2017-06-06 11:49:49 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <thread>
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#include <QObject>
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#include "Common/Flag.h"
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class HotkeyScheduler : public QObject
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{
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Q_OBJECT
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public:
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explicit HotkeyScheduler();
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~HotkeyScheduler();
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void Start();
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void Stop();
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signals:
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2018-05-09 06:27:04 +00:00
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void Open();
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void EjectDisc();
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void ChangeDisc();
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2017-06-06 11:49:49 +00:00
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void ExitHotkey();
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void FullScreenHotkey();
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void StopHotkey();
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2018-05-12 01:56:10 +00:00
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void ResetHotkey();
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2018-02-09 11:54:35 +00:00
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void TogglePauseHotkey();
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2017-06-06 11:49:49 +00:00
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void ScreenShotHotkey();
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2018-06-06 16:28:51 +00:00
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void RefreshGameListHotkey();
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2017-06-06 11:49:49 +00:00
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void SetStateSlotHotkey(int slot);
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void StateLoadSlotHotkey();
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void StateSaveSlotHotkey();
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2018-05-17 18:27:14 +00:00
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void StateLoadSlot(int state);
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void StateSaveSlot(int state);
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void StateLoadLastSaved(int state);
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void StateSaveOldest();
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2018-07-01 14:14:29 +00:00
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void StateLoadFile();
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void StateSaveFile();
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2018-05-17 18:27:14 +00:00
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void StateLoadUndo();
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void StateSaveUndo();
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2017-09-03 00:58:38 +00:00
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void StartRecording();
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void ExportRecording();
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void ToggleReadOnlyMode();
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2018-01-24 14:25:35 +00:00
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void ConnectWiiRemote(int id);
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2017-06-06 11:49:49 +00:00
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2018-02-14 22:25:01 +00:00
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void Step();
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void StepOver();
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void StepOut();
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void Skip();
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void ShowPC();
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void SetPC();
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void ToggleBreakpoint();
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void AddBreakpoint();
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2017-06-06 11:49:49 +00:00
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private:
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void Run();
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2018-05-13 22:12:31 +00:00
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void CheckDebuggingHotkeys();
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2017-06-06 11:49:49 +00:00
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Common::Flag m_stop_requested;
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std::thread m_thread;
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};
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