dolphin/Source/Plugins/Plugin_VideoDX11/Src/main.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <tchar.h>
#include <windows.h>
#include <d3dx11.h>
#include <wx/wx.h>
#include <wx/notebook.h>
#include "Common.h"
#include "Atomic.h"
#include "Thread.h"
#include "LogManager.h"
#include "svnrev.h"
#include "resource.h"
#include "main.h"
#include "VideoConfig.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
#include "BPStructs.h"
#include "VertexManager.h"
#include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderCache.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "OnScreenDisplay.h"
#include "DlgSettings.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "W32Util/Misc.h"
#include "EmuWindow.h"
#include "VideoState.h"
#include "XFBConvert.h"
#include "render.h"
#if defined(DEBUGFAST)
#define DLL_PLUGIN_NAME "Dolphin Direct3D 11 (DebugFast)"
#elif defined(_DEBUG)
#define DLL_PLUGIN_NAME "Dolphin Direct3D 11 (Debug)"
#else
#define DLL_PLUGIN_NAME "Dolphin Direct3D 11"
#endif
HINSTANCE g_hInstance = NULL;
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals = NULL;
static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static bool ForceSwap = true;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static volatile EFBAccessType s_AccessEFBType;
bool HandleDisplayList(u32 address, u32 size)
{
return false;
}
bool IsD3D()
{
return true;
}
bool IsD3D9()
{
return false;
}
bool IsD3D11()
{
return true;
}
// This is used for the functions right below here which use wxwidgets
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
wxWindow* GetParentedWxWindow(HWND Parent)
{
wxSetInstance((HINSTANCE)g_hInstance);
wxWindow* win = new wxWindow();
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
return win;
}
#endif
void DllDebugger(HWND _hParent, bool Show)
{
}
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
unsigned int Callback_PeekMessages()
{
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
void UpdateFPSDisplay(const char* text)
{
char temp[512];
sprintf_s(temp, 512, "SVN R%i: DX11: %s", SVN_REV, text);
SetWindowTextA(EmuWindow::GetWnd(), temp);
}
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
sprintf_s(_PluginInfo->Name, 100, DLL_PLUGIN_NAME);
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager*)globals->logManager);
}
void DllAbout(HWND _hParent)
{
MessageBoxA(NULL, "DllAbout not implemented, how did you come here? Anyway, report this to the devs.", "Error!", MB_OK);
}
void DllConfig(HWND _hParent)
{
DlgSettings_Show(g_hInstance, _hParent);
}
void Initialize(void* init)
{
frameCount = 0;
SVideoInitialize* _pVideoInitialize = (SVideoInitialize*)init;
g_VideoInitialize = *_pVideoInitialize;
InitXFBConvTables();
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
UpdateActiveConfig();
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
if (g_VideoInitialize.pWindowHandle == NULL)
{
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
return;
}
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
OSD::AddMessage("Dolphin Direct3D 11 Video Plugin.", 5000);
s_PluginInitialized = true;
}
void Video_Prepare()
{
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
s_swapRequested = FALSE;
ForceSwap = true;
Renderer::Init();
TextureCache::Init();
BPInit();
VertexManager::Init();
Fifo_Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderCache::Init();
VertexShaderManager::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
CommandProcessor::Init();
PixelEngine::Init();
D3D::InitUtils();
// tell the host that the window is ready
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
}
void Shutdown()
{
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
s_swapRequested = FALSE;
D3D::ShutdownUtils();
CommandProcessor::Shutdown();
PixelShaderManager::Shutdown();
PixelShaderCache::Shutdown();
VertexShaderManager::Shutdown();
VertexShaderCache::Shutdown();
OpcodeDecoder_Shutdown();
VertexLoaderManager::Shutdown();
Fifo_Shutdown();
VertexManager::Shutdown();
TextureCache::Shutdown();
Renderer::Shutdown();
EmuWindow::Close();
s_PluginInitialized = false;
}
void DoState(unsigned char** ptr, int mode)
{
// clear texture cache because it might have written to RAM
CommandProcessor::FifoCriticalEnter();
TextureCache::Invalidate(false);
CommandProcessor::FifoCriticalLeave();
// no need to clear shader caches
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
}
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
}
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// run from the graphics thread
void VideoFifo_CheckSwapRequest()
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
if (ForceSwap || g_ActiveConfig.bUseXFB)
{
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
return !((aLower >= bUpper) || (bLower >= aUpper));
}
// Run from the graphics thread
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (Common::AtomicLoadAcquire(s_swapRequested) && g_ActiveConfig.bUseXFB)
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
ForceSwap = false;
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckSwapRequest();
}
}
void Video_EndField()
{
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
HRESULT ScreenShot(const char* filename)
{
return S_OK;
}
void Video_Screenshot(const char* _szFilename)
{
Renderer::SetScreenshot(_szFilename);
}
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y);
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
}
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_PluginInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{
CommandProcessor::Read16(_rReturnValue, _Address);
}
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
{
CommandProcessor::Write16(_Data, _Address);
}
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
{
PixelEngine::Read16(_rReturnValue, _Address);
}
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
{
PixelEngine::Write16(_Data, _Address);
}
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
{
PixelEngine::Write32(_Data, _Address);
}
inline void Video_GatherPipeBursted(void)
{
CommandProcessor::GatherPipeBursted();
}
void Video_WaitForFrameFinish(void)
{
CommandProcessor::WaitForFrameFinish();
}