2018-06-02 07:26:43 +00:00
|
|
|
//
|
|
|
|
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
|
|
|
|
// Copyright (C) 2017 Google, Inc.
|
|
|
|
//
|
|
|
|
// All rights reserved.
|
|
|
|
//
|
|
|
|
// Redistribution and use in source and binary forms, with or without
|
|
|
|
// modification, are permitted provided that the following conditions
|
|
|
|
// are met:
|
|
|
|
//
|
|
|
|
// Redistributions of source code must retain the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer.
|
|
|
|
//
|
|
|
|
// Redistributions in binary form must reproduce the above
|
|
|
|
// copyright notice, this list of conditions and the following
|
|
|
|
// disclaimer in the documentation and/or other materials provided
|
|
|
|
// with the distribution.
|
|
|
|
//
|
|
|
|
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
|
|
|
// contributors may be used to endorse or promote products derived
|
|
|
|
// from this software without specific prior written permission.
|
|
|
|
//
|
|
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
|
|
|
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
|
|
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
|
|
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
|
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
|
|
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
|
|
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
//
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <string>
|
|
|
|
#include <fstream>
|
|
|
|
#include <algorithm>
|
2022-04-30 05:37:59 +00:00
|
|
|
#include <set>
|
2018-06-02 07:26:43 +00:00
|
|
|
|
|
|
|
#include "./../glslang/Public/ShaderLang.h"
|
|
|
|
|
|
|
|
// Default include class for normal include convention of search backward
|
|
|
|
// through the stack of active include paths (for nested includes).
|
|
|
|
// Can be overridden to customize.
|
|
|
|
class DirStackFileIncluder : public glslang::TShader::Includer {
|
|
|
|
public:
|
|
|
|
DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
|
|
|
|
|
|
|
|
virtual IncludeResult* includeLocal(const char* headerName,
|
|
|
|
const char* includerName,
|
|
|
|
size_t inclusionDepth) override
|
|
|
|
{
|
|
|
|
return readLocalPath(headerName, includerName, (int)inclusionDepth);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual IncludeResult* includeSystem(const char* headerName,
|
|
|
|
const char* /*includerName*/,
|
|
|
|
size_t /*inclusionDepth*/) override
|
|
|
|
{
|
|
|
|
return readSystemPath(headerName);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Externally set directories. E.g., from a command-line -I<dir>.
|
|
|
|
// - Most-recently pushed are checked first.
|
|
|
|
// - All these are checked after the parse-time stack of local directories
|
|
|
|
// is checked.
|
|
|
|
// - This only applies to the "local" form of #include.
|
|
|
|
// - Makes its own copy of the path.
|
|
|
|
virtual void pushExternalLocalDirectory(const std::string& dir)
|
|
|
|
{
|
|
|
|
directoryStack.push_back(dir);
|
|
|
|
externalLocalDirectoryCount = (int)directoryStack.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void releaseInclude(IncludeResult* result) override
|
|
|
|
{
|
|
|
|
if (result != nullptr) {
|
|
|
|
delete [] static_cast<tUserDataElement*>(result->userData);
|
|
|
|
delete result;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-30 05:37:59 +00:00
|
|
|
virtual std::set<std::string> getIncludedFiles()
|
|
|
|
{
|
|
|
|
return includedFiles;
|
|
|
|
}
|
|
|
|
|
2018-06-02 07:26:43 +00:00
|
|
|
virtual ~DirStackFileIncluder() override { }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
typedef char tUserDataElement;
|
|
|
|
std::vector<std::string> directoryStack;
|
|
|
|
int externalLocalDirectoryCount;
|
2022-04-30 05:37:59 +00:00
|
|
|
std::set<std::string> includedFiles;
|
2018-06-02 07:26:43 +00:00
|
|
|
|
|
|
|
// Search for a valid "local" path based on combining the stack of include
|
|
|
|
// directories and the nominal name of the header.
|
|
|
|
virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
|
|
|
|
{
|
|
|
|
// Discard popped include directories, and
|
|
|
|
// initialize when at parse-time first level.
|
|
|
|
directoryStack.resize(depth + externalLocalDirectoryCount);
|
|
|
|
if (depth == 1)
|
|
|
|
directoryStack.back() = getDirectory(includerName);
|
|
|
|
|
|
|
|
// Find a directory that works, using a reverse search of the include stack.
|
|
|
|
for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
|
|
|
|
std::string path = *it + '/' + headerName;
|
|
|
|
std::replace(path.begin(), path.end(), '\\', '/');
|
|
|
|
std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
|
|
|
|
if (file) {
|
|
|
|
directoryStack.push_back(getDirectory(path));
|
2022-04-30 05:37:59 +00:00
|
|
|
includedFiles.insert(path);
|
2018-06-02 07:26:43 +00:00
|
|
|
return newIncludeResult(path, file, (int)file.tellg());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Search for a valid <system> path.
|
|
|
|
// Not implemented yet; returning nullptr signals failure to find.
|
|
|
|
virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
|
|
|
|
{
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do actual reading of the file, filling in a new include result.
|
|
|
|
virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
|
|
|
|
{
|
|
|
|
char* content = new tUserDataElement [length];
|
|
|
|
file.seekg(0, file.beg);
|
|
|
|
file.read(content, length);
|
|
|
|
return new IncludeResult(path, content, length, content);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If no path markers, return current working directory.
|
|
|
|
// Otherwise, strip file name and return path leading up to it.
|
|
|
|
virtual std::string getDirectory(const std::string path) const
|
|
|
|
{
|
|
|
|
size_t last = path.find_last_of("/\\");
|
|
|
|
return last == std::string::npos ? "." : path.substr(0, last);
|
|
|
|
}
|
|
|
|
};
|