dolphin/Source/Plugins/Plugin_DSP_HLE/Src/PCHW/SoundStream.h

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SOUNDSTREAM_H__
#define __SOUNDSTREAM_H__
#include "Common.h"
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
class SoundStream
{
protected:
int sampleRate;
StreamCallback callback;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
static bool isValid() { return false; }
virtual bool usesMixer() const { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() const { return sampleRate; }
};
#endif