dolphin/Source/Core/DolphinWX/WxEventUtils.cpp

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/WxEventUtils.h"
#include <wx/event.h>
#include "Core/Core.h"
#include "Core/HW/CPU.h"
#include "Core/NetPlayProto.h"
namespace WxEventUtils
{
void OnEnableIfCoreInitialized(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() != Core::State::Uninitialized);
}
void OnEnableIfCoreUninitialized(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() == Core::State::Uninitialized);
}
void OnEnableIfCoreRunning(wxUpdateUIEvent& event)
{
event.Enable(Core::IsRunning());
}
void OnEnableIfCoreNotRunning(wxUpdateUIEvent& event)
{
event.Enable(!Core::IsRunning());
}
void OnEnableIfCorePaused(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() == Core::State::Paused);
}
void OnEnableIfCoreRunningOrPaused(wxUpdateUIEvent& event)
{
const auto state = Core::GetState();
event.Enable(state == Core::State::Running || state == Core::State::Paused);
}
void OnEnableIfCPUCanStep(wxUpdateUIEvent& event)
{
event.Enable(Core::IsRunning() && CPU::IsStepping());
}
void OnEnableIfNetplayNotRunning(wxUpdateUIEvent& event)
{
event.Enable(!NetPlay::IsNetPlayRunning());
}
} // namespace WxEventUtils