dolphin/Source/Core/VideoBackends/OGL/OGLTexture.h

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "Common/GL/GLUtil.h"
#include "VideoCommon/AbstractTexture.h"
namespace OGL
{
class OGLTexture final : public AbstractTexture
{
public:
explicit OGLTexture(const TextureConfig& tex_config);
~OGLTexture();
void Bind(unsigned int stage) override;
void CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
GLuint GetRawTexIdentifier() const;
GLuint GetFramebuffer() const;
static void DisableStage(unsigned int stage);
static void SetStage();
private:
std::optional<RawTextureInfo> MapFullImpl() override;
std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
u32 height) override;
void MapRegionSlow(u32 level, u32 x, u32 y, u32 width, u32 height);
GLuint m_texId;
GLuint m_framebuffer = 0;
std::vector<u8> m_staging_data;
};
} // namespace OGL