dolphin/Externals/wxWidgets3/include/wx/wxprec.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/wxprec.h
// Purpose: Includes the appropriate files for precompiled headers
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
2012-03-18 01:12:27 +00:00
// RCS-ID: $Id: wxprec.h 70353 2012-01-15 14:46:41Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// compiler detection; includes setup.h
#include "wx/defs.h"
// check if to use precompiled headers: do it for most Windows compilers unless
// explicitly disabled by defining NOPCH
#if defined(__VISUALC__) || \
defined(__DMC__) || \
defined(__VISAGECPP__) || \
defined(__MWERKS__) || \
defined(__WATCOMC__) || \
defined(__BORLANDC__)
// If user did not request NOCPH and we're not building using configure
// then assume user wants precompiled headers.
#if !defined(NOPCH) && !defined(__WX_SETUP_H__)
#define WX_PRECOMP
#endif
#endif
// For some reason, this must be defined for common dialogs to work.
#ifdef __WATCOMC__
#define INCLUDE_COMMDLG_H 1
#endif
#ifdef WX_PRECOMP
// include "wx/chartype.h" first to ensure that UNICODE macro is correctly set
// _before_ including <windows.h>
#include "wx/chartype.h"
// include standard Windows headers
#if defined(__WXMSW__)
#include "wx/msw/wrapwin.h"
#include "wx/msw/wrapcctl.h"
#include "wx/msw/wrapcdlg.h"
#include "wx/msw/private.h"
#include "wx/msw/missing.h"
#endif
// include <os2.h>
#ifdef __OS2__
# include "wx/os2/private.h"
#endif
// include the most common wx headers
#include "wx/wx.h"
#endif // WX_PRECOMP