2009-09-30 00:28:27 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "TextureDecoder.h"
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#include <CL/cl.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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size_t global; // global domain size for our calculation
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size_t local; // local domain size for our calculation
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cl_device_id device_id; // compute device id
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cl_context context; // compute context
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cl_command_queue commands; // compute command queue
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struct sDecoders
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{
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cl_program program; // compute program
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cl_kernel kernel; // compute kernel
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const char **cKernel;
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};
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const char *Kernel = "\n" \
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"__kernel void Decode( __local unsigned char *dst, __local const unsigned char *src, \n" \
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" int width, int height) \n" \
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" int id = get_global_id(0); \n" \
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" for (int xy = 0; xy < height*width; xy += 4)"
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" for (int iy = 0; iy < 4; iy++, src += 8)"
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" {"
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" u16 *ptr = (u16 *)dst + ((xy / width) + iy) * width + (xy % width);"
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" u16 *s = (u16 *)src;"
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" for(int j = 0; j < 4; j++)"
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" *ptr++ = Common::swap16(*s++);"
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" }" \
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sDecoders Decoders[] = { {NULL, NULL, &Kernel},
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};
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bool Inited = false;
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2009-09-30 00:39:32 +00:00
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// TODO: Deinit (clRelease...)
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2009-09-30 00:28:27 +00:00
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bool Init_OpenCL()
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{
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int err; // error code returned from api calls
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// Connect to a compute device
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//
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int gpu = 1;
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err = clGetDeviceIDs(NULL, gpu ? CL_DEVICE_TYPE_GPU : CL_DEVICE_TYPE_CPU, 1, &device_id, NULL);
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if (err != CL_SUCCESS)
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{
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printf("Error: Failed to create a device group!\n");
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return EXIT_FAILURE;
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}
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// Create a compute context
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//
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context = clCreateContext(0, 1, &device_id, NULL, NULL, &err);
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if (!context)
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{
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printf("Error: Failed to create a compute context!\n");
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return EXIT_FAILURE;
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}
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// Create a command commands
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//
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commands = clCreateCommandQueue(context, device_id, 0, &err);
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if (!commands)
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{
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printf("Error: Failed to create a command commands!\n");
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return EXIT_FAILURE;
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}
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// Create the compute program from the source buffer
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//
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/*
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program = clCreateProgramWithSource(context, 1, (const char **) & KernelSource, NULL, &err);
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if (!program)
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{
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printf("Error: Failed to create compute program!\n");
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return EXIT_FAILURE;
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}
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// Build the program executable
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//
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err = clBuildProgram(program, 0, NULL, NULL, NULL, NULL);
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if (err != CL_SUCCESS)
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{
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size_t len;
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char buffer[2048];
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printf("Error: Failed to build program executable!\n");
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clGetProgramBuildInfo(program, device_id, CL_PROGRAM_BUILD_LOG, sizeof(buffer), buffer, &len);
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printf("%s\n", buffer);
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exit(1);
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}
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// Create the compute kernel in the program we wish to run
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//
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kernel = clCreateKernel(program, "Decoder", &err);
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if (!kernel || err != CL_SUCCESS)
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{
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printf("Error: Failed to create compute kernel!\n");
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exit(1);
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} */
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}
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2009-09-30 00:39:32 +00:00
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PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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2009-09-30 00:28:27 +00:00
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{
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if(!Inited)
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{
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// Not yet inited, let's init now
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// Need to make a init function later
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if(!Init_OpenCL())
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2009-09-30 00:39:32 +00:00
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PanicAlert("OpenCL could not initialize successfully");
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2009-09-30 00:28:27 +00:00
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}
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2009-09-30 00:39:32 +00:00
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// clEnqueueNDRangeKernel
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2009-09-30 00:28:27 +00:00
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/*switch (texformat)
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{
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case GX_TF_C4:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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for (int ix = 0; ix < 4; ix++)
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{
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int val = src[ix];
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dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
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dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
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}
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}
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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memcpy(dst + (y + iy)*width+x, src, 8);
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}
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
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}
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++)
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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src += 64;
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
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// 11111111 22222222 55555555 66666666
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// 33333333 44444444 77777777 88888888
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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copyDXTBlock(dst+(y/2)*width+x*2, src);
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src += 8;
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copyDXTBlock(dst+(y/2)*width+x*2+8, src);
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src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2, src);
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src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
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src += 8;
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}
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}
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return PC_TEX_FMT_DXT1;
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#else
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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}
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}
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#endif
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return PC_TEX_FMT_BGRA32;
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}
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}
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*/
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// The "copy" texture formats, too?
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return PC_TEX_FMT_NONE;
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}
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