dolphin/CMakeLists.txt

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CMake
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########################################
# General setup
#
cmake_minimum_required(VERSION 2.8.8)
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
option(TRY_X11 "Enables X11 Support" ON)
option(USE_UPNP "Enables UPnP port mapping support" ON)
option(DISABLE_WX "Disable wxWidgets (use Qt or CLI interface)" OFF)
option(ENABLE_QT "Enable Qt (use the experimental Qt interface)" OFF)
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option(ENABLE_PCH "Use PCH to speed up compilation" ON)
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
if(APPLE)
option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
endif()
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
option(FASTLOG "Enable all logs" OFF)
option(OPROFILING "Enable profiling" OFF)
option(GDBSTUB "Enable gdb stub for remote debugging." OFF)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
endif()
########################################
# Optional Targets
# TODO: Add DSPSpy
option(DSPTOOL "Build dsptool" OFF)
# Update compiler before calling project()
if (APPLE)
# Use clang compiler
if (NOT DEFINED CMAKE_CXX_COMPILER)
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
set(CMAKE_CXX_COMPILER "clang++")
endif()
endif()
if (NOT DEFINED CMAKE_C_COMPILER)
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
if (NOT EXISTS "${CMAKE_C_COMPILER}")
set(CMAKE_C_COMPILER "clang")
endif()
endif()
endif()
project(dolphin-emu)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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set(DOLPHIN_IS_STABLE FALSE)
# Libraries to link
set(LIBS)
# Set up paths
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
# The gettext module will install the translations unconditionally.
# Redirect the installation to a build directory where it does no harm.
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
else()
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
add_definitions(-DDATA_DIR="${datadir}/")
endif()
set(userdir ".dolphin-emu" CACHE STRING "User directory")
add_definitions(-DUSER_DIR="${userdir}")
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location
# as defined above.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
# Precompiled header support for MSVC:
# Call this after setting the source list (and don't add the source file used
# to generate the pch file, this will be done here automatically)
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME)
if(MSVC)
set(files ${${SOURCE_VARIABLE_NAME}})
# Generate precompiled header translation unit
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS
"/Yc\"${pch_abs}\"")
# Update properties of source files to use the precompiled header.
# Additionally, force the inclusion of the precompiled header at
# beginning of each source file.
foreach(source_file ${files} )
set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\"")
endforeach(source_file)
# Finally, update the source file collection to contain the
# precompiled header translation unit
set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE)
endif(MSVC)
endfunction(enable_precompiled_headers)
# for revision info
include(FindGit OPTIONAL)
if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
# defines DOLPHIN_WC_REVISION
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE DOLPHIN_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DOLPHIN_WC_DESCRIBE
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove hash (and trailing "-0" if needed) from description
STRING(REGEX REPLACE "(-0)?-[^-]+((-dirty)?)$" "\\2" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}")
# defines DOLPHIN_WC_BRANCH
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE DOLPHIN_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
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endif()
# version number
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set(DOLPHIN_VERSION_MAJOR "4")
set(DOLPHIN_VERSION_MINOR "0")
if(DOLPHIN_IS_STABLE)
set(DOLPHIN_VERSION_PATCH "0")
else()
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
endif()
# Architecture detection and arch specific settings
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message(${CMAKE_SYSTEM_PROCESSOR})
# Detect 64bit or 32bit
# CMake doesn't provide a simple way to determine 32bit or 64bit
# If we ever support a architecture that is 64bit with 32bit pointers then this'll break
# Of course the chances of that are slim(x32?) so who cares
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_ARCH_64 1)
add_definitions(-D_ARCH_64=1)
else()
set(_ARCH_32 1)
add_definitions(-D_ARCH_32=1)
endif()
if(NOT ENABLE_GENERIC)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(_ARCH_64)
set(_M_X86 1)
set(_M_X86_64 1)
add_definitions(-D_M_X86=1 -D_M_X86_64=1 -msse2)
else()
message(FATAL_ERROR "x86_32 is an unsupported platform. Enable generic build if you really want a JIT-less binary.")
endif()
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
# This option only applies to 32bit ARM
set(_M_ARM 1)
set(_M_ARM_32 1)
add_definitions(-D_M_ARM=1 -D_M_ARM_32=1)
add_definitions(-marm -march=armv7-a)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64")
# This option only applies to 64bit ARM
set(_M_ARM 1)
set(_M_ARM_64 1)
add_definitions(-D_M_ARM=1 -D_M_ARM_64=1)
set(ENABLE_GENERIC 1)
else()
set(ENABLE_GENERIC 1)
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endif()
endif()
if(ENABLE_GENERIC)
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message("Warning! Building generic build!")
set(_M_GENERIC 1)
add_definitions(-D_M_GENERIC=1)
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endif()
include(CheckCXXCompilerFlag)
macro(check_and_add_flag var flag)
CHECK_CXX_COMPILER_FLAG(${flag} FLAG_${var})
if(FLAG_${var})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
endif()
endmacro()
# Enabling all warnings in MSVC spams too much
if(NOT MSVC)
add_definitions(-Wall)
# TODO: would like these but they produce overwhelming amounts of warnings
#check_and_add_flag(EXTRA -Wextra)
#check_and_add_flag(MISSING_FIELD_INITIALIZERS -Wmissing-field-initializers)
#check_and_add_flag(SWITCH_DEFAULT -Wswitch-default)
#check_and_add_flag(FLOAT_EQUAL -Wfloat-equal)
#check_and_add_flag(CONVERSION -Wconversion)
#check_and_add_flag(ZERO_AS_NULL_POINTER_CONSTANT -Wzero-as-null-pointer-constant)
check_and_add_flag(TYPE_LIMITS -Wtype-limits)
check_and_add_flag(SIGN_COMPARE -Wsign-compare)
check_and_add_flag(IGNORED_QUALIFIERS -Wignored-qualifiers)
check_and_add_flag(UNINITIALIZED -Wuninitialized)
check_and_add_flag(LOGICAL_OP -Wlogical-op)
check_and_add_flag(SHADOW -Wshadow)
check_and_add_flag(INIT_SELF -Winit-self)
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check_and_add_flag(MISSING_DECLARATIONS -Wmissing-declarations)
check_and_add_flag(MISSING_VARIABLE_DECLARATIONS -Wmissing-variable-declarations)
endif(NOT MSVC)
# gcc uses some optimizations which might break stuff without this flag
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add_definitions(-fno-strict-aliasing -fno-exceptions)
check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden)
if(UNIX AND NOT APPLE)
check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden)
endif()
if(ENABLE_LTO)
check_and_add_flag(LTO -flto)
if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
set(CMAKE_AR gcc-ar)
set(CMAKE_RANLIB gcc-ranlib)
endif()
endif()
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if(APPLE)
if(NOT OSX_USE_DEFAULT_SEARCH_PATH)
# Hack up the path to prioritize the path to built-in OS libraries to
# increase the chance of not depending on a bunch of copies of them
# installed by MacPorts, Fink, Homebrew, etc, and ending up copying
# them into the bundle. Since we optionally depend on libraries which
# are not part of OS X (ffmpeg, libusb, etc.), however, don't remove
# the default path entirely as was done in a previous version of this
# file. This is still kinda evil, since it defeats the user's path
# settings...
# See http://www.cmake.org/cmake/help/v3.0/command/find_program.html
set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr")
endif()
# Some of our code contains Objective C constructs.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c -stdlib=libc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++ -stdlib=libc++")
# Avoid mistaking an object file for a source file on the link command line.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
# Identify the target system:
# Ask for 64-bit binary.
set(TARGET_FLAGS "-arch x86_64")
# Minimum OS X version.
# This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional
# features can be used, not the minimum required version to run.
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set(OSX_MIN_VERSION "10.9")
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
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set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.9.sdk")
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk")
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if(EXISTS "${SYSROOT_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_PATH})
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elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
endif()
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if(${TARGET_SYSROOT})
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
endif()
# Do not warn about frameworks that are not available on all architectures.
# This avoids a warning when linking with QuickTime.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
# Specify target CPUs.
set(TARGET_FLAGS "${TARGET_FLAGS} -mssse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -march=core2")
# Target flags apply to both C and C++ compilation.
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# CMake passes these to the compiler on the link command line as well.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
# Linker flags.
# Drop unreachable code and data.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
# Reserve the minimum size for the zero page.
# Our JIT requires virtual memory space below 2GB, while the default zero
# page on x86_64 is 4GB in size.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
find_library(APPKIT_LIBRARY AppKit)
find_library(APPSERV_LIBRARY ApplicationServices)
find_library(ATB_LIBRARY AudioToolbox)
find_library(AU_LIBRARY AudioUnit)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREAUDIO_LIBRARY CoreAudio)
find_library(COREFUND_LIBRARY CoreFoundation)
find_library(CORESERV_LIBRARY CoreServices)
find_library(FOUNDATION_LIBRARY foundation)
find_library(IOB_LIBRARY IOBluetooth)
find_library(IOK_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(WEBKIT_LIBRARY WebKit)
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find_library(FORCEFEEDBACK ForceFeedback)
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find_library(OPENGL_LIBRARY OpenGL)
endif()
if(WIN32)
add_definitions(-D_SECURE_SCL=0)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif(WIN32)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
endif(NOT CMAKE_BUILD_TYPE)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_definitions(-D_DEBUG -ggdb)
set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
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option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
if(ENABLE_GPROF)
add_definitions(-pg)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
endif()
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
if(CMAKE_BUILD_TYPE STREQUAL Release AND NOT APPLE)
add_definitions(-fomit-frame-pointer)
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endif()
if(FASTLOG)
add_definitions(-DDEBUGFAST)
endif()
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if(GDBSTUB)
add_definitions(-DUSE_GDBSTUB)
endif(GDBSTUB)
if(ANDROID)
message("Building for Android")
add_definitions(-DANDROID)
set(USE_X11 0)
set(USE_UPNP 0)
set(USE_EGL 1)
endif()
include_directories(Externals/GL)
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
########################################
# Dependency checking
#
# TODO: We should have options for dependencies included in the externals to
# override autodetection of system libraries and force the usage of the
# externals.
include(CheckLib)
include(CheckCXXSourceRuns)
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if(NOT ANDROID)
include(FindOpenGL)
include_directories(${OPENGL_INCLUDE_DIR})
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include(FindALSA OPTIONAL)
if(ALSA_FOUND)
add_definitions(-DHAVE_ALSA=1)
message("ALSA found, enabling ALSA sound backend")
else()
add_definitions(-DHAVE_ALSA=0)
message("ALSA NOT found, disabling ALSA sound backend")
endif(ALSA_FOUND)
check_lib(AO ao QUIET)
if(AO_FOUND)
add_definitions(-DHAVE_AO=1)
message("ao found, enabling ao sound backend")
else()
add_definitions(-DHAVE_AO=0)
message("ao NOT found, disabling ao sound backend")
endif(AO_FOUND)
check_lib(BLUEZ bluez QUIET)
if(BLUEZ_FOUND)
add_definitions(-DHAVE_BLUEZ=1)
message("bluez found, enabling bluetooth support")
else()
add_definitions(-DHAVE_BLUEZ=0)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
check_lib(PULSEAUDIO libpulse QUIET)
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if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")
else()
add_definitions(-DHAVE_PULSEAUDIO=0)
message("PulseAudio NOT found, disabling PulseAudio sound backend")
endif(PULSEAUDIO_FOUND)
include(FindOpenAL OPTIONAL)
if(OPENAL_FOUND)
add_definitions(-DHAVE_OPENAL=1)
include_directories(${OPENAL_INCLUDE_DIR})
message("OpenAL found, enabling OpenAL sound backend")
else()
add_definitions(-DHAVE_OPENAL=0)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
include(FindLLVM OPTIONAL)
if (LLVM_FOUND)
add_definitions(-DHAS_LLVM=1)
set(HAS_LLVM 1)
include_directories(${LLVM_INCLUDE_DIRS})
list(APPEND LIBS ${LLVM_LIBRARIES})
message(STATUS "Found LLVM ${LLVM_PACKAGE_VERSION}")
endif()
set(USE_X11 0)
if(UNIX AND NOT APPLE)
# Note: We do not need to explicitly check for X11 as it is done in the cmake
# FindOpenGL module on linux.
if(TRY_X11 AND X11_FOUND)
set(USE_X11 1)
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add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 support enabled")
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else()
set(USE_X11 0)
SET(X11_FOUND "")
message("X11 support disabled")
add_definitions(-DHAVE_X11=0)
endif(TRY_X11 AND X11_FOUND)
if (NOT USE_X11)
message(FATAL_ERROR "\n"
"No suitable display platform found\n"
"Requires x11 to run")
endif()
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endif()
if(USE_X11)
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check_lib(XRANDR Xrandr)
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
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pkg_check_modules(XINPUT2 xi>=1.5.0)
if(XINPUT2_FOUND)
add_definitions(-DHAVE_X11_XINPUT2=1)
else()
add_definitions(-DHAVE_X11_XINPUT2=0)
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endif(XINPUT2_FOUND)
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endif()
if(ENCODE_FRAMEDUMPS)
check_libav()
if(LIBAV_FOUND)
LIST(APPEND LIBS ${LIBAV_LIBRARIES})
endif()
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endif()
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set(CMAKE_REQUIRED_LIBRARIES portaudio)
CHECK_CXX_SOURCE_RUNS(
"#include <portaudio.h>
int main(int argc, char **argv)
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
PORTAUDIO)
if(PORTAUDIO)
message("PortAudio found, enabling mic support")
add_definitions(-DHAVE_PORTAUDIO=1)
set(PORTAUDIO_FOUND TRUE)
else()
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message("PortAudio not found, disabling mic support")
add_definitions(-DHAVE_PORTAUDIO=0)
set(PORTAUDIO_FOUND FALSE)
endif(PORTAUDIO)
if(OPROFILING)
check_lib(OPROFILE opagent opagent.h)
check_lib(BFD bfd bfd.h)
if(OPROFILE_FOUND AND BFD_FOUND)
message("oprofile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
endif()
endif()
endif()
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if(USE_EGL)
message("EGL OpenGL interface enabled")
add_definitions(-DUSE_EGL=1)
endif()
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
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include_directories(Source/Core)
########################################
# Process externals and setup their include directories
#
# NOTES about adding Externals:
# - add the include directory here
# - make sure to tell cmake to link them statically or dynamically (most
# should be linked statically)
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
# Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
#
add_subdirectory(Externals/Bochs_disasm)
include_directories(Externals/Bochs_disasm)
# If zlib has already been found on a previous run of cmake don't check again
# as the check seems to take a long time.
if(NOT ZLIB_FOUND)
include(FindZLIB OPTIONAL)
endif()
if(ZLIB_FOUND)
set(ZLIB_FOUND 1 CACHE INTERNAL "")
message("Using shared zlib")
include_directories(${ZLIB_INCLUDE_DIRS})
else(ZLIB_FOUND)
message("Shared zlib not found, falling back to the static library")
add_subdirectory(Externals/zlib)
include_directories(Externals/zlib)
endif(ZLIB_FOUND)
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
endif()
if(LZO_FOUND)
message("Using shared lzo")
else()
message("Using static lzo from Externals")
add_subdirectory(Externals/LZO)
include_directories(Externals/LZO)
set(LZO lzo2)
endif()
list(APPEND LIBS ${LZO})
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
check_lib(PNG png png.h QUIET)
endif()
if (PNG_FOUND)
message("Using shared libpng")
else()
message("Using static libpng from Externals")
add_subdirectory(Externals/libpng)
include_directories(Externals/libpng)
set(PNG png)
endif()
if(OPENAL_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(SOUNDTOUCH SoundTouch soundtouch/SoundTouch.h QUIET)
endif()
if (SOUNDTOUCH_FOUND)
message("Using shared soundtouch")
else()
message("Using static soundtouch from Externals")
add_subdirectory(Externals/soundtouch)
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include_directories(Externals)
endif()
endif()
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if(NOT ANDROID)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
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add_definitions(-DHAVE_SDL=1)
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include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
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add_definitions(-DHAVE_SDL=1)
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
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message("SDL NOT found, disabling SDL input")
add_definitions(-DHAVE_SDL=0)
endif(SDL_FOUND)
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endif(SDL2_FOUND)
endif()
include(FindLibUSB OPTIONAL)
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if(LIBUSB_FOUND)
message("Using shared LibUSB")
add_definitions(-D__LIBUSB__)
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include_directories(${LIBUSB_INCLUDE_DIR})
endif(LIBUSB_FOUND)
set(SFML_FIND_VERSION TRUE)
set(SFML_FIND_VERSION_MAJOR 1)
set(SFML_FIND_VERSION_MINOR 5)
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
include(FindSFML OPTIONAL)
endif()
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if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
message("Using shared SFML")
else()
message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
add_subdirectory(Externals/SFML)
include_directories(BEFORE Externals/SFML/include)
endif()
if(USE_UPNP)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
include(FindMiniupnpc)
endif()
if(MINIUPNP_FOUND AND MINIUPNPC_VERSION_1_7_OR_HIGHER)
message("Using shared miniupnpc")
include_directories(${MINIUPNP_INCLUDE_DIR})
else()
message("Using static miniupnpc from Externals")
add_subdirectory(Externals/miniupnpc)
include_directories(Externals/miniupnpc/src)
endif()
add_definitions(-DUSE_UPNP)
list(APPEND LIBS miniupnpc)
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
include(FindPolarSSL)
endif()
if(POLARSSL_FOUND AND POLARSSL_WORKS)
message("Using shared PolarSSL")
include_directories(${POLARSSL_INCLUDE_DIR})
else()
message("Using PolarSSL from Externals")
set(POLARSSL_LIBRARY polarssl)
add_subdirectory(Externals/polarssl/)
include_directories(Externals/polarssl/include)
endif()
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
endif()
if(SOIL_FOUND)
message("Using shared SOIL")
else()
message("Using static SOIL from Externals")
add_subdirectory(Externals/SOIL)
include_directories(Externals/SOIL)
endif()
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if (ANDROID)
message("Using static iconv from Externals")
include_directories(Externals/libiconv-1.14/include)
add_subdirectory(Externals/libiconv-1.14)
list(APPEND LIBS iconv)
else()
find_library(ICONV_LIBRARIES NAMES iconv libiconv libiconv-2 c)
find_path(ICONV_INCLUDE_DIR NAMES iconv.h)
list(APPEND LIBS ${ICONV_LIBRARIES})
mark_as_advanced(ICONV_INCLUDE_DIR ICONV_LIBRARIES)
endif()
if(ENABLE_QT)
find_package(Qt5Widgets REQUIRED)
message("Found Qt version ${Qt5Core_VERSION}, enabling the Qt backend")
endif()
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if(NOT DISABLE_WX AND NOT ANDROID)
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
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if(wxWidgets_FOUND)
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
${wxWidgets_CONFIG_OPTIONS} --version
OUTPUT_VARIABLE wxWidgets_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
message("Found wxWidgets version ${wxWidgets_VERSION}")
if(UNIX)
set(wxMIN_VERSION "3.0.0")
endif()
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
message("At least ${wxMIN_VERSION} is required; ignoring found version")
unset(wxWidgets_FOUND)
endif()
endif(wxWidgets_FOUND)
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
list(APPEND LIBS ${GTK2_LIBRARIES})
else()
message(FATAL_ERROR "GTK is required to build the WX UI. Please install the GTK development libraries.")
endif()
endif()
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
message("wxWidgets found, enabling GUI build")
else(wxWidgets_FOUND)
message("Using static wxWidgets from Externals")
# These definitions and includes are used when building dolphin against wx,
# not when building wx itself (see wxw3 CMakeLists.txt for that)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-D__WXOSX_COCOA__)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-D__WXGTK__)
# Check for required libs
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-D__WXMSW__)
else()
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
endif()
include_directories(
Externals/wxWidgets3
Externals/wxWidgets3/include)
add_subdirectory(Externals/wxWidgets3)
set(wxWidgets_FOUND TRUE)
set(wxWidgets_LIBRARIES "wx")
endif(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
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endif(NOT DISABLE_WX AND NOT ANDROID)
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set(LIBS ${LIBS} usbhid)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# Link against OS X system frameworks.
list(APPEND LIBS
${APPKIT_LIBRARY}
${AU_LIBRARY}
${COREAUDIO_LIBRARY}
${COREFUND_LIBRARY}
${CORESERV_LIBRARY}
${IOK_LIBRARY}
${FORCEFEEDBACK}
)
endif()
########################################
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# Pre-build events: Define configuration variables and write SCM info header
#
if(DOLPHIN_WC_BRANCH STREQUAL "master")
set(DOLPHIN_WC_IS_MASTER "1")
else()
set(DOLPHIN_WC_IS_MASTER "0")
endif()
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file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h
"#define SCM_REV_STR \"" ${DOLPHIN_WC_REVISION} "\"\n"
"#define SCM_DESC_STR \"" ${DOLPHIN_WC_DESCRIBE} "\"\n"
"#define SCM_BRANCH_STR \"" ${DOLPHIN_WC_BRANCH} "\"\n"
"#define SCM_IS_MASTER " ${DOLPHIN_WC_IS_MASTER} "\n"
)
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include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common")
########################################
# Unit testing.
#
include_directories(Externals/gtest/include)
add_subdirectory(Externals/gtest)
enable_testing()
add_custom_target(unittests)
add_custom_command(TARGET unittests POST_BUILD COMMAND ${CMAKE_CTEST_COMMAND})
########################################
# Start compiling our code
#
add_definitions(-std=gnu++0x)
# These aren't actually needed for C11/C++11
# but some dependencies require them (LLVM, libav).
add_definitions(-D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS)
add_subdirectory(Source)
########################################
# Install shared data files
#
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
install(FILES Data/license.txt DESTINATION ${datadir})
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
# Install the application icon and menu item
install(FILES Installer/dolphin-emu.xpm
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps)
install(FILES Installer/dolphin-emu.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
endif()
# packaging information
set(CPACK_PACKAGE_NAME "dolphin-emu")
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
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set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube, Wii and Triforce emulator")
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set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
# TODO: CPACK_RESOURCE_FILE_README
# TODO: CPACK_RESOURCE_FILE_WELCOME
# TODO: CPACK_PACKAGE_ICON
# TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
set(CPACK_SET_DESTDIR ON)
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
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set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those
# variables to take effect.
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Include(CPack)