dolphin/Source/Core/VideoBackends/Vulkan/TextureCache.h

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
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#include <memory>
#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/TextureConverterShaderGen.h"
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namespace Vulkan
{
class TextureConverter;
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class StateTracker;
class Texture2D;
class VKTexture;
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class TextureCache : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
static TextureCache* GetInstance();
TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
bool Initialize();
bool CompileShaders() override;
void DeleteShaders() override;
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override;
bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override;
void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
TextureFormat format, u32 width, u32 height, u32 aligned_width,
u32 aligned_height, u32 row_stride, const u8* palette,
TLUTFormat palette_format) override;
VkShaderModule GetCopyShader() const;
StreamBuffer* GetTextureUploadBuffer() const;
private:
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity,
float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override;
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std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
std::unique_ptr<TextureConverter> m_texture_converter;
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VkShaderModule m_copy_shader = VK_NULL_HANDLE;
std::map<TextureConversionShaderGen::TCShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
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};
} // namespace Vulkan