201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Additional copyrights go to Duddie and Tratax (c) 2004
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#include "DSPInterpreter.h"
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#include "DSPCore.h"
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#include "gdsp_registers.h"
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#include "gdsp_opcodes_helper.h"
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namespace DSPInterpreter {
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void unknown(const UDSPInstruction& opc)
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{
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//_assert_msg_(MASTER_LOG, !g_dsp.exception_in_progress_hack, "assert while exception");
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ERROR_LOG(DSPLLE, "LLE: Unrecognized opcode 0x%04x, pc 0x%04x", opc.hex, g_dsp.pc);
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}
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// MRR $D, $S
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// 0001 11dd ddds ssss
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// Move value from register $S to register $D.
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// FIXME: Perform additional operation depending on destination register.
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void mrr(const UDSPInstruction& opc)
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{
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u8 sreg = opc.hex & 0x1f;
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u8 dreg = (opc.hex >> 5) & 0x1f;
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u16 val = dsp_op_read_reg(sreg);
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dsp_op_write_reg(dreg, val);
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}
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// LRI $D, #I
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// 0000 0000 100d dddd
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// iiii iiii iiii iiii
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// Load immediate value I to register $D.
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// FIXME: Perform additional operation depending on destination register.
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// DSPSpy discovery: This, and possibly other instructions that load a register,
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// has a different behaviour in S40 mode if loaded to AC0.M: The value gets sign extended
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// to the whole accumulator! This does not happen in S16 mode.
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void lri(const UDSPInstruction& opc)
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{
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u8 reg = opc.hex & DSP_REG_MASK;
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u16 imm = dsp_fetch_code();
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dsp_op_write_reg(reg, imm);
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dsp_conditional_extend_accum(reg);
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}
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// LRIS $(0x18+D), #I
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// 0000 1ddd iiii iiii
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// Load immediate value I (8-bit sign extended) to accumulator register.
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// FIXME: Perform additional operation depending on destination register.
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void lris(const UDSPInstruction& opc)
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{
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u8 reg = ((opc.hex >> 8) & 0x7) + DSP_REG_AXL0;
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u16 imm = (s8)opc.hex;
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dsp_op_write_reg(reg, imm);
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dsp_conditional_extend_accum(reg);
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}
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// TSTAXL $acR
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// 1000 r001 xxxx xxxx
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// r specifies one of the main accumulators.
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// Definitely not a test instruction - it changes the accums.
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// Not affected by m0/m2. Not affected by s16/s40.
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void tstaxl(const UDSPInstruction& opc)
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{
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// This is probably all wrong.
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//u8 reg = (opc.hex >> 8) & 0x1;
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//s16 val = dsp_get_ax_l(reg);
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//Update_SR_Register16(val);
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}
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// ADDARN $arD, $ixS
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// 0000 0000 0001 ssdd
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// Adds indexing register $ixS to an addressing register $arD.
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void addarn(const UDSPInstruction& opc)
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{
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u8 dreg = opc.hex & 0x3;
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u8 sreg = (opc.hex >> 2) & 0x3;
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g_dsp.r[dreg] += (s16)g_dsp.r[DSP_REG_IX0 + sreg];
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}
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// NX
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// 1000 -000 xxxx xxxx
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// No operation, but can be extended with extended opcode.
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void nx(const UDSPInstruction& opc)
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{
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// This opcode is supposed to do nothing - it's used if you want to use
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// an opcode extension but not do anything. At least according to duddie.
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}
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//-------------------------------------------------------------
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// DAR $arD ?
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// 0000 0000 0000 01dd
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// Decrement address register $arD.
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void dar(const UDSPInstruction& opc)
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{
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dsp_decrement_addr_reg(opc.hex & 0x3);
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}
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// IAR $arD ?
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// 0000 0000 0000 10dd
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// Increment address register $arD.
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void iar(const UDSPInstruction& opc)
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{
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dsp_increment_addr_reg(opc.hex & 0x3);
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}
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// SBCLR #I
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// 0001 0011 0000 0iii
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// bit of status register $sr. Bit number is calculated by adding 6 to
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// immediate value I.
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void sbclr(const UDSPInstruction& opc)
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{
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u8 bit = (opc.hex & 0xff) + 6;
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g_dsp.r[DSP_REG_SR] &= ~(1 << bit);
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}
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// SBSET #I
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// 0001 0010 0000 0iii
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// Set bit of status register $sr. Bit number is calculated by adding 6 to
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// immediate value I.
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void sbset(const UDSPInstruction& opc)
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{
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u8 bit = (opc.hex & 0xff) + 6;
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g_dsp.r[DSP_REG_SR] |= (1 << bit);
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}
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// FIXME inside
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// This is a bunch of flag setters, flipping bits in SR. So far so good,
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// but it's harder to know exactly what effect they have.
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// M0/M2 change the multiplier mode (it can multiply by 2 for free).
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//
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// SET16 changes something very important: see the LRI instruction above.
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// Hermes' demo sets the following defaults:
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// SET40
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// CLR15
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// M0
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void srbith(const UDSPInstruction& opc)
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{
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switch ((opc.hex >> 8) & 0xf)
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{
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// M0 seems to be the default. M2 is used in functions in Zelda
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// and then reset with M0 at the end. Like the other bits here, it's
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// done around loops with lots of multiplications.
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// I've confirmed with DSPSpy that they flip this bit.
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case 0xa: // M2
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g_dsp.r[DSP_REG_SR] &= ~SR_MUL_MODIFY;
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break;
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case 0xb: // M0
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g_dsp.r[DSP_REG_SR] |= SR_MUL_MODIFY;
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break;
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// If set, treat multiplicands as unsigned.
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// If clear, treat them as signed.
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case 0xc: // CLR15
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g_dsp.r[DSP_REG_SR] &= ~SR_MUL_UNSIGNED;
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break;
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case 0xd: // SET15
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g_dsp.r[DSP_REG_SR] |= SR_MUL_UNSIGNED;
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break;
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// Automatic 40-bit sign extension when loading ACx.M.
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// 40 seems to be the default.
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// Confirmed these by using DSPSpy and copying the value of SR to R00 after setting.
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case 0xe: // SET16 (really, clear SR's 0x4000)
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g_dsp.r[DSP_REG_SR] &= ~SR_40_MODE_BIT;
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break;
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case 0xf: // SET40 (really, set SR's 0x4000)
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g_dsp.r[DSP_REG_SR] |= SR_40_MODE_BIT;
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break;
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default:
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break;
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}
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}
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} // namespace
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