2011-03-20 18:05:19 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/choice.h
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// Purpose: wxChoice class interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 26.07.99
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2012-03-18 01:12:27 +00:00
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// RCS-ID: $Id: choice.h 70345 2012-01-15 01:05:28Z VZ $
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2011-03-20 18:05:19 +00:00
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CHOICE_H_BASE_
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#define _WX_CHOICE_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_CHOICE
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#include "wx/ctrlsub.h" // the base class
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// ----------------------------------------------------------------------------
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// global data
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
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// ----------------------------------------------------------------------------
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// wxChoice allows to select one of a non-modifiable list of strings
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
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{
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public:
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wxChoiceBase() { }
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virtual ~wxChoiceBase();
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// all generic methods are in wxControlWithItems
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// get the current selection: this can only be different from the normal
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// selection if the popup items list is currently opened and the user
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// selected some item in it but didn't close the list yet; otherwise (and
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// currently always on platforms other than MSW) this is the same as
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// GetSelection()
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virtual int GetCurrentSelection() const { return GetSelection(); }
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// set/get the number of columns in the control (as they're not supported on
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// most platforms, they do nothing by default)
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virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
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virtual int GetColumns() const { return 1 ; }
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// emulate selecting the item event.GetInt()
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void Command(wxCommandEvent& event);
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// override wxItemContainer::IsSorted
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virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
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private:
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wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
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};
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// ----------------------------------------------------------------------------
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// include the platform-dependent class definition
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/choice.h"
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#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
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#include "wx/msw/wince/choicece.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/choice.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/choice.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/choice.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/choice.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/choice.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/choice.h"
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#elif defined(__WXPM__)
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#include "wx/os2/choice.h"
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#endif
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#endif // wxUSE_CHOICE
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#endif // _WX_CHOICE_H_BASE_
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