dolphin/Source/Core/Common/Src/FileUtil.cpp

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#include "Common.h"
#include "FileUtil.h"
#ifdef _WIN32
#include <shellapi.h>
#endif
bool File::Exists(const std::string &filename)
{
#ifdef _WIN32
return GetFileAttributes(filename.c_str()) != INVALID_FILE_ATTRIBUTES;
#else
return true; //TODO
#endif
}
bool File::IsDirectory(const std::string &filename) {
#ifdef _WIN32
return (GetFileAttributes(filename.c_str()) & FILE_ATTRIBUTE_DIRECTORY) != 0;
#else
return false; //TODO
#endif
}
std::string SanitizePath(const std::string &filename) {
std::string copy = filename;
for (int i = 0; i < copy.size(); i++)
if (copy[i] == '/') copy[i] = '\\';
return copy;
}
void File::Launch(const std::string &filename)
{
#ifdef _WIN32
std::string win_filename = SanitizePath(filename);
SHELLEXECUTEINFO shex = { sizeof(shex) };
shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
shex.lpVerb = "open";
shex.lpFile = win_filename.c_str();
shex.nShow = SW_SHOWNORMAL;
ShellExecuteEx(&shex);
#endif
}
void File::Explore(const std::string &path)
{
#ifdef _WIN32
std::string win_path = SanitizePath(path);
SHELLEXECUTEINFO shex = { sizeof(shex) };
shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
shex.lpVerb = "explore";
shex.lpFile = win_path.c_str();
shex.nShow = SW_SHOWNORMAL;
ShellExecuteEx(&shex);
#endif
}
// Returns true if successful, or path already exists.
bool File::CreateDir(const std::string &path)
{
#ifdef _WIN32
if (::CreateDirectory(path.c_str(), NULL))
{
return true;
}
else
{
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
PanicAlert("%s already exists", path.c_str());
return true;
}
PanicAlert("Error creating directory: %i", error);
return false;
}
#endif
}