2013-04-18 03:09:55 +00:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2014-02-10 18:54:46 +00:00
|
|
|
#pragma once
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "VideoCommon/LightingShaderGen.h"
|
|
|
|
#include "VideoCommon/ShaderGenCommon.h"
|
|
|
|
#include "VideoCommon/VideoCommon.h"
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2013-01-11 10:59:42 +00:00
|
|
|
// TODO should be reordered
|
2013-01-14 21:59:08 +00:00
|
|
|
#define SHADER_POSITION_ATTRIB 0
|
2013-01-11 10:59:42 +00:00
|
|
|
#define SHADER_POSMTX_ATTRIB 1
|
2013-01-14 21:59:08 +00:00
|
|
|
#define SHADER_NORM0_ATTRIB 2
|
|
|
|
#define SHADER_NORM1_ATTRIB 3
|
|
|
|
#define SHADER_NORM2_ATTRIB 4
|
|
|
|
#define SHADER_COLOR0_ATTRIB 5
|
|
|
|
#define SHADER_COLOR1_ATTRIB 6
|
|
|
|
|
|
|
|
#define SHADER_TEXTURE0_ATTRIB 8
|
|
|
|
#define SHADER_TEXTURE1_ATTRIB 9
|
|
|
|
#define SHADER_TEXTURE2_ATTRIB 10
|
|
|
|
#define SHADER_TEXTURE3_ATTRIB 11
|
|
|
|
#define SHADER_TEXTURE4_ATTRIB 12
|
|
|
|
#define SHADER_TEXTURE5_ATTRIB 13
|
|
|
|
#define SHADER_TEXTURE6_ATTRIB 14
|
|
|
|
#define SHADER_TEXTURE7_ATTRIB 15
|
|
|
|
|
2013-06-23 17:28:36 +00:00
|
|
|
#pragma pack(1)
|
2013-03-31 18:55:57 +00:00
|
|
|
|
2012-08-06 23:02:04 +00:00
|
|
|
struct vertex_shader_uid_data
|
2008-12-26 10:43:18 +00:00
|
|
|
{
|
2013-07-02 12:32:52 +00:00
|
|
|
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
|
2013-06-23 17:28:36 +00:00
|
|
|
|
2014-02-09 23:29:13 +00:00
|
|
|
u32 components : 23;
|
|
|
|
u32 numTexGens : 4;
|
|
|
|
u32 numColorChans : 2;
|
2013-06-23 17:28:36 +00:00
|
|
|
u32 dualTexTrans_enabled : 1;
|
2014-02-09 23:29:13 +00:00
|
|
|
u32 pixel_lighting : 1;
|
2014-10-30 14:04:33 +00:00
|
|
|
u32 stereo : 1;
|
2013-06-23 17:28:36 +00:00
|
|
|
|
2013-06-28 15:43:53 +00:00
|
|
|
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
|
2012-08-06 20:41:30 +00:00
|
|
|
struct {
|
2014-02-09 23:29:13 +00:00
|
|
|
u32 inputform : 2;
|
|
|
|
u32 texgentype : 3;
|
|
|
|
u32 sourcerow : 5;
|
2013-06-28 15:43:53 +00:00
|
|
|
u32 embosssourceshift : 3;
|
2014-02-09 23:29:13 +00:00
|
|
|
u32 embosslightshift : 3;
|
2013-06-28 15:43:53 +00:00
|
|
|
} texMtxInfo[8];
|
|
|
|
|
|
|
|
struct {
|
2014-02-09 23:29:13 +00:00
|
|
|
u32 index : 6;
|
2013-06-28 15:43:53 +00:00
|
|
|
u32 normalize : 1;
|
2014-02-09 23:29:13 +00:00
|
|
|
u32 pad : 1;
|
2013-06-28 15:43:53 +00:00
|
|
|
} postMtxInfo[8];
|
2013-03-31 21:29:33 +00:00
|
|
|
|
|
|
|
LightingUidData lighting;
|
2012-08-06 20:41:30 +00:00
|
|
|
};
|
2013-03-31 18:55:57 +00:00
|
|
|
#pragma pack()
|
2008-12-26 10:43:18 +00:00
|
|
|
|
2012-08-06 23:02:04 +00:00
|
|
|
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
|
2013-03-29 21:24:49 +00:00
|
|
|
typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
|
2008-12-26 10:43:18 +00:00
|
|
|
|
2012-08-06 21:09:43 +00:00
|
|
|
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
|
|
|
|
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
|