dolphin/Source/Core/VideoCommon/Src/MainBase.cpp

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#include "MainBase.h"
#include "VideoState.h"
#include "VideoConfig.h"
#include "RenderBase.h"
#include "FramebufferManagerBase.h"
#include "TextureCacheBase.h"
#include "VertexLoaderManager.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "Atomic.h"
#include "Fifo.h"
#include "BPStructs.h"
#include "OnScreenDisplay.h"
#include "VideoBackendBase.h"
#include "ConfigManager.h"
bool s_PluginInitialized = false;
volatile u32 s_swapRequested = false;
u32 s_efbAccessRequested = false;
volatile u32 s_FifoShuttingDown = false;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoBackendHLE::EmuStateChange(EMUSTATE_CHANGE newState)
{
Fifo_RunLoop((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
}
// Enter and exit the video loop
void VideoBackendHLE::Video_EnterLoop()
{
Fifo_EnterLoop();
}
void VideoBackendHLE::Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = true;
}
void VideoBackendHLE::Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHLE::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHLE::Video_EndField()
{
if (s_PluginInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, true);
}
}
void VideoBackendHLE::Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
void VideoBackendHLE::Video_ClearMessages()
{
OSD::ClearMessages();
}
// Screenshot
bool VideoBackendHLE::Video_Screenshot(const char *_szFilename)
{
Renderer::SetScreenshot(_szFilename);
return true;
}
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
Common::AtomicStoreRelease(s_efbAccessRequested, false);
}
}
u32 VideoBackendHLE::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_PluginInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, true);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
static volatile u32 s_doStateRequested = false;
static volatile struct
{
unsigned char **ptr;
int mode;
} s_doStateArgs;
// Depending on the threading mode (DC/SC) this can be called
// from either the GPU thread or the CPU thread
void VideoFifo_CheckStateRequest()
{
if (Common::AtomicLoadAcquire(s_doStateRequested))
{
// Clear all caches that touch RAM
TextureCache::Invalidate(false);
VertexLoaderManager::MarkAllDirty();
PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
VideoCommon_DoState(p);
// Refresh state.
if (s_doStateArgs.mode == PointerWrap::MODE_READ)
{
BPReload();
RecomputeCachedArraybases();
}
Common::AtomicStoreRelease(s_doStateRequested, false);
}
}
// Run from the CPU thread
void VideoBackendHLE::DoState(PointerWrap& p)
{
s_doStateArgs.ptr = p.ptr;
s_doStateArgs.mode = p.mode;
Common::AtomicStoreRelease(s_doStateRequested, true);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
while (Common::AtomicLoadAcquire(s_doStateRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckStateRequest();
}
void VideoBackendHLE::RunLoop(bool enable)
{
VideoCommon_RunLoop(enable);
}
void VideoFifo_CheckAsyncRequest()
{
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
}
void VideoBackend::Video_GatherPipeBursted()
{
CommandProcessor::GatherPipeBursted();
}
void VideoBackendHLE::Video_WaitForFrameFinish()
{
CommandProcessor::WaitForFrameFinish();
}
bool VideoBackendHLE::Video_IsPossibleWaitingSetDrawDone()
{
return CommandProcessor::isPossibleWaitingSetDrawDone;
}
void VideoBackendHLE::Video_AbortFrame()
{
CommandProcessor::AbortFrame();
}