dolphin/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "VertexLoader.h"
#include "BPStructs.h"
#include "Render.h"
#include "OpcodeDecoding.h"
#include "TextureMngr.h"
#include "TextureDecoder.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
// State translation lookup tables
const GLenum glSrcFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA
};
const GLenum glDestFactors[8] = {
GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA };
const GLenum glCmpFuncs[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS };
const GLenum glLogicOpCodes[16] = {
GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND,
GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, GL_OR_INVERTED };
void BPInit()
{
memset(&bpmem, 0, sizeof(bpmem));
bpmem.bpMask = 0xFFFFFF;
}
void BPWritten(int addr, int changes, int newval)
{
DVSTARTPROFILE();
//static int count = 0;
//ERROR_LOG("(%d) %x: %x\n", count++, addr, newval);
switch(addr)
{
case BPMEM_GENMODE:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d\n", bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode, bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
// none, ccw, cw, ccw
if (bpmem.genMode.cullmode>0) {
glEnable(GL_CULL_FACE);
glFrontFace(bpmem.genMode.cullmode==2?GL_CCW:GL_CW);
}
else glDisable(GL_CULL_FACE);
PixelShaderMngr::SetGenModeChanged();
}
break;
case BPMEM_IND_MTX+0:
case BPMEM_IND_MTX+1:
case BPMEM_IND_MTX+2:
case BPMEM_IND_MTX+3:
case BPMEM_IND_MTX+4:
case BPMEM_IND_MTX+5:
case BPMEM_IND_MTX+6:
case BPMEM_IND_MTX+7:
case BPMEM_IND_MTX+8:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
}
break;
case BPMEM_RAS1_SS0:
case BPMEM_RAS1_SS1:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetIndTexScaleChanged();
}
break;
case BPMEM_ZMODE:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PRIM_LOG("zmode: test=%d, func=%d, upd=%d\n", bpmem.zmode.testenable, bpmem.zmode.func, bpmem.zmode.updateenable);
if (bpmem.zmode.testenable) {
glEnable(GL_DEPTH_TEST);
glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
}
else {
// if the test is disabled write is disabled too
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
}
if( !bpmem.zmode.updateenable )
Renderer::SetRenderMode(Renderer::RM_Normal);
}
break;
case BPMEM_ALPHACOMPARE:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0, bpmem.alphaFunc.ref1,
bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
PixelShaderMngr::SetAlpha(bpmem.alphaFunc);
}
break;
case BPMEM_CONSTANTALPHA:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
PixelShaderMngr::SetDestAlpha(bpmem.dstalpha);
}
break;
case BPMEM_LINEPTWIDTH:
{
float fratio = VertexShaderMngr::rawViewport[0] != 0 ? (float)Renderer::GetTargetWidth()/640.0f : 1.0f;
if( bpmem.lineptwidth.linesize > 0 ) {
glLineWidth((float)bpmem.lineptwidth.linesize*fratio/6.0f); // scale by ratio of widths
}
if( bpmem.lineptwidth.pointsize > 0 )
glPointSize((float)bpmem.lineptwidth.pointsize*fratio/6.0f);
break;
}
case 0x43:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case BPMEM_BLENDMODE:
if (changes & 0xFFFF) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d\n",
bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
if (changes & 1) {
if (bpmem.blendmode.blendenable) {
glEnable(GL_BLEND);
}
else glDisable(GL_BLEND);
}
if( changes & 2 ) {
if( Renderer::CanBlendLogicOp() ) {
if( bpmem.blendmode.logicopenable ) {
glEnable(GL_COLOR_LOGIC_OP);
PanicAlert("Logic Op Blend : %i", bpmem.blendmode.logicmode);
glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
}
else glDisable(GL_COLOR_LOGIC_OP);
}
//else {
// if( bpmem.blendmode.logicopenable ) {
// switch(bpmem.blendmode.logicmode) {
// case 0: // clear dst to 0
// glEnable(GL_BLEND);
// glBlendFunc(GL_ZERO, GL_ZERO);
// break;
// case 1: // set dst to 1
// glEnable(GL_BLEND);
// glBlendFunc(GL_ONE, GL_ONE);
// break;
// case 2: // set dst to src
// glDisable(GL_BLEND);
// break;
// case 3: // set dst to ~src
// glEnable(GL_BLEND);
// glBlendFunc(GL_ONE_MINUS_SRC_COLOR, GL_ZERO); //?
// break;
// case 4: // set dst to dst
// glEnable(GL_BLEND);
// glBlendFunc(GL_ZERO, GL_ONE); //?
// break;
// case 5: // set dst to ~dst
// glEnable(GL_BLEND);
// glBlendFunc(GL_ZERO, GL_ONE_MINUS_DST_COLOR); //?
// break;
// case 6: // set dst to src&dst
// case 7: // set dst to ~(src&dst)
// case 8: // set dst to src|dst
// case 9: // set dst to ~(src|dst)
// case 10: // set dst to src xor dst
// case 11: // set dst to ~(src xor dst)
// case 12: // set dst to src&~dst
// case 13: // set dst to ~src&dst
// case 14: // set dst to src|~dst
// case 15: // set dst to ~src|dst
// ERROR_LOG("logicopenable %d not supported\n", bpmem.blendmode.logicmode);
// break;
// }
// }
//}
}
if (changes & 4) {
// pointless
//if (bpmem.blendmode.dither) glEnable(GL_DITHER);
//else glDisable(GL_DITHER);
}
if( changes & 0xFE0) {
if( !bpmem.blendmode.subtract )
glBlendFunc(glSrcFactors[bpmem.blendmode.srcfactor], glDestFactors[bpmem.blendmode.dstfactor]);
}
if (changes & 0x800) {
glBlendEquation(bpmem.blendmode.subtract?GL_FUNC_REVERSE_SUBTRACT:GL_FUNC_ADD);
if( bpmem.blendmode.subtract )
glBlendFunc(GL_ONE, GL_ONE);
else
glBlendFunc(glSrcFactors[bpmem.blendmode.srcfactor], glDestFactors[bpmem.blendmode.dstfactor]);
}
if (changes & 0x18)
SetColorMask();
}
break;
case BPMEM_FOGPARAM0:
case BPMEM_FOGBEXPONENT:
case BPMEM_FOGBMAGNITUDE:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case BPMEM_FOGPARAM3:
//fog settings
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case BPMEM_FOGCOLOR:
if (changes)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
float fogcolor[4] = { ((bpmem.fog.color>>16)&0xff)/255.0f, ((bpmem.fog.color>>8)&0xff)/255.0f, (bpmem.fog.color&0xff)/255.0f, (bpmem.fog.color>>24)/255.0f };
}
break;
case BPMEM_TEXINVALIDATE:
//TexCache_Invalidate();
break;
case BPMEM_SCISSOROFFSET:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
SetScissorRect();
}
break;
case BPMEM_SCISSORTL:
case BPMEM_SCISSORBR:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
if( !SetScissorRect() ) {
if( addr == BPMEM_SCISSORBR )
ERROR_LOG("bad scissor!\n");
}
}
break;
case BPMEM_ZTEX1:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
PixelShaderMngr::SetZTetureBias(bpmem.ztex1.bias);
}
break;
case BPMEM_ZTEX2:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
#ifdef _DEBUG
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
PRIM_LOG("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
#endif
}
break;
case 0xf6: // ksel0
case 0xf7: // ksel1
case 0xf8: // ksel2
case 0xf9: // ksel3
case 0xfa: // ksel4
case 0xfb: // ksel5
case 0xfc: // ksel6
case 0xfd: // ksel7
if (changes)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetTevKSelChanged(addr-0xf6);
}
break;
default:
switch(addr & 0xFC) //texture sampler filter
{
case 0x28: // tevorder 0-3
case 0x2C: // tevorder 4-7
if (changes)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetTevOrderChanged(addr-0x28);
}
break;
case 0x80: // TEX MODE 0
case 0xA0:
if (changes)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case 0x84://TEX MODE 1
case 0xA4:
break;
case 0x88://TEX IMAGE 0
case 0xA8:
if (changes)
{
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case 0x8C://TEX IMAGE 1
case 0xAC:
if (changes)
{
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case 0x90://TEX IMAGE 2
case 0xB0:
if (changes)
{
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case 0x94://TEX IMAGE 3
case 0xB4:
if (changes)
{
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case 0x98://TEX TLUT
case 0xB8:
if (changes)
{
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case 0x9C://TEX UNKNOWN
case 0xBC:
//ERROR_LOG("texunknown%x = %x\n", addr, newval);
((u32*)&bpmem)[addr] = newval;
break;
case 0xE0:
case 0xE4:
if (addr&1) { // don't compare with changes!
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
int num = (addr>>1)&0x3;
PixelShaderMngr::SetColorChanged(bpmem.tevregs[num].high.type, num);
}
else
((u32*)&bpmem)[addr] = newval;
break;
default:
switch(addr&0xF0) {
case 0x10: // tevindirect 0-15
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetTevIndirectChanged(addr-0x10);
}
break;
case 0x30:
if( changes ) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetTexDimsChanged((addr>>1)&0x7);
}
break;
case 0xC0:
case 0xD0:
if (changes)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderMngr::SetTevCombinerChanged((addr&0x1f)/2);
}
break;
case 0x20:
case 0x80:
case 0x90:
case 0xA0:
case 0xB0:
default:
if (changes)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
/*switch(addr) {
case 0x01:
case 0x02:
case 0x03:
case 0x04: break; // copy filter values
case 0x0f: break; // mask
case 0x27: break; // tev ind order
case 0x44: break; // field mask
case 0x45: break; // draw done
case 0x46: break; // clock
case 0x49:
case 0x4a: break; // copy tex src
case 0x4b: break; // copy tex dest
case 0x4d: break; // copyMipMapStrideChannels
case 0x4e: break; // disp copy scale
case 0x4f: break; // clear color
case 0x50: break; // clear color
case 0x51: break; // casez
case 0x52: break; // trigger efb copy
case 0x53:
case 0x54: break; // more copy filters
case 0x55:
case 0x56: break; // bounding box
case 0x64:
case 0x65: break; // tlut src dest
case 0xe8: break; // fog range
case 0xe9:
case 0xea:
case 0xeb:
case 0xec:
case 0xed: break; // fog
case 0xfe: break; // mask
default:
// 0x58 = 0xf
// 0x69 = 0x49e
ERROR_LOG("bp%.2x = %x\n", addr, newval);
}*/
}
break;
}
break;
}
break;
}
}
void SetColorMask()
{
if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
else if (bpmem.blendmode.alphaupdate)
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
else if (bpmem.blendmode.colorupdate)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
}
bool SetScissorRect()
{
int xoff = bpmem.scissorOffset.x*2-342;
int yoff = bpmem.scissorOffset.y*2-342;
RECT rc;
rc.left=bpmem.scissorTL.x + xoff - 342;
if (rc.left<0) rc.left=0;
rc.top=bpmem.scissorTL.y + yoff - 342;
if (rc.top<0) rc.top=0;
rc.right=bpmem.scissorBR.x + xoff - 342 +1;
if (rc.right>640) rc.right=640;
rc.bottom=bpmem.scissorBR.y + yoff - 342 +1;
if (rc.bottom>480) rc.bottom=480;
PRIM_LOG("scissor: lt=(%d,%d),rb=(%d,%d),off=(%d,%d)\n", rc.left, rc.top, rc.right, rc.bottom, xoff, yoff);
if( rc.right>=rc.left && rc.bottom>=rc.top ) {
glScissor(rc.left<<g_AAx, Renderer::GetTargetHeight()-(rc.bottom<<g_AAy), (rc.right-rc.left)<<g_AAx, (rc.bottom-rc.top)<<g_AAy);
return true;
}
return false;
}
void LoadBPReg(u32 value0)
{
DVSTARTPROFILE();
//handle the mask register
int opcode = value0 >> 24;
int oldval = ((u32*)&bpmem)[opcode];
int newval = (((u32*)&bpmem)[opcode] & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
int changes = (oldval ^ newval) & 0xFFFFFF;
//reset the mask register
if (opcode != 0xFE)
bpmem.bpMask = 0xFFFFFF;
switch (opcode)
{
case 0x45: //GXSetDrawDone
VertexManager::Flush();
switch (value0 & 0xFF)
{
case 0x02:
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (value0 & 0xFFFF));
break;
default:
DebugLog("GXSetDrawDone ??? (value 0x%02X)", (value0 & 0xFFFF));
break;
}
break;
case BPMEM_PE_TOKEN_ID:
g_VideoInitialize.pSetPEToken(static_cast<WORD>(value0 & 0xFFFF), FALSE);
DebugLog("SetPEToken 0x%04x", (value0 & 0xFFFF));
break;
case BPMEM_PE_TOKEN_INT_ID:
g_VideoInitialize.pSetPEToken(static_cast<WORD>(value0 & 0xFFFF), TRUE);
DebugLog("SetPEToken + INT 0x%04x", (value0 & 0xFFFF));
break;
case 0x67: // set gp metric?
break;
case 0x52:
{
DVProfileFunc _pf("LoadBPReg:swap");
VertexManager::Flush();
((u32*)&bpmem)[opcode] = newval;
TRectangle rc = {
(int)(bpmem.copyTexSrcXY.x),
(int)(bpmem.copyTexSrcXY.y),
(int)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)),
(int)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y))
};
UPE_Copy PE_copy;
PE_copy.Hex = bpmem.triggerEFBCopy;
if (PE_copy.copy_to_xfb == 0) {
// EFB to texture
// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
(PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, &rc);
}
else {
// EFB to XFB
Renderer::Swap(rc);
g_VideoInitialize.pCopiedToXFB();
}
// clearing
if (PE_copy.clear) {
// clear color
Renderer::SetRenderMode(Renderer::RM_Normal);
u32 nRestoreZBufferTarget = Renderer::GetZBufferTarget();
glViewport(0, 0, Renderer::GetTargetWidth()<<g_AAx, Renderer::GetTargetHeight()<<g_AAy);
// if copied to texture, set the dimensions to the source copy dims, otherwise, clear the entire buffer
if( PE_copy.copy_to_xfb == 0 )
glScissor(rc.left<<g_AAx, (Renderer::GetTargetHeight()-rc.bottom)<<g_AAy, (rc.right-rc.left)<<g_AAx, (rc.bottom-rc.top)<<g_AAy);
VertexShaderMngr::SetViewportChanged();
// since clear operations use the source rectangle, have to do regular renders (glClear clears the entire buffer)
if( bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable ) {
GLbitfield bits = 0;
if( bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate ) {
u32 clearColor = (bpmem.clearcolorAR<<16)|bpmem.clearcolorGB;
glClearColor(((clearColor>>16)&0xff)*(1/255.0f),((clearColor>>8)&0xff)*(1/255.0f),
((clearColor>>0)&0xff)*(1/255.0f),((clearColor>>24)&0xff)*(1/255.0f));
bits |= GL_COLOR_BUFFER_BIT;
}
if( bpmem.zmode.updateenable ) {
glClearDepth((float)(bpmem.clearZValue&0xFFFFFF) / float(0xFFFFFF));
bits |= GL_DEPTH_BUFFER_BIT;
}
if( nRestoreZBufferTarget )
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
glClear(bits);
}
if (bpmem.zmode.updateenable && nRestoreZBufferTarget ) { // have to clear the target zbuffer
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
GL_REPORT_ERRORD();
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
// red should probably be the LSB
glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
glClear(GL_COLOR_BUFFER_BIT);
SetColorMask();
GL_REPORT_ERRORD();
}
if( nRestoreZBufferTarget ) {
// restore target
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
glDrawBuffers(2, s_drawbuffers);
}
if( PE_copy.copy_to_xfb == 0 )
SetScissorRect(); // reset the scissor rect
}
}
break;
case 0x65: //GXLoadTlut
{
DVProfileFunc _pf("LoadBPReg:GXLoadTlut");
VertexManager::Flush();
((u32*)&bpmem)[opcode] = newval;
u32 tlutTMemAddr = (value0&0x3FF)<<9;
u32 tlutXferCount = (value0&0x1FFC00)>>5;
//do the transfer!!
memcpy_gc(texMem + tlutTMemAddr, g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc&0xFFFFF)<<5), tlutXferCount);
// TODO(ector) : kill all textures that use this palette
// Not sure if it's a good idea, though. For now, we hash texture palettes
}
break;
}
//notify the video handling so it can update render states
BPWritten(opcode, changes, newval);
//((u32*)&bpmem)[opcode] = newval;
}
void BPReload()
{
for (int i=0; i<254; i++)
BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
}
size_t BPSaveLoadState(char *ptr, BOOL save)
{
BEGINSAVELOAD;
SAVELOAD(&bpmem,sizeof(BPMemory));
if (!save)
BPReload();
//char temp[256];
//sprintf(temp,"MOJS %08x",(bpmem.clearcolorAR<<16)|(bpmem.clearcolorGB));
//g_VideoInitialize.pLog(temp, FALSE);
ENDSAVELOAD;
}