dolphin/Data/Sys/Shaders/invertedoutline.glsl

15 lines
232 B
Plaintext
Raw Normal View History

SAMPLER_BINDING(9) uniform sampler2D samp9;
2011-01-31 00:08:06 +00:00
2013-03-07 18:51:57 +00:00
out vec4 ocol0;
in vec2 uv0;
uniform vec4 resolution;
void main()
2011-01-31 00:08:06 +00:00
{
2014-05-21 03:51:34 +00:00
float4 c0 = texture(samp9, uv0);
float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
2011-01-31 00:08:06 +00:00
2014-05-21 03:51:34 +00:00
ocol0 = c0 - c1;
}