163 lines
4.8 KiB
C
163 lines
4.8 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#ifdef __WXOSX_IPHONE__
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#define wxUSE_OPENGL_EMULATION 1
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#else
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#include <OpenGL/gl.h>
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#endif
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#include "wx/vector.h"
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// low level calls
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WXDLLIMPEXP_GL WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext );
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WXDLLIMPEXP_GL void WXGLDestroyContext( WXGLContext context );
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WXDLLIMPEXP_GL WXGLContext WXGLGetCurrentContext();
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WXDLLIMPEXP_GL bool WXGLSetCurrentContext(WXGLContext context);
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WXDLLIMPEXP_GL WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList);
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WXDLLIMPEXP_GL void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat );
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class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
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{
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public:
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wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
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virtual ~wxGLContext();
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virtual bool SetCurrent(const wxGLCanvas& win) const;
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// Mac-specific
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WXGLContext GetWXGLContext() const { return m_glContext; }
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private:
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WXGLContext m_glContext;
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wxDECLARE_NO_COPY_CLASS(wxGLContext);
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};
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class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
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{
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public:
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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virtual ~wxGLCanvas();
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// implement wxGLCanvasBase methods
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virtual bool SwapBuffers();
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// Mac-specific functions
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// ----------------------
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// return true if multisample extension is supported
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static bool IsAGLMultiSampleAvailable();
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// return the pixel format used by this window
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WXGLPixelFormat GetWXGLPixelFormat() const { return m_glFormat; }
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// update the view port of the current context to match this window
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void SetViewport();
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// deprecated methods
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// ------------------
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#if WXWIN_COMPATIBILITY_2_8
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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#endif // WXWIN_COMPATIBILITY_2_8
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// implementation-only from now on
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#if wxOSX_USE_CARBON
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// Unlike some other platforms, this must get called if you override it,
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// i.e. don't forget "event.Skip()" in your EVT_SIZE handler
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void OnSize(wxSizeEvent& event);
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virtual void MacSuperChangedPosition();
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virtual void MacTopLevelWindowChangedPosition();
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virtual void MacVisibilityChanged();
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void MacUpdateView();
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GLint GetAglBufferName() const { return m_bufferName; }
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#endif
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protected:
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WXGLPixelFormat m_glFormat;
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#if wxOSX_USE_CARBON
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bool m_macCanvasIsShown,
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m_needsUpdate;
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WXGLContext m_dummyContext;
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GLint m_bufferName;
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#endif
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxGLCanvas)
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};
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#endif // _WX_GLCANVAS_H_
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