2013-04-18 03:43:35 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2009-02-23 06:17:57 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2009-02-23 06:17:57 +00:00
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2014-02-22 22:36:30 +00:00
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/string.h>
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#include <wx/translation.h>
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#include <wx/windowid.h>
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class wxSpinButton;
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class wxSpinEvent;
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class wxTextCtrl;
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class wxWindow;
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namespace ActionReplay { struct ARCode; }
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2009-02-23 06:17:57 +00:00
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class CARCodeAddEdit : public wxDialog
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{
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2014-11-09 00:26:20 +00:00
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public:
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2015-02-24 23:32:17 +00:00
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CARCodeAddEdit(int _selection, const std::vector<ActionReplay::ARCode>& _arCodes,
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wxWindow* parent,
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2014-12-02 03:56:18 +00:00
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wxWindowID id = wxID_ANY,
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2014-11-09 00:26:20 +00:00
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const wxString& title = _("Edit ActionReplay Code"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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private:
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wxTextCtrl* EditCheatName;
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wxSpinButton* EntrySelection;
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wxTextCtrl* EditCheatCode;
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2015-02-24 23:32:17 +00:00
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std::vector<ActionReplay::ARCode> arCodes;
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2014-11-09 00:26:20 +00:00
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void SaveCheatData(wxCommandEvent& event);
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void ChangeEntry(wxSpinEvent& event);
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void UpdateTextCtrl(ActionReplay::ARCode arCode);
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int selection;
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2009-02-23 06:17:57 +00:00
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};
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