dolphin/Data/User/Shaders/posterize2.txt

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2008-10-05 12:30:45 +00:00
uniform samplerRECT samp0 : register(s0);
inline float bound(float color)
{
if (color < 0.35)
{
if (color < 0.25)
{
return color;
}
return 0.5;
}
return 1.0;
}
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0 + float2(0,0)).rgba;
ocol0 = float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a);
}