2011-01-31 00:08:06 +00:00
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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float avg = (c0.r + c0.g + c0.b) / 3;
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red = c0.r + (c0.g / 2) + (c0.b / 3);
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green = c0.r / 3;
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ocol0 = float4(red, green, blue, 1.0);
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2009-08-09 21:40:54 +00:00
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}
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