dolphin/Source/Plugins/Plugin_VideoSoftware/Src/SConscript

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# -*- python -*-
Import('env')
import sys
name = "Plugin_VideoSoftware"
files = [
'BPMemLoader.cpp',
'Clipper.cpp',
'CommandProcessor.cpp',
'CPMemLoader.cpp',
'DebugUtil.cpp',
'EfbCopy.cpp',
'EfbInterface.cpp',
'GLUtil.cpp',
'HwRasterizer.cpp',
'main.cpp',
'OpcodeDecoder.cpp',
'PixelEngine.cpp',
'Rasterizer.cpp',
'RasterFont.cpp',
'Renderer.cpp',
'SetupUnit.cpp',
'Statistics.cpp',
'Tev.cpp',
'TextureEncoder.cpp',
'TextureSampler.cpp',
'TransformUnit.cpp',
'VertexFormatConverter.cpp',
'VertexLoader.cpp',
'VideoConfig.cpp',
'XFMemLoader.cpp',
]
libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
elif sys.platform == 'win32':
files += [ 'Win32.cpp' ]
env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)