dolphin/Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
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#include <string>
#include <vector>
#include <polarssl/aes.h>
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#include "Common/CommonTypes.h"
// --- this is used for encrypted Wii save files
class CWiiSaveCrypted
{
public:
bool static ImportWiiSave(const char* FileName);
bool static ExportWiiSave(u64 TitleID);
void static ExportAllSaves();
private:
CWiiSaveCrypted(const char* FileName, u64 TitleID = 0);
~CWiiSaveCrypted();
void ReadHDR();
void ReadBKHDR();
void WriteHDR();
void WriteBKHDR();
void Extract(){;}
void ImportWiiSaveFiles();
void ExportWiiSaveFiles(); // To data.bin
void do_sig();
void make_ec_cert(u8 *cert, u8 *sig, char *signer, char *name, u8 *priv, u32 key_id);
bool getPaths(bool forExport = false);
void ScanForFiles(std::string savDir, std::vector<std::string>&FilesList, u32 *_numFiles, u32 *_sizeFiles);
aes_context m_AES_ctx;
u8 SD_IV[0x10];
std::vector<std::string> FilesList;
std::string encryptedSavePath;
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std::string WiiTitlePath;
u8 IV[0x10];
u32 //_bannerSize,
_numberOfFiles,
_sizeOfFiles,
_totalSize;
u64 m_TitleID;
bool b_valid;
enum
{
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BLOCK_SZ = 0x40,
HDR_SZ = 0x20,
ICON_SZ = 0x1200,
BNR_SZ = 0x60a0,
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
BK_SZ = 0x80,
FILE_HDR_SZ = 0x80,
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SIG_SZ = 0x40,
NG_CERT_SZ = 0x180,
AP_CERT_SZ = 0x180,
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
BK_HDR_MAGIC = 0x426B0001,
FILE_HDR_MAGIC = 0x03adf17e
};
#pragma pack(push,1)
struct Data_Bin_HDR // encrypted
{
u64 SaveGameTitle;
u32 BannerSize; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
u8 Permissions;
u8 unk1; // maybe permissions is a be16
u8 Md5[0x10]; // md5 of plaintext header with md5 blanker applied
u16 unk2;
};
struct HEADER
{
Data_Bin_HDR hdr;
u8 BNR[FULL_BNR_MAX];
}_header, _encryptedHeader;
struct BK_Header // Not encrypted
{
u32 size; // 0x00000070
// u16 magic; // 'Bk'
// u16 magic2; // or version (0x0001)
u32 magic; // 0x426B0001
u32 NGid;
u32 numberOfFiles;
u32 sizeOfFiles;
u32 unk1;
u32 unk2;
u32 totalSize;
u8 unk3[64];
u64 SaveGameTitle;
u8 MACaddress[6];
u8 padding[0x12];
}bkhdr;
struct FileHDR // encrypted
{
u32 magic; //0x03adf17e
u32 size;
u8 Permissions;
u8 attrib;
u8 type; // (1=file, 2=directory)
u8 name[0x45];
u8 IV[0x10];
u8 unk[0x20];
};
#pragma pack(pop)
};