2016-01-08 03:40:35 +00:00
|
|
|
// Copyright 2008 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2+
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2016-02-16 06:21:22 +00:00
|
|
|
#include <memory>
|
|
|
|
|
2016-01-08 03:40:35 +00:00
|
|
|
#include "VideoBackends/D3D12/D3DTexture.h"
|
|
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
|
|
|
|
|
|
namespace DX12
|
|
|
|
{
|
|
|
|
class D3DStreamBuffer;
|
|
|
|
|
|
|
|
class TextureCache final : public TextureCacheBase
|
|
|
|
{
|
|
|
|
public:
|
2016-06-24 08:43:46 +00:00
|
|
|
TextureCache();
|
|
|
|
~TextureCache();
|
2016-01-08 03:40:35 +00:00
|
|
|
|
2016-06-24 08:43:46 +00:00
|
|
|
virtual void BindTextures();
|
2016-01-08 03:40:35 +00:00
|
|
|
|
|
|
|
private:
|
2016-06-24 08:43:46 +00:00
|
|
|
struct TCacheEntry : TCacheEntryBase
|
|
|
|
{
|
|
|
|
D3DTexture2D* const m_texture = nullptr;
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
|
|
|
|
|
|
|
|
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex)
|
|
|
|
: TCacheEntryBase(config), m_texture(tex)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
~TCacheEntry();
|
|
|
|
|
|
|
|
void CopyRectangleFromTexture(const TCacheEntryBase* source,
|
|
|
|
const MathUtil::Rectangle<int>& src_rect,
|
|
|
|
const MathUtil::Rectangle<int>& dst_rect) override;
|
|
|
|
|
|
|
|
void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
|
|
|
|
unsigned int levels) override;
|
|
|
|
|
|
|
|
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
|
|
|
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
|
|
|
|
|
|
|
|
void Bind(unsigned int stage) override;
|
|
|
|
bool Save(const std::string& filename, unsigned int level) override;
|
|
|
|
};
|
|
|
|
|
|
|
|
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
|
|
|
|
|
|
|
|
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height,
|
|
|
|
bool is_from_z_buffer, bool is_intensity_format, u32 copy_format,
|
|
|
|
int scale_by_half, const EFBRectangle& source)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
|
|
|
|
TlutFormat format) override;
|
|
|
|
|
|
|
|
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
|
|
|
u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
|
|
|
bool is_intensity, bool scale_by_half) override;
|
|
|
|
|
|
|
|
void CompileShaders() override {}
|
|
|
|
void DeleteShaders() override {}
|
|
|
|
std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
|
|
|
|
|
|
|
|
ID3D12Resource* m_palette_uniform_buffer = nullptr;
|
|
|
|
D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
|
2016-01-08 03:40:35 +00:00
|
|
|
};
|
|
|
|
}
|