dolphin/Source/VSProps/Base.props

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<DolphinRelease Condition="'$(DolphinRelease)'!='true' or '$(Configuration)'!='Release'">false</DolphinRelease>
<TargetSuffix>
</TargetSuffix>
<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
<BuildRootDir>$(SolutionDir)..\Build\</BuildRootDir>
<BinaryRootDir>$(SolutionDir)..\Binary\</BinaryRootDir>
<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
<ExternalsDir>$(SolutionDir)..\Externals\</ExternalsDir>
<CoreDir>$(SolutionDir)Core\</CoreDir>
</PropertyGroup>
<PropertyGroup>
<!--
Opt-in to x64 compiler and tools.
Unfortunately we can't set this property here, as it'll be overridden later. Instead, set it
from commandline if you're interested in using x64 toolset
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
-->
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<!--ClCompile Base-->
<ClCompile>
<!--
Coagulate all the needed include directories.
Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first.
-->
<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libusbx\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)polarssl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)portaudio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SDL2-2.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SOIL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<!--Allow compile-time testing of whether DXSDK (aka DX before integration into VS) is present-->
<PreprocessorDefinitions Condition="Exists('$(DXSDK_DIR)')">HAVE_DXSDK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<IntrinsicFunctions>true</IntrinsicFunctions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/d2Zi+ /volatile:iso /D PSAPI_VERSION=1 /D _M_X86=1 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'=='x64'">/D _ARCH_64=1 /D _M_X86_64=1 %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<!--
This is for GetVersionEx being marked as depreciated - which is idiotic and there's
not much else we can do since many externals use it. The bad part is that there doesn't
seem to be a way to only ignore the specific instance we don't care about...
-->
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile>
<!--ClCompile Base:StaticLibrary-->
<ClCompile Condition="'$(ConfigurationType)'=='StaticLibrary'">
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<!--ClCompile Debug-->
<ClCompile Condition="'$(Configuration)'=='Debug'">
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<Optimization>Disabled</Optimization>
</ClCompile>
<!--ClCompile Release-->
<ClCompile Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<!--Link Base-->
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
<!--Link Release-->
<Link Condition="'$(Configuration)'=='Release'">
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<!--Link Base:Application-->
<Link Condition="'$(ConfigurationType)'=='Application'">
<!--See Common/EnableXSaveWorkaround.cpp-->
<ForceSymbolReferences>XSaveWorkaround</ForceSymbolReferences>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
<ItemGroup />
</Project>