2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2015-10-09 07:25:09 +00:00
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#include <string>
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2015-09-18 16:40:00 +00:00
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#include "Common/GL/GLExtensions/GLExtensions.h"
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2008-12-08 04:46:09 +00:00
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2008-12-10 23:23:05 +00:00
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#ifndef _WIN32
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2009-03-22 11:21:44 +00:00
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2008-12-08 04:46:09 +00:00
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#include <sys/types.h>
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2009-03-08 19:19:51 +00:00
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2008-12-08 04:46:09 +00:00
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#endif
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2012-12-17 20:54:20 +00:00
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void InitInterface();
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2009-03-08 19:19:51 +00:00
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2012-12-17 20:54:20 +00:00
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// Helpers
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2015-10-09 07:25:09 +00:00
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GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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2009-03-08 19:19:51 +00:00
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2014-12-11 09:00:37 +00:00
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// Creates and deletes a VAO and VBO suitable for attributeless rendering.
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// Called by the Renderer.
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void OpenGL_CreateAttributelessVAO();
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2014-12-04 07:24:58 +00:00
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void OpenGL_DeleteAttributelessVAO();
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2014-12-11 09:00:37 +00:00
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// Binds the VAO suitable for attributeless rendering.
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void OpenGL_BindAttributelessVAO();
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2016-06-24 08:43:46 +00:00
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// this should be removed in future, but as long as glsl is unstable, we should really read this
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// messages
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2013-10-29 05:23:17 +00:00
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#if defined(_DEBUG) || defined(DEBUGFAST)
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2013-03-07 19:26:56 +00:00
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#define DEBUG_GLSL 1
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#else
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#define DEBUG_GLSL 0
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#endif
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