2010-10-03 08:20:24 +00:00
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#include "FramebufferManager.h"
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#include "VideoConfig.h"
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#include "Renderer.h"
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#include "Main.h"
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FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
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const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[];
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FramebufferManagerBase::~FramebufferManagerBase()
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{
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VirtualXFBListType::iterator
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it = m_virtualXFBList.begin(),
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vlend = m_virtualXFBList.end();
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for (; it != vlend; ++it)
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delete it->xfbSource;
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}
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const XFBSourceBase** FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
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{
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//if (g_ActiveConfig.bUseRealXFB)
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// return getRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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//else
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return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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}
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inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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{
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return !((aLower >= bUpper) || (bLower >= aUpper));
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}
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void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
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{
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//if (g_ActiveConfig.bUseRealXFB)
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// copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
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//else
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copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
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}
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void FramebufferManagerBase::replaceVirtualXFB()
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{
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VirtualXFBListType::iterator
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it = m_virtualXFBList.begin(),
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vlend = m_virtualXFBList.end();
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VirtualXFB *vxfb = &*it;
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const s32 srcLower = vxfb->xfbAddr;
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const s32 srcUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
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const s32 lineSize = 2 * vxfb->xfbWidth;
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while (++it != vlend)
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{
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vxfb = &*it;
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const s32 dstLower = vxfb->xfbAddr;
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const s32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
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if (dstLower >= srcLower && dstUpper <= srcUpper)
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{
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// invalidate the data
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vxfb->xfbAddr = 0;
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vxfb->xfbHeight = 0;
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vxfb->xfbWidth = 0;
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}
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else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
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{
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const s32 upperOverlap = (srcUpper - dstLower) / lineSize;
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const s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
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if (upperOverlap > 0 && lowerOverlap < 0)
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{
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vxfb->xfbAddr += lineSize * upperOverlap;
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vxfb->xfbHeight -= upperOverlap;
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}
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else if (lowerOverlap > 0)
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{
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vxfb->xfbHeight -= lowerOverlap;
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}
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}
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}
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}
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FramebufferManagerBase::VirtualXFBListType::iterator
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FramebufferManagerBase::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
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{
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const u32 srcLower = xfbAddr;
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const u32 srcUpper = xfbAddr + 2 * width * height;
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VirtualXFBListType::iterator
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it = m_virtualXFBList.begin(),
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vlend = m_virtualXFBList.end();
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for (; it != vlend; ++it)
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{
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const VirtualXFB &vxfb = *it;
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const u32 dstLower = vxfb.xfbAddr;
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const u32 dstUpper = vxfb.xfbAddr + 2 * vxfb.xfbWidth * vxfb.xfbHeight;
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if (dstLower >= srcLower && dstUpper <= srcUpper)
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return it;
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}
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// That address is not in the Virtual XFB list.
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return m_virtualXFBList.end();
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}
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void FramebufferManagerBase::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
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{
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const VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, fbWidth, fbHeight);
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VirtualXFB *vxfb = NULL;
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if (m_virtualXFBList.end() == it)
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{
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if (m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
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{
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PanicAlert("Requested creating a new virtual XFB although the maximum number has already been reached! Report this to the devs");
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return;
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// TODO, possible alternative to failing: just delete the oldest virtual XFB:
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// delete m_virtualXFBList.back().xfbSource;
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// m_virtualXFBList.pop_back();
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}
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else
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{
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// create a new Virtual XFB and place it at the front of the list
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VirtualXFB v;
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m_virtualXFBList.push_front(v);
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vxfb = &m_virtualXFBList.front();
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}
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}
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else
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{
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vxfb = &*it;
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delete vxfb->xfbSource;
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}
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vxfb->xfbAddr = xfbAddr;
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vxfb->xfbWidth = fbWidth;
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vxfb->xfbHeight = fbHeight;
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const float scaleX = RendererBase::GetXFBScaleX();
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const float scaleY = RendererBase::GetXFBScaleY();
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TargetRectangle targetSource;
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targetSource.top = (int)(sourceRc.top * scaleY);
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targetSource.bottom = (int)(sourceRc.bottom * scaleY);
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targetSource.left = (int)(sourceRc.left * scaleX);
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targetSource.right = (int)(sourceRc.right * scaleX);
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const unsigned int target_width = targetSource.right - targetSource.left;
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const unsigned int target_height = targetSource.bottom - targetSource.top;
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vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height);
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if (NULL == vxfb->xfbSource)
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{
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PanicAlert("Failed to create virtual XFB");
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return;
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}
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// why do both of these have a height/width/addr ?
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vxfb->xfbSource->srcAddr = xfbAddr;
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vxfb->xfbSource->srcWidth = fbWidth;
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vxfb->xfbSource->srcHeight = fbHeight;
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vxfb->xfbSource->texWidth = target_width;
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vxfb->xfbSource->texHeight = target_height;
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if (m_virtualXFBList.end() != it)
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{
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// move this Virtual XFB to the front of the list.
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m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, it);
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// keep stale XFB data from being used
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replaceVirtualXFB();
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}
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g_renderer->ResetAPIState(); // reset any game specific settings
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vxfb->xfbSource->CopyEFB(RendererBase::ConvertEFBRectangle(sourceRc));
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g_renderer->RestoreAPIState();
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}
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const XFBSourceBase** FramebufferManagerBase::getVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
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{
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xfbCount = 0;
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if (0 == m_virtualXFBList.size()) // no Virtual XFBs available
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return NULL;
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u32 srcLower = xfbAddr;
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u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
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VirtualXFBListType::reverse_iterator
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it = m_virtualXFBList.rbegin(),
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vlend = m_virtualXFBList.rend();
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for (; it != vlend; ++it)
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{
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VirtualXFB* vxfb = &*it;
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u32 dstLower = vxfb->xfbAddr;
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u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
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if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
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{
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m_overlappingXFBArray[xfbCount] = vxfb->xfbSource;
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xfbCount++;
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}
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}
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return &m_overlappingXFBArray[0];
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}
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