dolphin/Source/Core/InputCommon/Src/UDPWiimote.h

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#ifndef UDPWIIMOTE_H
#define UDPWIIMOTE_H
#include "Common.h"
#include <string>
#define UDPWM_B1 (1<<0)
#define UDPWM_B2 (1<<1)
#define UDPWM_BA (1<<2)
#define UDPWM_BB (1<<3)
#define UDPWM_BP (1<<4)
#define UDPWM_BM (1<<5)
#define UDPWM_BH (1<<6)
#define UDPWM_BU (1<<7)
#define UDPWM_BD (1<<8)
#define UDPWM_BL (1<<9)
#define UDPWM_BR (1<<10)
#define UDPWM_SK (1<<11)
#define UDPWM_NC (1<<0)
#define UDPWM_NZ (1<<1)
class UDPWiimote
{
public:
UDPWiimote(const char * port);
virtual ~UDPWiimote();
void getAccel(float &x, float &y, float &z);
u32 getButtons();
void getNunchuck(float &x, float &y, u8 &mask);
void getIR(float &x, float &y);
void getNunchuckAccel(float &x, float &y, float &z);
int getErrNo() {return err;};
const char * getPort();
private:
std::string port;
int pharsePacket(u8 * data, size_t size);
void mainThread();
struct _d; //using pimpl because Winsock2.h doesen't have include guards -_-
_d *d;
double x,y,z;
double naX,naY,naZ;
double nunX,nunY;
double pointerX,pointerY;
u8 nunMask;
u32 mask;
int err;
static int noinst;
friend void _UDPWiiThread(void* arg);
void broadcastPresence();
u8 time;
};
#endif