59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace Core
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{
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class TitleDatabase;
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}
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namespace UICommon
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{
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class GameFile;
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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bool recursive_scan);
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class GameFileCache
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{
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public:
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void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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void Clear();
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std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed,
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const Core::TitleDatabase& title_database);
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// These functions return true if the call modified the cache.
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bool Update(const std::vector<std::string>& all_game_paths);
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bool UpdateAdditionalMetadata(const Core::TitleDatabase& title_database);
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bool Load();
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bool Save();
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private:
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bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
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const Core::TitleDatabase& title_database);
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bool SyncCacheFile(bool save);
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void DoState(PointerWrap* p, u64 size = 0);
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std::vector<std::shared_ptr<GameFile>> m_cached_files;
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};
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} // namespace UICommon
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