dolphin/Source/Plugins/Plugin_VideoDX11/Src/Television.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TELEVISION_H
#define _TELEVISION_H
#include "VideoCommon.h"
struct ID3D11Texture2D;
struct ID3D11ShaderResourceView;
struct ID3D11PixelShader;
namespace DX11
{
class Television
{
public:
Television();
void Init();
void Shutdown();
// Submit video data to be drawn. This will change the current state of the
// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
// may be virtualized when rendering so the RAM may not actually be read.
void Submit(u32 xfbAddr, u32 width, u32 height);
// Render the current state of the TV.
void Render();
private:
// Properties of last Submit call
u32 m_curAddr;
u32 m_curWidth;
u32 m_curHeight;
// Used for real XFB mode
ID3D11Texture2D* m_yuyvTexture;
ID3D11ShaderResourceView* m_yuyvTextureSRV;
ID3D11PixelShader* m_pShader;
};
}
#endif