dolphin/Source/Plugins/Plugin_DSP_LLE/Src/SConscript

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# -*- python -*-
Import('env')
import sys
name = "Plugin_DSP_LLE"
if not env['HAVE_AO']:
print name + " must have AO to be build"
Return()
files = [
"Config.cpp",
"DSPDebugInterface.cpp",
"DSPSymbols.cpp",
"Globals.cpp",
"main.cpp",
"Tools.cpp",
"DSPHost.cpp",
]
if env['HAVE_WX']:
files += [
"DSPConfigDlgLLE.cpp",
"Debugger/DSPDebugWindow.cpp",
"Debugger/DSPRegisterView.cpp",
]
lleenv = env.Clone()
if env['HAVE_WX']:
lleenv.Append(
CXXFLAGS = [ '-fPIC' ],
LIBS = [ 'dspcore', 'audiocommon', 'common', 'debugger_ui_util' ],
)
else:
lleenv.Append(
CXXFLAGS = [ '-fPIC' ],
LIBS = [ 'dspcore', 'audiocommon', 'common' ],
)
if sys.platform == 'darwin':
lleenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'CoreAudio', 'CoreServices' ]
lleenv.SharedLibrary(env['plugin_dir']+name, files)