2011-12-01 03:00:21 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _ProgramShaderCache_H_
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#define _ProgramShaderCache_H_
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#include "GLUtil.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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2011-12-21 06:15:48 +00:00
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#include "LinearDiskCache.h"
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#include "ConfigManager.h"
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2011-12-11 10:08:18 +00:00
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union PID
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{
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2011-12-11 10:14:02 +00:00
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struct {
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GLuint vsid, psid;
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};
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u64 id;
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2011-12-11 10:08:18 +00:00
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};
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2011-12-01 03:00:21 +00:00
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class PROGRAMUID
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{
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public:
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2011-12-11 10:08:18 +00:00
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PID uid;
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PROGRAMUID()
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{
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2011-12-11 10:14:02 +00:00
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uid.id = 0;
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2011-12-11 10:08:18 +00:00
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}
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PROGRAMUID(const PROGRAMUID& r)
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{
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2011-12-11 10:14:02 +00:00
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uid.id = r.uid.id;
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2011-12-11 10:08:18 +00:00
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}
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PROGRAMUID(GLuint _v, GLuint _p)
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{
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2011-12-11 10:14:02 +00:00
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uid.vsid = _v;
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uid.psid = _p;
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2011-12-11 10:08:18 +00:00
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}
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int GetNumValues() const
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{
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2011-12-11 10:14:02 +00:00
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return uid.id;
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2011-12-11 10:08:18 +00:00
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}
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2011-12-01 03:00:21 +00:00
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};
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void GetProgramShaderId(PROGRAMUID *uid, GLuint _v, GLuint _p);
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namespace OGL
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{
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#define NUM_UNIFORMS 27
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extern const char *UniformNames[NUM_UNIFORMS];
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2011-12-21 06:15:48 +00:00
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extern GLenum ProgramFormat;
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2011-12-01 03:00:21 +00:00
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struct PROGRAMSHADER
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{
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2011-12-21 06:15:48 +00:00
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PROGRAMSHADER() : glprogid(0), vsid(0), psid(0), binaryLength(0){}
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2011-12-11 10:08:18 +00:00
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GLuint glprogid; // opengl program id
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GLuint vsid, psid;
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GLint UniformLocations[NUM_UNIFORMS];
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2011-12-21 06:15:48 +00:00
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GLint binaryLength;
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u8 *Data()
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{
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2011-12-24 06:37:13 +00:00
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#ifdef GLEW_VERSION_4_0
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2011-12-21 06:15:48 +00:00
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glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
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u8* binary = (u8*)malloc(binaryLength);
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glGetProgramBinary(glprogid, binaryLength, NULL, &ProgramFormat, binary);
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return binary;
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2011-12-24 06:37:13 +00:00
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#else
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return NULL;
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#endif
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2011-12-21 06:15:48 +00:00
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}
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GLint Size()
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{
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2011-12-24 06:37:13 +00:00
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#ifdef GLEW_VERSION_4_0
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2011-12-21 06:15:48 +00:00
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if(!binaryLength)
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glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
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return binaryLength;
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2011-12-24 06:37:13 +00:00
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#else
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return 0;
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#endif
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2011-12-21 06:15:48 +00:00
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}
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2011-12-01 03:00:21 +00:00
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};
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class ProgramShaderCache
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{
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2011-12-11 10:08:18 +00:00
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struct PCacheEntry
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{
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2011-12-11 10:14:02 +00:00
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PROGRAMSHADER program;
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int frameCount;
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PCacheEntry() : frameCount(0) {}
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void Destroy() {
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glDeleteProgram(program.glprogid);
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program.glprogid = 0;
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}
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2011-12-21 06:15:48 +00:00
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u8* Data()
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{
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return program.Data();
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}
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GLint Size()
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{
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return program.Size();
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}
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};
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class ProgramShaderCacheInserter : public LinearDiskCacheReader<PROGRAMUID, u8>
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{
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public:
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void Read(const PROGRAMUID &key, const u8 *value, u32 value_size)
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{
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2011-12-24 06:37:13 +00:00
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#ifdef GLEW_VERSION_4_0
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2011-12-21 06:15:48 +00:00
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PCacheEntry entry;
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// The two shaders might not even exist anymore
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// But it is fine, no need to worry about that
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entry.program.vsid = key.uid.vsid;
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entry.program.psid = key.uid.psid;
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entry.program.glprogid = glCreateProgram();
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glProgramBinary(entry.program.glprogid, ProgramFormat, value, value_size);
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GLint success;
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glGetProgramiv(entry.program.glprogid, GL_LINK_STATUS, &success);
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if (success)
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{
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pshaders[std::make_pair(key.uid.psid, key.uid.vsid)] = entry;
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glUseProgram(entry.program.glprogid);
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SetProgramVariables(entry, key);
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}
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2011-12-24 06:37:13 +00:00
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#endif
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}
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2011-12-11 10:08:18 +00:00
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};
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2011-12-21 06:15:48 +00:00
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2011-12-11 10:08:18 +00:00
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typedef std::map<std::pair<u64, u64>, PCacheEntry> PCache;
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static PCache pshaders;
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static GLuint CurrentFShader, CurrentVShader, CurrentProgram;
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static std::pair<u64, u64> CurrentShaderProgram;
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2011-12-11 12:02:04 +00:00
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static GLuint s_ps_vs_ubo;
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static GLintptr s_vs_data_offset;
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static void SetProgramVariables(PCacheEntry &entry, const PROGRAMUID &uid);
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public:
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static PROGRAMSHADER GetShaderProgram(void);
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static void SetBothShaders(GLuint PS, GLuint VS);
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static GLuint GetCurrentProgram(void);
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2011-12-11 10:11:57 +00:00
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static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
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static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
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2011-12-11 10:08:18 +00:00
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static void Init(void);
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static void Shutdown(void);
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2011-12-01 03:00:21 +00:00
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};
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} // namespace OGL
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#endif
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