if (!(m->updIR)) return;
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if ((*x>-1)&&(*x<1)&&(*y>-1)&&(*y<1)) return; //the recieved values are used ONLY when the normal pointer is offscreen
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float _x,_y;
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m->inst->getIR(_x,_y);
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*x=_x*2-1;
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*y=-(_y*2-1);
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*z=0;
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}
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2010-07-14 17:33:14 +00:00
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2010-07-06 13:14:51 +00:00
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}
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#endif
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