2017-04-23 04:44:34 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2017-05-31 04:44:03 +00:00
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#include <vector>
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2017-04-23 04:44:34 +00:00
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace OGL
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{
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class OGLTexture final : public AbstractTexture
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{
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public:
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explicit OGLTexture(const TextureConfig& tex_config);
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~OGLTexture();
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void Bind(unsigned int stage) override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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GLuint GetRawTexIdentifier() const;
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GLuint GetFramebuffer() const;
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static void DisableStage(unsigned int stage);
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static void SetStage();
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private:
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2017-05-31 04:44:03 +00:00
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std::optional<RawTextureInfo> MapFullImpl() override;
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std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
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u32 height) override;
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void MapRegionSlow(u32 level, u32 x, u32 y, u32 width, u32 height);
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2017-04-23 04:44:34 +00:00
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GLuint m_texId;
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GLuint m_framebuffer = 0;
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2017-05-31 04:44:03 +00:00
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std::vector<u8> m_staging_data;
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2017-04-23 04:44:34 +00:00
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};
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} // namespace OGL
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