2011-03-20 18:05:19 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/wxprec.h
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// Purpose: Includes the appropriate files for precompiled headers
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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2012-03-18 01:12:27 +00:00
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// RCS-ID: $Id: wxprec.h 70353 2012-01-15 14:46:41Z VZ $
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2011-03-20 18:05:19 +00:00
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// compiler detection; includes setup.h
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#include "wx/defs.h"
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// check if to use precompiled headers: do it for most Windows compilers unless
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// explicitly disabled by defining NOPCH
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#if defined(__VISUALC__) || \
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defined(__DMC__) || \
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defined(__VISAGECPP__) || \
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defined(__MWERKS__) || \
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defined(__WATCOMC__) || \
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defined(__BORLANDC__)
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// If user did not request NOCPH and we're not building using configure
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// then assume user wants precompiled headers.
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#if !defined(NOPCH) && !defined(__WX_SETUP_H__)
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#define WX_PRECOMP
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#endif
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#endif
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// For some reason, this must be defined for common dialogs to work.
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#ifdef __WATCOMC__
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#define INCLUDE_COMMDLG_H 1
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#endif
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#ifdef WX_PRECOMP
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// include "wx/chartype.h" first to ensure that UNICODE macro is correctly set
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// _before_ including <windows.h>
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#include "wx/chartype.h"
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// include standard Windows headers
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#if defined(__WXMSW__)
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#include "wx/msw/wrapwin.h"
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#include "wx/msw/wrapcctl.h"
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#include "wx/msw/wrapcdlg.h"
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#include "wx/msw/private.h"
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#include "wx/msw/missing.h"
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#endif
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// include <os2.h>
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#ifdef __OS2__
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# include "wx/os2/private.h"
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#endif
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// include the most common wx headers
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#include "wx/wx.h"
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#endif // WX_PRECOMP
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