2008-12-08 05:25:12 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "pluginspecs_wiimote.h"
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#include "wiiuse.h"
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#include <queue>
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#include "Common.h"
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#include "Thread.h"
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#include "wiimote_hid.h"
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#include "EmuMain.h"
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extern SWiimoteInitialize g_WiimoteInitialize;
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//extern void __Log(int log, const char *format, ...);
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//extern void __Log(int log, int v, const char *format, ...);
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namespace WiiMoteReal
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{
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#define MAX_WIIMOTES 1
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//******************************************************************************
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// Forwarding
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//******************************************************************************
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class CWiiMote;
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#ifdef _WIN32
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DWORD WINAPI ReadWiimote_ThreadFunc(void* arg);
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#else
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void* ReadWiimote_ThreadFunc(void* arg);
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#endif
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//******************************************************************************
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// Variable declarations
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//******************************************************************************
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wiimote_t** g_WiiMotesFromWiiUse = NULL;
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Common::Thread* g_pReadThread = NULL;
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int g_NumberOfWiiMotes;
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CWiiMote* g_WiiMotes[MAX_WIIMOTES];
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bool g_Shutdown = false;
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//******************************************************************************
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// Probably this class should be in its own file
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//******************************************************************************
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class CWiiMote
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{
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public:
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CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
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: m_WiimoteNumber(_WiimoteNumber)
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, m_channelID(0)
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, m_pWiiMote(_pWiimote)
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, m_pCriticalSection(NULL)
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, m_LastReportValid(false)
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{
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m_pCriticalSection = new Common::CriticalSection();
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wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
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#ifdef _WIN32
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// F|RES: i dunno if we really need this
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CancelIo(m_pWiiMote->dev_handle);
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#endif
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}
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virtual ~CWiiMote()
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{
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delete m_pCriticalSection;
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};
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// send raw HID data from the core to wiimote
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void SendData(u16 _channelID, const u8* _pData, u32 _Size)
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{
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m_channelID = _channelID;
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m_pCriticalSection->Enter();
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{
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SEvent WriteEvent;
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memcpy(WriteEvent.m_PayLoad, _pData+1, _Size-1);
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m_EventWriteQueue.push(WriteEvent);
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}
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m_pCriticalSection->Leave();
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}
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// read data from wiimote (but don't send it to the core, just filter
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// and queue)
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void ReadData()
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{
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m_pCriticalSection->Enter();
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if (!m_EventWriteQueue.empty())
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{
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SEvent& rEvent = m_EventWriteQueue.front();
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, MAX_PAYLOAD);
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m_EventWriteQueue.pop();
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}
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m_pCriticalSection->Leave();
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if (wiiuse_io_read(m_pWiiMote))
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{
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const byte* pBuffer = m_pWiiMote->event_buf;
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// check if we have a channel (connection) if so save the
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// data...
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if (m_channelID > 0)
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{
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m_pCriticalSection->Enter();
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// filter out reports
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if (pBuffer[0] >= 0x30)
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{
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memcpy(m_LastReport.m_PayLoad, pBuffer,
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MAX_PAYLOAD);
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m_LastReportValid = true;
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}
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else
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{
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SEvent ImportantEvent;
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memcpy(ImportantEvent.m_PayLoad, pBuffer,
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MAX_PAYLOAD);
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m_EventReadQueue.push(ImportantEvent);
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}
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m_pCriticalSection->Leave();
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}
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}
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};
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// send queued data to the core
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void Update()
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{
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m_pCriticalSection->Enter();
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if (m_EventReadQueue.empty())
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{
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if (m_LastReportValid)
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SendEvent(m_LastReport);
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}
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else
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{
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SendEvent(m_EventReadQueue.front());
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m_EventReadQueue.pop();
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}
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m_pCriticalSection->Leave();
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};
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private:
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struct SEvent
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{
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SEvent()
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{
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memset(m_PayLoad, 0, MAX_PAYLOAD);
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}
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byte m_PayLoad[MAX_PAYLOAD];
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};
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typedef std::queue<SEvent> CEventQueue;
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u8 m_WiimoteNumber; // just for debugging
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u16 m_channelID;
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wiimote_t* m_pWiiMote;
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Common::CriticalSection* m_pCriticalSection;
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CEventQueue m_EventReadQueue;
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CEventQueue m_EventWriteQueue;
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bool m_LastReportValid;
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SEvent m_LastReport;
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void SendEvent(SEvent& _rEvent)
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{
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// we don't have an answer channel
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if (m_channelID == 0)
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return;
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// check event buffer;
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u8 Buffer[1024];
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u32 Offset = 0;
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hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
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Offset += sizeof(hid_packet);
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pHidHeader->type = HID_TYPE_DATA;
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pHidHeader->param = HID_PARAM_INPUT;
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memcpy(&Buffer[Offset], _rEvent.m_PayLoad, MAX_PAYLOAD);
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Offset += MAX_PAYLOAD;
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g_WiimoteInitialize.pWiimoteInput(m_channelID, Buffer, Offset);
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}
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};
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//******************************************************************************
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// Function Definitions
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//******************************************************************************
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int Initialize()
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{
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memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
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g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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for (int i=0; i<g_NumberOfWiiMotes; i++)
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{
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g_WiiMotes[i] = new CWiiMote(i+1, g_WiiMotesFromWiiUse[i]);
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}
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if (g_NumberOfWiiMotes > 0)
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g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
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return g_NumberOfWiiMotes;
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}
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void DoState(void* ptr, int mode)
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{}
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void Shutdown(void)
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{
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g_Shutdown = true;
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// stop the thread
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if (g_pReadThread != NULL)
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{
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g_pReadThread->WaitForDeath();
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delete g_pReadThread;
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g_pReadThread = NULL;
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}
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// delete the wiimotes
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for (int i=0; i<g_NumberOfWiiMotes; i++)
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{
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delete g_WiiMotes[i];
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g_WiiMotes[i] = NULL;
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}
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// clean up wiiuse
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wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
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}
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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g_WiiMotes[0]->SendData(_channelID, (const u8*)_pData, _Size);
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}
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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g_WiiMotes[0]->SendData(_channelID, (const u8*)_pData, _Size);
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}
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void Update()
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{
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for (int i=0; i<g_NumberOfWiiMotes; i++)
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{
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g_WiiMotes[i]->Update();
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}
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}
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#ifdef _WIN32
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DWORD WINAPI ReadWiimote_ThreadFunc(void* arg)
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#else
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void *ReadWiimote_ThreadFunc(void* arg)
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#endif
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{
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while (!g_Shutdown)
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{
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for (int i=0; i<g_NumberOfWiiMotes; i++)
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{
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g_WiiMotes[i]->ReadData();
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}
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}
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return 0;
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}
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}; // end of namespace
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