2013-04-18 03:09:55 +00:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2009-05-07 18:46:07 +00:00
|
|
|
|
2014-02-10 18:54:46 +00:00
|
|
|
#pragma once
|
2009-05-07 18:46:07 +00:00
|
|
|
|
|
|
|
#include <map>
|
2014-03-12 19:33:41 +00:00
|
|
|
#include <string>
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "VideoCommon/TextureDecoder.h"
|
|
|
|
#include "VideoCommon/VideoCommon.h"
|
2009-05-07 18:46:07 +00:00
|
|
|
|
|
|
|
namespace HiresTextures
|
|
|
|
{
|
2014-03-12 19:33:41 +00:00
|
|
|
void Init(const std::string& gameCode);
|
|
|
|
bool HiresTexExists(const std::string& filename);
|
|
|
|
PC_TexFormat GetHiresTex(const std::string& fileName, unsigned int* pWidth, unsigned int* pHeight, unsigned int* required_size, int texformat, unsigned int data_size, u8* data);
|
2009-12-22 06:47:42 +00:00
|
|
|
|
2009-05-07 18:46:07 +00:00
|
|
|
};
|