dolphin/Source/Core/VideoBackends/Software/HwRasterizer.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _HW_RASTERIZER_H
#define _HW_RASTERIZER_H
#include <map>
#include "BPMemLoader.h"
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#include "../OGL/GLUtil.h"
struct OutputVertexData;
namespace HwRasterizer
{
void Init();
void Shutdown();
void Prepare();
void BeginTriangles();
void EndTriangles();
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
void Clear();
struct TexCacheEntry
{
TexImage0 texImage0;
TexImage1 texImage1;
TexImage2 texImage2;
TexImage3 texImage3;
TexTLUT texTlut;
GLuint texture;
TexCacheEntry();
void Create();
void Destroy();
void Update();
};
typedef std::map<u32, TexCacheEntry> TextureCache;
static TextureCache textures;
}
#endif