2008-07-22 09:02:26 +00:00
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//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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#include "nJoy.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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FILE *pFile;
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HINSTANCE nJoy_hInst = NULL;
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CONTROLLER_INFO *joyinfo = 0;
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CONTROLLER_STATE joystate[4];
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CONTROLLER_MAPPING joysticks[4];
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bool emulator_running = FALSE;
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//////////////////////////////////////////////////////////////////////////////////////////
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// DllMain
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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InitCommonControls();
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nJoy_hInst = hinstDLL;
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return TRUE;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input Plugin Functions (from spec's)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Get properties of plugin
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION " by Falcon4ever");
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#else
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sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (Debug) by Falcon4ever");
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#endif
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}
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// Call about dialog
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DllAbout(HWND _hParent)
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{
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OpenAbout(nJoy_hInst, _hParent);
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}
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// Call config dialog
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DllConfig(HWND _hParent)
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{
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if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
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return;
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}
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LoadConfig();
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if(OpenConfig(nJoy_hInst, _hParent))
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SaveConfig();
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}
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// Init PAD (start emulation)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PAD_Initialize(SPADInitialize _PADInitialize)
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{
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emulator_running = TRUE;
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#ifdef _DEBUG
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DEBUG_INIT();
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#endif
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if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
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return;
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}
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LoadConfig(); // Load joystick mapping
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if(joysticks[0].enabled)
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joystate[0].joy = SDL_JoystickOpen(joysticks[0].ID);
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if(joysticks[1].enabled)
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joystate[1].joy = SDL_JoystickOpen(joysticks[1].ID);
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if(joysticks[2].enabled)
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joystate[2].joy = SDL_JoystickOpen(joysticks[2].ID);
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if(joysticks[3].enabled)
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joystate[3].joy = SDL_JoystickOpen(joysticks[3].ID);
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}
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// Shutdown PAD (stop emulation)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PAD_Shutdown()
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{
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if(joysticks[0].enabled)
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SDL_JoystickClose(joystate[0].joy);
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if(joysticks[1].enabled)
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SDL_JoystickClose(joystate[1].joy);
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if(joysticks[2].enabled)
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SDL_JoystickClose(joystate[2].joy);
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if(joysticks[3].enabled)
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SDL_JoystickClose(joystate[3].joy);
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SDL_Quit();
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#ifdef _DEBUG
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DEBUG_QUIT();
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#endif
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delete [] joyinfo;
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emulator_running = FALSE;
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}
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// Set PAD status
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
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{
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if(!joysticks[_numPAD].enabled)
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return;
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// clear pad status
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memset(_pPADStatus, 0, sizeof(SPADStatus));
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// get pad status
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GetJoyState(_numPAD);
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// Reset!
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int base = 0x80;
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_pPADStatus->stickY = base;
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_pPADStatus->stickX = base;
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_pPADStatus->substickX = base;
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_pPADStatus->substickY = base;
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_pPADStatus->button |= PAD_USE_ORIGIN;
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// Set analog controllers
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// Set Deadzones perhaps out of function
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int deadzone = ((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1);
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int deadzone2 = ((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1);
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// Adjust range
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// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
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// The value used for the gamecube controller is an unsigned char (0 to 255)
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int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X]>>8);
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int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y]>>8);
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2008-07-22 09:02:26 +00:00
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int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X]>>8);
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2008-07-22 14:23:27 +00:00
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int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y]>>8);
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2008-07-22 09:02:26 +00:00
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// Quick fix
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if(main_stick_x > 127)
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main_stick_x = 127;
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if(main_stick_y > 127)
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main_stick_y = 127;
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if(sub_stick_x > 127)
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sub_stick_x = 127;
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if(sub_stick_y > 127)
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sub_stick_y = 127;
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if(main_stick_x < -128)
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main_stick_x = -128;
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if(main_stick_y < -128)
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main_stick_y = -128;
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if(sub_stick_x < -128)
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sub_stick_x = -128;
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if(sub_stick_y < -128)
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sub_stick_y = -128;
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// Send values to Dolpin
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if ((main_stick_x < deadzone2) || (main_stick_x > deadzone)) _pPADStatus->stickX += main_stick_x;
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2008-07-22 14:23:27 +00:00
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if ((main_stick_y < deadzone2) || (main_stick_y > deadzone)) _pPADStatus->stickY += main_stick_y;
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2008-07-22 09:02:26 +00:00
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if ((sub_stick_x < deadzone2) || (sub_stick_x > deadzone)) _pPADStatus->substickX += sub_stick_x;
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2008-07-22 14:23:27 +00:00
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if ((sub_stick_y < deadzone2) || (sub_stick_y > deadzone)) _pPADStatus->substickY += sub_stick_y;
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2008-07-22 09:02:26 +00:00
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// Set buttons
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2008-07-22 14:32:13 +00:00
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if (joystate[_numPAD].buttons[CTL_L_SHOULDER])
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{
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_pPADStatus->button|=PAD_TRIGGER_L;
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_pPADStatus->triggerLeft = 255; // Perhaps support halfpress/pressure
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}
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if (joystate[_numPAD].buttons[CTL_R_SHOULDER])
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{
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_pPADStatus->button|=PAD_TRIGGER_R;
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_pPADStatus->triggerRight = 255; // Perhaps support halfpress/pressure
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}
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if (joystate[_numPAD].buttons[CTL_A_BUTTON])
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{
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_pPADStatus->button|=PAD_BUTTON_A;
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_pPADStatus->analogA = 255; // Perhaps support halfpress/pressure
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}
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if (joystate[_numPAD].buttons[CTL_B_BUTTON])
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{
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_pPADStatus->button|=PAD_BUTTON_B;
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_pPADStatus->analogB = 255; // Perhaps support halfpress/pressure
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}
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2008-07-22 09:02:26 +00:00
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if (joystate[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
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if (joystate[_numPAD].buttons[CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y;
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if (joystate[_numPAD].buttons[CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z;
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if (joystate[_numPAD].buttons[CTL_START]) _pPADStatus->button|=PAD_BUTTON_START;
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// Set D-pad
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if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
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if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
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if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
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if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
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_pPADStatus->err = PAD_ERR_NONE;
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}
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// Set PAD rumble
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength)
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{
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// not supported by SDL
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}
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// Set PAD attached pads
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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unsigned int PAD_GetAttachedPads()
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{
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unsigned int connected = 0;
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LoadConfig();
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if(joysticks[0].enabled)
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connected |= 1;
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if(joysticks[1].enabled)
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connected |= 2;
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if(joysticks[2].enabled)
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connected |= 4;
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if(joysticks[3].enabled)
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connected |= 8;
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return connected;
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}
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// Savestates
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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unsigned int SaveLoadState(char *ptr, BOOL save)
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{
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// not used
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom Functions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Request joystick state
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void GetJoyState(int controller)
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{
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SDL_JoystickUpdate();
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joystate[controller].axis[CTL_MAIN_X] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_MAIN_X]);
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joystate[controller].axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_MAIN_Y]);
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joystate[controller].axis[CTL_SUB_X] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_SUB_X]);
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joystate[controller].axis[CTL_SUB_Y] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_SUB_Y]);
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joystate[controller].buttons[CTL_L_SHOULDER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_L_SHOULDER]);
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joystate[controller].buttons[CTL_R_SHOULDER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_R_SHOULDER]);
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joystate[controller].buttons[CTL_A_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_A_BUTTON]);
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joystate[controller].buttons[CTL_B_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_B_BUTTON]);
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joystate[controller].buttons[CTL_X_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_X_BUTTON]);
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joystate[controller].buttons[CTL_Y_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Y_BUTTON]);
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joystate[controller].buttons[CTL_Z_TRIGGER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Z_TRIGGER]);
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joystate[controller].buttons[CTL_START] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_START]);
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joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
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}
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// Search attached devices
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int Search_Devices()
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{
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// load config
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#ifdef _DEBUG
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DEBUG_INIT();
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#endif
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int numjoy = SDL_NumJoysticks();
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if(numjoy == 0)
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{
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MessageBox(NULL, "No Joystick detected!", NULL, MB_ICONWARNING);
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return 0;
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}
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if(joyinfo)
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{
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delete [] joyinfo;
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joyinfo = new CONTROLLER_INFO [numjoy];
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}
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else
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{
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joyinfo = new CONTROLLER_INFO [numjoy];
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}
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#ifdef _DEBUG
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fprintf(pFile, "Scanning for devices\n");
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fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
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#endif
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for(int i = 0; i < numjoy; i++ )
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{
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joyinfo[i].joy = SDL_JoystickOpen(i);
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joyinfo[i].ID = i;
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joyinfo[i].NumAxes = SDL_JoystickNumAxes(joyinfo[i].joy);
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joyinfo[i].NumButtons = SDL_JoystickNumButtons(joyinfo[i].joy);
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joyinfo[i].NumBalls = SDL_JoystickNumBalls(joyinfo[i].joy);
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joyinfo[i].NumHats = SDL_JoystickNumHats(joyinfo[i].joy);
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joyinfo[i].Name = SDL_JoystickName(i);
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#ifdef _DEBUG
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fprintf(pFile, "ID: %d\n", i);
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fprintf(pFile, "Name: %s\n", joyinfo[i].Name);
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fprintf(pFile, "Buttons: %d\n", joyinfo[i].NumButtons);
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fprintf(pFile, "Axes: %d\n", joyinfo[i].NumAxes);
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fprintf(pFile, "Hats: %d\n", joyinfo[i].NumHats);
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fprintf(pFile, "Balls: %d\n\n", joyinfo[i].NumBalls);
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#endif
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// Close if opened
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if(SDL_JoystickOpened(i))
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SDL_JoystickClose(joyinfo[i].joy);
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}
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return numjoy;
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}
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// Enable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_INIT()
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{
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if(pFile)
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return;
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char dateStr [9];
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_strdate( dateStr);
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char timeStr [9];
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_strtime( timeStr );
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pFile = fopen ("nJoy-debug.txt","wt");
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fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
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fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
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fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
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}
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// Disable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_QUIT()
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{
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if(!pFile)
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return;
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char timeStr [9];
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_strtime(timeStr);
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fprintf(pFile, "_______________\n");
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fprintf(pFile, "Time: %s", timeStr);
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fclose(pFile);
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}
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// Save settings to file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SaveConfig()
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{
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IniFile file;
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file.Load("nJoy");
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for (int i=0; i<4; i++)
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{
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char SectionName[32];
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sprintf(SectionName, "PAD%i", i+1);
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file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
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file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
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file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
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file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
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file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
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file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
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file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
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file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
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file.Set(SectionName, "dpad", joysticks[i].dpad);
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file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
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file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
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file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
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file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
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file.Set(SectionName, "enabled", joysticks[i].enabled);
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file.Set(SectionName, "deadzone", joysticks[i].deadzone);
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file.Set(SectionName, "halfpress", joysticks[i].halfpress);
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file.Set(SectionName, "joy_id", joysticks[i].ID);
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}
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file.Save("nJoy");
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}
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// Load settings from file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void LoadConfig()
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{
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IniFile file;
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file.Load("nJoy");
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for (int i=0; i<4; i++)
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{
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char SectionName[32];
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sprintf(SectionName, "PAD%i", i+1);
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file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
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file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
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file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
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file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
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file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
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file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
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file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
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file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
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file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
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file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
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file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
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file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
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file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
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file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
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file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
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file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 0);
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file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
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}
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}
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