dolphin/Externals/glslang/glslang.vcxproj

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

129 lines
7.1 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D178061B-84D3-44F9-BEED-EFD18D9033F0}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\ClDisableAllWarnings.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
<ClCompile Include="glslang\MachineIndependent\attribute.cpp" />
<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp" />
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp" />
<ClCompile Include="glslang\MachineIndependent\intermOut.cpp" />
<ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp" />
<ClCompile Include="glslang\MachineIndependent\iomapper.cpp" />
<ClCompile Include="glslang\MachineIndependent\limits.cpp" />
<ClCompile Include="glslang\MachineIndependent\linkValidate.cpp" />
<ClCompile Include="glslang\MachineIndependent\parseConst.cpp" />
<ClCompile Include="glslang\MachineIndependent\ParseContextBase.cpp" />
<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp" />
<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
<ClCompile Include="glslang\MachineIndependent\propagateNoContraction.cpp" />
<ClCompile Include="glslang\MachineIndependent\reflection.cpp" />
<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp" />
<ClCompile Include="glslang\MachineIndependent\Scan.cpp" />
<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp" />
<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp" />
<ClCompile Include="glslang\MachineIndependent\Versions.cpp" />
<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />
<ClCompile Include="SPIRV\disassemble.cpp" />
<ClCompile Include="SPIRV\doc.cpp" />
<ClCompile Include="SPIRV\GlslangToSpv.cpp" />
<ClCompile Include="SPIRV\InReadableOrder.cpp" />
<ClCompile Include="SPIRV\Logger.cpp" />
<ClCompile Include="SPIRV\SpvBuilder.cpp" />
<ClCompile Include="SPIRV\SPVRemapper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="glslang\Include\arrays.h" />
<ClInclude Include="glslang\Include\BaseTypes.h" />
<ClInclude Include="glslang\Include\Common.h" />
<ClInclude Include="glslang\Include\ConstantUnion.h" />
<ClInclude Include="glslang\Include\InfoSink.h" />
<ClInclude Include="glslang\Include\InitializeGlobals.h" />
<ClInclude Include="glslang\Include\intermediate.h" />
<ClInclude Include="glslang\Include\PoolAlloc.h" />
<ClInclude Include="glslang\Include\ResourceLimits.h" />
<ClInclude Include="glslang\Include\revision.h" />
<ClInclude Include="glslang\Include\ShHandle.h" />
<ClInclude Include="glslang\Include\Types.h" />
<ClInclude Include="glslang\MachineIndependent\attribute.h" />
<ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h" />
<ClInclude Include="glslang\MachineIndependent\gl_types.h" />
<ClInclude Include="glslang\MachineIndependent\Initialize.h" />
<ClInclude Include="glslang\MachineIndependent\iomapper.h" />
<ClInclude Include="glslang\MachineIndependent\LiveTraverser.h" />
<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />
<ClInclude Include="glslang\MachineIndependent\parseVersions.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />
<ClInclude Include="glslang\MachineIndependent\propagateNoContraction.h" />
<ClInclude Include="glslang\MachineIndependent\reflection.h" />
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
<ClInclude Include="glslang\MachineIndependent\Scan.h" />
<ClInclude Include="glslang\MachineIndependent\ScanContext.h" />
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />
<ClInclude Include="glslang\MachineIndependent\Versions.h" />
<ClInclude Include="glslang\OSDependent\osinclude.h" />
<ClInclude Include="glslang\Public\ShaderLang.h" />
<ClInclude Include="OGLCompilersDLL\InitializeDll.h" />
<ClInclude Include="SPIRV\disassemble.h" />
<ClInclude Include="SPIRV\doc.h" />
<ClInclude Include="SPIRV\GLSL.std.450.h" />
<ClInclude Include="SPIRV\GlslangToSpv.h" />
<ClInclude Include="SPIRV\Logger.h" />
<ClInclude Include="SPIRV\spirv.hpp" />
<ClInclude Include="SPIRV\SpvBuilder.h" />
<ClInclude Include="SPIRV\spvIR.h" />
<ClInclude Include="SPIRV\SPVRemapper.h" />
</ItemGroup>
<ItemGroup>
<None Include="glslang\MachineIndependent\glslang.y" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>