257 lines
8.6 KiB
CMake
257 lines
8.6 KiB
CMake
|
########################################
|
||
|
# General setup
|
||
|
#
|
||
|
cmake_minimum_required (VERSION 2.6)
|
||
|
project (dolphin-emu)
|
||
|
|
||
|
set(DOLPHIN_IS_STABLE FALSE)
|
||
|
set(DOLPHIN_BIN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Binary/${CMAKE_HOST_SYSTEM_NAME})
|
||
|
set(DOLPHIN_PLUGINS_DIR ${DOLPHIN_BIN_DIR}/plugins)
|
||
|
set(DOLPHIN_USER_DIR ${DOLPHIN_BIN_DIR})
|
||
|
set(DOLPHIN_SYS_DIR ${DOLPHIN_BIN_DIR})
|
||
|
set(DOLPHIN_LICENSE_DIR ${DOLPHIN_BIN_DIR})
|
||
|
|
||
|
include(FindSubversion OPTIONAL) # for revision info
|
||
|
if(Subversion_FOUND)
|
||
|
Subversion_WC_INFO(. DOLPHIN) # defines DOLPHIN_WC_REVISION
|
||
|
endif()
|
||
|
|
||
|
include(FindPkgConfig REQUIRED) # TODO: Make this optional or even implement our own package detection
|
||
|
|
||
|
# setup paths
|
||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${DOLPHIN_BIN_DIR})
|
||
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${DOLPHIN_PLUGINS_DIR})
|
||
|
|
||
|
# Various compile flags - TODO: Can these be simplified with a more general CMake variable?
|
||
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
|
||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse2")
|
||
|
|
||
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -g")
|
||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g")
|
||
|
|
||
|
# gcc uses some optimizations which might break stuff without this flag
|
||
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-strict-aliasing")
|
||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing")
|
||
|
|
||
|
add_definitions(-DFILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||
|
|
||
|
if(UNIX)
|
||
|
# UNIX needs -fPIC for shared libraries, TODO: Would -fpic be enough as well?
|
||
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
||
|
endif(UNIX)
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# Dependency checking
|
||
|
#
|
||
|
# TODO: Use find_library for other stuff?
|
||
|
#
|
||
|
# NOTES:
|
||
|
# there are numerous possible cases:
|
||
|
# - dependency may be required or optional
|
||
|
# - dependency may be already installed (but optionally the bundled one may be used)
|
||
|
#
|
||
|
# TODO: We should have a number of options for optional dependencies (disable, force bundled, bundled or native, force native)
|
||
|
# e.g. the OpenGL plugin defaults to force native, so we error out if no GL libs are found. The user is free to explicitely disable it though.
|
||
|
# Stuff which is likely to be needed by users is made an option with default ON, other stuff (like e.g. sound backends) is made completely optionally.
|
||
|
|
||
|
# TODO: wxWidgets: Since _DEBUG gets defined in Debug builds, wxWidgets will enable some debugging functionality as well.
|
||
|
# However, because we still link against release wx libs, which makes compilation fail because of undefined references.
|
||
|
# When building the Debug configuration, we should probably check if the debug wx libs are available and fall back to the bundled ones otherwise.
|
||
|
|
||
|
include(FindOpenGL REQUIRED)
|
||
|
|
||
|
include(FindALSA OPTIONAL)
|
||
|
include(FindGTK2 OPTIONAL) # TODO: Or REQUIRED?
|
||
|
include(FindOpenAL OPTIONAL)
|
||
|
include(FindwxWidgets OPTIONAL)
|
||
|
include(FindX11 OPTIONAL) # TODO: Or REQUIRED on UNIX?
|
||
|
|
||
|
pkg_search_module(AO ao)
|
||
|
pkg_search_module(BLUEZ bluez)
|
||
|
|
||
|
# TODO: Make some of these optional like explained above
|
||
|
if(ALSA_FOUND)
|
||
|
add_definitions(-DHAVE_ALSA=1)
|
||
|
message("ALSA found, enabling ALSA sound backend")
|
||
|
else()
|
||
|
add_definitions(-DHAVE_ALSA=0)
|
||
|
message("ALSA NOT found, disabling ALSA sound backend")
|
||
|
endif(ALSA_FOUND)
|
||
|
|
||
|
if(AO_FOUND)
|
||
|
add_definitions(-DHAVE_AO=1)
|
||
|
include_directories(${AO_INCLUDE_DIRS})
|
||
|
message("ao found, enabling ao sound backend")
|
||
|
else()
|
||
|
add_definitions(-DHAVE_AO=0)
|
||
|
message("ao NOT found, disabling ao sound backend")
|
||
|
endif(AO_FOUND)
|
||
|
|
||
|
if(BLUEZ_FOUND)
|
||
|
add_definitions(-DHAVE_BLUEZ=1)
|
||
|
include_directories(${BLUEZ_INCLUDE_DIRS})
|
||
|
message("bluez found, enabling bluetooth support")
|
||
|
else()
|
||
|
add_definitions(-DHAVE_BLUEZ=0)
|
||
|
message("bluez NOT found, enabling bluetooth support")
|
||
|
endif(BLUEZ_FOUND)
|
||
|
|
||
|
include_directories(${OPENGL_INCLUDE_DIR})
|
||
|
|
||
|
if(GTK2_FOUND)
|
||
|
include_directories(${GTK2_INCLUDE_DIRS})
|
||
|
message("GTK 2 found") # TODO: What is this needed for actually?
|
||
|
else()
|
||
|
message("GTK 2 NOT found")
|
||
|
endif(GTK2_FOUND)
|
||
|
|
||
|
if(OPENAL_FOUND)
|
||
|
add_definitions(-DHAVE_OPENAL=1)
|
||
|
include_directories(${OPENAL_INCLUDE_DIR})
|
||
|
message("OpenAL found, enabling OpenAL sound backend")
|
||
|
else()
|
||
|
add_definitions(-DHAVE_OPENAL=0)
|
||
|
message("OpenAL NOT found, disabling OpenAL sound backend")
|
||
|
endif(OPENAL_FOUND)
|
||
|
|
||
|
if(wxWidgets_FOUND)
|
||
|
add_definitions(-DHAVE_WX=1)
|
||
|
include(${wxWidgets_USE_FILE})
|
||
|
message("wxWidgets found, enabling GUI build")
|
||
|
else(wxWidgets_FOUND)
|
||
|
add_definitions(-DHAVE_WX=0)
|
||
|
message("wxWidgets NOT found, disabling GUI build (using CLI interface)")
|
||
|
endif(wxWidgets_FOUND)
|
||
|
|
||
|
if(X11_FOUND)
|
||
|
add_definitions(-DHAVE_X11=1)
|
||
|
include_directories(${X11_INCLUDE_DIR})
|
||
|
message("X11 found") # TODO: What is this needed for actually?
|
||
|
else()
|
||
|
add_definitions(-DHAVE_X11=0)
|
||
|
message("X11 NOT found")
|
||
|
endif(X11_FOUND)
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# Setup include directories (and make sure they are preferred over the Externals)
|
||
|
#
|
||
|
include_directories(Source/PluginSpecs)
|
||
|
include_directories(Externals)
|
||
|
include_directories(.) # config.h, TODO: Move to Source? Or just add the corresponding definitions to the compiler flags?
|
||
|
include_directories(Source/Core/AudioCommon/Src)
|
||
|
include_directories(Source/Core/Common/Src)
|
||
|
include_directories(Source/Core/Core/Src)
|
||
|
include_directories(Source/Core/DebuggerUICommon/Src)
|
||
|
include_directories(Source/Core/DebuggerWX/Src)
|
||
|
include_directories(Source/Core/DiscIO/Src)
|
||
|
include_directories(Source/Core/DolphinWX/Src)
|
||
|
include_directories(Source/Core/DSPCore/Src)
|
||
|
include_directories(Source/Core/InputCommon/Src)
|
||
|
include_directories(Source/Core/InputUICommon/Src)
|
||
|
include_directories(Source/Core/VideoCommon/Src)
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# Process externals and setup their include directories
|
||
|
#
|
||
|
# NOTES about adding Externals:
|
||
|
# - add the include directory here
|
||
|
# - make sure to tell cmake to link them statically or dynamically (most should be linked statically)
|
||
|
# - ideally, the nested CMakeLists.txt should only contain a list of sources and an add_library()+target_link_libraries() call pair
|
||
|
# - place the CMakeLists.txt in the first-level subdirectory, e.g. Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
|
||
|
#
|
||
|
add_subdirectory(Externals/Bochs_disasm)
|
||
|
include_directories(Externals/Bochs_disasm)
|
||
|
|
||
|
# TODO: Try using the native lib first
|
||
|
add_subdirectory(Externals/Lua)
|
||
|
include_directories(Externals/Lua)
|
||
|
|
||
|
# TODO: Try using the native lib first
|
||
|
add_subdirectory(Externals/LZO)
|
||
|
include_directories(Externals/LZO)
|
||
|
|
||
|
include(FindSDL OPTIONAL)
|
||
|
if(SDL_FOUND)
|
||
|
include_directories(SLD_INCLUDE_DIR)
|
||
|
else(SDL_FOUND)
|
||
|
# TODO: No CMakeLists.txt there, yet...
|
||
|
add_subdirectory(Externals/SDL)
|
||
|
include_directories(Externals/SDL/include)
|
||
|
endif(SDL_FOUND)
|
||
|
|
||
|
# TODO: Try using the native lib first
|
||
|
add_subdirectory(Externals/SFML)
|
||
|
include_directories(Externals/SFML/include)
|
||
|
|
||
|
# TODO: Try using the native lib first
|
||
|
add_subdirectory(Externals/SOIL)
|
||
|
include_directories(Externals/SOIL) # TODO: Or Externals/SOIL/SOIL?
|
||
|
|
||
|
include(FindZLIB OPTIONAL) # TODO: Move to top
|
||
|
if(ZLIB_FOUND)
|
||
|
include_directories(ZLIB_INCLUDE_DIRS)
|
||
|
else(ZLIB_FOUND)
|
||
|
# TODO: No CMakeLists.txt there, yet...
|
||
|
add_subdirectory(Externals/zlib)
|
||
|
include_directories(Externals/zlib)
|
||
|
endif(ZLIB_FOUND)
|
||
|
|
||
|
add_subdirectory(Externals/WiiUse)
|
||
|
include_directories(Externals/WiiUse/Src)
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# Pre-build events: Define configuration variables and write svnrev header
|
||
|
#
|
||
|
file(WRITE ./Source/Core/Common/Src/svnrev.h "#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"")
|
||
|
# TODO: Write config.h here or add the corresponding compile definitions using add_definitions
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# Start compiling our code
|
||
|
#
|
||
|
add_subdirectory(Source)
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# copy over the Data folder ... TODO: Don't copy .svn dirs!
|
||
|
#
|
||
|
file(COPY Data/user DESTINATION ${DOLPHIN_USER_DIR})
|
||
|
file(COPY Data/sys DESTINATION ${DOLPHIN_SYS_DIR})
|
||
|
file(COPY Data/license.txt DESTINATION ${DOLPHIN_LICENSE_DIR})
|
||
|
|
||
|
|
||
|
########################################
|
||
|
# Install and CPack information
|
||
|
#
|
||
|
install(DIRECTORY Data/user DESTINATION share/dolphin-emu)
|
||
|
install(DIRECTORY Data/sys DESTINATION share/dolphin-emu)
|
||
|
install(FILES Data/license.txt DESTINATION share/dolphin-emu)
|
||
|
# TODO: Move childrens's install commands here?
|
||
|
|
||
|
# packaging information
|
||
|
include(CPack)
|
||
|
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
||
|
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
|
||
|
set(CPACK_PACKAGE_VERSION_MAJOR "2")
|
||
|
set(CPACK_PACKAGE_VERSION_MINOR "0")
|
||
|
|
||
|
if(DOLPHIN_IS_STABLE)
|
||
|
set(CPACK_PACKAGE_VERSION_PATCH "0")
|
||
|
else()
|
||
|
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REV})
|
||
|
endif()
|
||
|
|
||
|
# TODO: CPACK_PACKAGE_DESCRIPTION_FILE
|
||
|
# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY
|
||
|
# TODO: CPACK_RESOURCE_FILE_README
|
||
|
# TODO: CPACK_RESOURCE_FILE_WELCOME
|
||
|
# TODO: CPACK_PACKAGE_EXECUTABLES
|
||
|
# TODO: CPACK_PACKAGE_ICON
|
||
|
# TODO: CPACK_NSIS_*
|
||
|
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
|