2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VideoCommon.h"
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2008-12-08 04:46:09 +00:00
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2012-08-10 16:57:37 +00:00
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// Different ways to achieve rendering with destination alpha
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enum DSTALPHA_MODE
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2010-10-21 05:22:18 +00:00
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{
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2012-08-10 16:57:37 +00:00
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DSTALPHA_NONE, // Render normally, without destination alpha
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DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
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DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
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2010-10-21 05:22:18 +00:00
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};
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2013-06-28 15:43:53 +00:00
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#pragma pack(1)
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2012-08-06 23:02:04 +00:00
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struct pixel_shader_uid_data
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{
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2013-06-17 11:17:25 +00:00
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// TODO: Optimize field order for easy access!
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2013-06-22 19:24:21 +00:00
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u32 num_values; // TODO: Shouldn't be a u32
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2013-06-28 15:43:53 +00:00
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u32 NumValues() const { return num_values; }
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2013-06-22 19:24:21 +00:00
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2013-08-12 16:21:35 +00:00
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u32 components : 23;
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2013-05-01 09:39:30 +00:00
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u32 dstAlphaMode : 2;
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u32 Pretest : 2;
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2013-08-12 16:21:35 +00:00
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u32 nIndirectStagesUsed : 4;
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2014-10-30 14:04:33 +00:00
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u32 stereo : 1;
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2013-05-01 09:39:30 +00:00
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u32 genMode_numtexgens : 4;
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u32 genMode_numtevstages : 4;
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u32 genMode_numindstages : 3;
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2013-08-12 16:21:35 +00:00
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u32 alpha_test_comp0 : 3;
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u32 alpha_test_comp1 : 3;
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u32 alpha_test_logic : 2;
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u32 alpha_test_use_zcomploc_hack : 1;
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u32 fog_proj : 1;
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u32 fog_fsel : 3;
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u32 fog_RangeBaseEnabled : 1;
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u32 ztex_op : 2;
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u32 fast_depth_calc : 1;
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u32 per_pixel_depth : 1;
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u32 forced_early_z : 1;
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u32 early_ztest : 1;
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2014-11-13 22:26:49 +00:00
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u32 bounding_box : 1;
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2015-01-22 15:38:36 +00:00
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// TODO: 31 bits of padding is a waste. Can we free up some bits elseware?
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2014-12-25 07:34:22 +00:00
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u32 zfreeze : 1;
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2015-01-22 15:38:36 +00:00
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u32 pad : 31;
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2013-05-01 09:39:30 +00:00
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u32 texMtxInfo_n_projection : 8; // 8x1 bit
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u32 tevindref_bi0 : 3;
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u32 tevindref_bc0 : 3;
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u32 tevindref_bi1 : 3;
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u32 tevindref_bc1 : 3;
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u32 tevindref_bi2 : 3;
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u32 tevindref_bc3 : 3;
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u32 tevindref_bi4 : 3;
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u32 tevindref_bc4 : 3;
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2013-08-12 16:21:35 +00:00
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2013-05-01 09:39:30 +00:00
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inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
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2012-08-06 23:02:04 +00:00
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{
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2013-05-01 09:39:30 +00:00
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if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; }
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else if (index == 1) { tevindref_bc1 = texcoord; tevindref_bi1 = texmap; }
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else if (index == 2) { tevindref_bc3 = texcoord; tevindref_bi2 = texmap; }
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else if (index == 3) { tevindref_bc4 = texcoord; tevindref_bi4 = texmap; }
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}
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inline void SetTevindrefTexmap(int index, u32 texmap)
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2012-08-06 23:02:04 +00:00
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{
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2013-05-01 09:39:30 +00:00
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if (index == 0) { tevindref_bi0 = texmap; }
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else if (index == 1) { tevindref_bi1 = texmap; }
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else if (index == 2) { tevindref_bi2 = texmap; }
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else if (index == 3) { tevindref_bi4 = texmap; }
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}
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2013-06-22 18:41:32 +00:00
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struct {
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2013-06-28 15:43:53 +00:00
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// TODO: Can save a lot space by removing the padding bits
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2013-06-22 18:41:32 +00:00
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u32 cc : 24;
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u32 ac : 24;
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u32 tevorders_texmap : 3;
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u32 tevorders_texcoord : 3;
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u32 tevorders_enable : 1;
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u32 tevorders_colorchan : 3;
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u32 pad1 : 6;
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2013-06-22 19:24:21 +00:00
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// TODO: Clean up the swapXY mess
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2013-06-22 18:41:32 +00:00
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u32 hasindstage : 1;
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u32 tevind : 21;
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2013-06-22 19:24:21 +00:00
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u32 tevksel_swap1a : 2;
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u32 tevksel_swap2a : 2;
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u32 tevksel_swap1b : 2;
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u32 tevksel_swap2b : 2;
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2013-06-22 18:41:32 +00:00
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u32 pad2 : 2;
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2013-06-22 19:24:21 +00:00
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u32 tevksel_swap1c : 2;
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u32 tevksel_swap2c : 2;
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u32 tevksel_swap1d : 2;
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u32 tevksel_swap2d : 2;
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2013-06-22 18:41:32 +00:00
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u32 tevksel_kc : 5;
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u32 tevksel_ka : 5;
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u32 pad3 : 14;
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} stagehash[16];
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2013-05-01 09:39:30 +00:00
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2013-06-17 11:17:25 +00:00
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// TODO: I think we're fine without an enablePixelLighting field, should probably double check, though..
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2013-03-31 21:29:33 +00:00
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LightingUidData lighting;
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2012-08-06 23:02:04 +00:00
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};
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2013-06-28 15:43:53 +00:00
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#pragma pack()
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2012-08-06 23:02:04 +00:00
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typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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2013-03-29 21:24:49 +00:00
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typedef ShaderCode PixelShaderCode; // TODO: Obsolete
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typedef ShaderConstantProfile PixelShaderConstantProfile; // TODO: Obsolete
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2011-09-07 18:20:29 +00:00
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2012-08-06 23:02:04 +00:00
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void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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2012-09-02 12:31:37 +00:00
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void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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2012-09-02 18:00:15 +00:00
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void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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