dolphin/Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp

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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Config/GameCubeConfigPane.h"
#include <cassert>
#include <string>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/filedlg.h>
#include <wx/filename.h>
#include <wx/gbsizer.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/GCMemcard.h"
#include "Core/HW/GCPad.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Input/MicButtonConfigDiag.h"
#include "DolphinWX/WxEventUtils.h"
#include "DolphinWX/WxUtils.h"
#define DEV_NONE_STR _trans("<Nothing>")
#define DEV_DUMMY_STR _trans("Dummy")
#define EXIDEV_MEMCARD_STR _trans("Memory Card")
#define EXIDEV_MEMDIR_STR _trans("GCI Folder")
#define EXIDEV_MIC_STR _trans("Microphone")
#define EXIDEV_BBA_STR _trans("Broadband Adapter")
#define EXIDEV_AGP_STR _trans("Advance Game Port")
#define EXIDEV_GECKO_STR _trans("USB Gecko")
GameCubeConfigPane::GameCubeConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id)
{
InitializeGUI();
LoadGUIValues();
BindEvents();
}
void GameCubeConfigPane::InitializeGUI()
{
m_ipl_language_strings.Add(_("English"));
m_ipl_language_strings.Add(_("German"));
m_ipl_language_strings.Add(_("French"));
m_ipl_language_strings.Add(_("Spanish"));
m_ipl_language_strings.Add(_("Italian"));
m_ipl_language_strings.Add(_("Dutch"));
m_system_lang_choice =
new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_ipl_language_strings);
m_system_lang_choice->SetToolTip(_("Sets the GameCube system language."));
m_override_lang_checkbox = new wxCheckBox(this, wxID_ANY, _("Override Language on NTSC Games"));
m_override_lang_checkbox->SetToolTip(_(
"Lets the system language be set to values that games were not designed for. This can allow "
"the use of extra translations for a few games, but can also lead to text display issues."));
m_skip_bios_checkbox = new wxCheckBox(this, wxID_ANY, _("Skip BIOS"));
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL))
{
m_skip_bios_checkbox->Disable();
m_skip_bios_checkbox->SetToolTip(_("Put BIOS roms in User/GC/{region}."));
}
// Device settings
// EXI Devices
wxStaticText* GCEXIDeviceText[3] = {
new wxStaticText(this, wxID_ANY, _("Slot A")), new wxStaticText(this, wxID_ANY, _("Slot B")),
new wxStaticText(this, wxID_ANY, "SP1"),
};
m_exi_devices[0] = new wxChoice(this, wxID_ANY);
m_exi_devices[1] = new wxChoice(this, wxID_ANY);
m_exi_devices[2] = new wxChoice(this, wxID_ANY);
m_exi_devices[2]->SetToolTip(
_("Serial Port 1 - This is the port which devices such as the net adapter use."));
m_memcard_path[0] =
new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
m_memcard_path[1] =
new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
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const int space5 = FromDIP(5);
const int space10 = FromDIP(10);
// Populate the GameCube page
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wxGridBagSizer* const sGamecubeIPLSettings = new wxGridBagSizer(space5, space5);
sGamecubeIPLSettings->Add(m_skip_bios_checkbox, wxGBPosition(0, 0), wxGBSpan(1, 2));
sGamecubeIPLSettings->Add(new wxStaticText(this, wxID_ANY, _("System Language:")),
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wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
sGamecubeIPLSettings->Add(m_system_lang_choice, wxGBPosition(1, 1), wxDefaultSpan,
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wxALIGN_CENTER_VERTICAL);
sGamecubeIPLSettings->Add(m_override_lang_checkbox, wxGBPosition(2, 0), wxGBSpan(1, 2));
wxStaticBoxSizer* const sbGamecubeIPLSettings =
new wxStaticBoxSizer(wxVERTICAL, this, _("IPL Settings"));
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sbGamecubeIPLSettings->AddSpacer(space5);
sbGamecubeIPLSettings->Add(sGamecubeIPLSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
sbGamecubeIPLSettings->AddSpacer(space5);
wxStaticBoxSizer* const sbGamecubeDeviceSettings =
new wxStaticBoxSizer(wxVERTICAL, this, _("Device Settings"));
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wxGridBagSizer* const gamecube_EXIDev_sizer = new wxGridBagSizer(space10, space10);
for (int i = 0; i < 3; ++i)
{
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gamecube_EXIDev_sizer->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan,
wxALIGN_CENTER_VERTICAL);
gamecube_EXIDev_sizer->Add(m_exi_devices[i], wxGBPosition(i, 1), wxGBSpan(1, (i < 2) ? 1 : 2),
wxALIGN_CENTER_VERTICAL);
if (i < 2)
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gamecube_EXIDev_sizer->Add(m_memcard_path[i], wxGBPosition(i, 2), wxDefaultSpan,
wxALIGN_CENTER_VERTICAL);
}
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sbGamecubeDeviceSettings->AddSpacer(space5);
sbGamecubeDeviceSettings->Add(gamecube_EXIDev_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
sbGamecubeDeviceSettings->AddSpacer(space5);
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->AddSpacer(space5);
main_sizer->Add(sbGamecubeIPLSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(sbGamecubeDeviceSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
SetSizer(main_sizer);
}
void GameCubeConfigPane::LoadGUIValues()
{
const SConfig& startup_params = SConfig::GetInstance();
m_system_lang_choice->SetSelection(startup_params.SelectedLanguage);
m_skip_bios_checkbox->SetValue(startup_params.bHLE_BS2);
m_override_lang_checkbox->SetValue(startup_params.bOverrideGCLanguage);
wxArrayString slot_devices;
slot_devices.Add(_(DEV_NONE_STR));
slot_devices.Add(_(DEV_DUMMY_STR));
slot_devices.Add(_(EXIDEV_MEMCARD_STR));
slot_devices.Add(_(EXIDEV_MEMDIR_STR));
slot_devices.Add(_(EXIDEV_GECKO_STR));
slot_devices.Add(_(EXIDEV_AGP_STR));
#if HAVE_PORTAUDIO
slot_devices.Add(_(EXIDEV_MIC_STR));
#endif
wxArrayString sp1_devices;
sp1_devices.Add(_(DEV_NONE_STR));
sp1_devices.Add(_(DEV_DUMMY_STR));
sp1_devices.Add(_(EXIDEV_BBA_STR));
for (int i = 0; i < 3; ++i)
{
bool isMemcard = false;
bool isMic = false;
// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
if (i == 2)
m_exi_devices[i]->Append(sp1_devices);
else
m_exi_devices[i]->Append(slot_devices);
switch (SConfig::GetInstance().m_EXIDevice[i])
{
case EXIDEVICE_NONE:
m_exi_devices[i]->SetStringSelection(slot_devices[0]);
break;
case EXIDEVICE_MEMORYCARD:
isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[2]);
break;
case EXIDEVICE_MEMORYCARDFOLDER:
m_exi_devices[i]->SetStringSelection(slot_devices[3]);
break;
case EXIDEVICE_GECKO:
m_exi_devices[i]->SetStringSelection(slot_devices[4]);
break;
case EXIDEVICE_AGP:
isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[5]);
break;
case EXIDEVICE_MIC:
isMic = m_exi_devices[i]->SetStringSelection(slot_devices[6]);
break;
case EXIDEVICE_ETH:
m_exi_devices[i]->SetStringSelection(sp1_devices[2]);
break;
case EXIDEVICE_DUMMY:
default:
m_exi_devices[i]->SetStringSelection(slot_devices[1]);
break;
}
if (!isMemcard && !isMic && i < 2)
m_memcard_path[i]->Disable();
}
}
void GameCubeConfigPane::BindEvents()
{
m_system_lang_choice->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSystemLanguageChange, this);
m_system_lang_choice->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
m_override_lang_checkbox->Bind(wxEVT_CHECKBOX,
&GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged, this);
m_override_lang_checkbox->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
m_skip_bios_checkbox->Bind(wxEVT_CHECKBOX, &GameCubeConfigPane::OnSkipBiosCheckBoxChanged, this);
m_skip_bios_checkbox->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
m_exi_devices[0]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotAChanged, this);
m_exi_devices[0]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
m_exi_devices[1]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotBChanged, this);
m_exi_devices[1]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
m_exi_devices[2]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSP1Changed, this);
m_exi_devices[2]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
m_memcard_path[0]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotAButtonClick, this);
m_memcard_path[1]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotBButtonClick, this);
}
void GameCubeConfigPane::OnSystemLanguageChange(wxCommandEvent& event)
{
SConfig::GetInstance().SelectedLanguage = m_system_lang_choice->GetSelection();
AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
}
void GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged(wxCommandEvent& event)
{
SConfig::GetInstance().bOverrideGCLanguage = m_override_lang_checkbox->IsChecked();
AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
}
void GameCubeConfigPane::OnSkipBiosCheckBoxChanged(wxCommandEvent& event)
{
SConfig::GetInstance().bHLE_BS2 = m_skip_bios_checkbox->IsChecked();
}
void GameCubeConfigPane::OnSlotAChanged(wxCommandEvent& event)
{
ChooseEXIDevice(event.GetString(), 0);
}
void GameCubeConfigPane::OnSlotBChanged(wxCommandEvent& event)
{
ChooseEXIDevice(event.GetString(), 1);
}
void GameCubeConfigPane::OnSP1Changed(wxCommandEvent& event)
{
ChooseEXIDevice(event.GetString(), 2);
}
void GameCubeConfigPane::HandleEXISlotChange(int slot, const wxString& title)
{
assert(slot >= 0 && slot <= 1);
if (!m_exi_devices[slot]->GetStringSelection().compare(_(EXIDEV_MIC_STR)))
{
InputConfig* const pad_plugin = Pad::GetConfig();
MicButtonConfigDialog dialog(this, *pad_plugin, title, slot);
dialog.ShowModal();
}
else
{
ChooseSlotPath(slot == 0, SConfig::GetInstance().m_EXIDevice[slot]);
}
}
void GameCubeConfigPane::OnSlotAButtonClick(wxCommandEvent& event)
{
HandleEXISlotChange(0, wxString(_("GameCube Microphone Slot A")));
}
void GameCubeConfigPane::OnSlotBButtonClick(wxCommandEvent& event)
{
HandleEXISlotChange(1, wxString(_("GameCube Microphone Slot B")));
}
void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceNum)
{
TEXIDevices tempType;
if (!deviceName.compare(_(EXIDEV_MEMCARD_STR)))
tempType = EXIDEVICE_MEMORYCARD;
else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR)))
tempType = EXIDEVICE_MEMORYCARDFOLDER;
else if (!deviceName.compare(_(EXIDEV_MIC_STR)))
tempType = EXIDEVICE_MIC;
else if (!deviceName.compare(_(EXIDEV_BBA_STR)))
tempType = EXIDEVICE_ETH;
else if (!deviceName.compare(_(EXIDEV_AGP_STR)))
tempType = EXIDEVICE_AGP;
else if (!deviceName.compare(_(EXIDEV_GECKO_STR)))
tempType = EXIDEVICE_GECKO;
else if (!deviceName.compare(_(DEV_NONE_STR)))
tempType = EXIDEVICE_NONE;
else
tempType = EXIDEVICE_DUMMY;
// Gray out the memcard path button if we're not on a memcard or AGP
if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP || tempType == EXIDEVICE_MIC)
m_memcard_path[deviceNum]->Enable();
else if (deviceNum == 0 || deviceNum == 1)
m_memcard_path[deviceNum]->Disable();
SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
if (Core::IsRunning())
{
// Change plugged device! :D
ExpansionInterface::ChangeDevice(
(deviceNum == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0
tempType, // The device enum to change to
(deviceNum == 2) ? 2 : 0); // SP1 is device 2, slots are device 0
}
}
void GameCubeConfigPane::ChooseSlotPath(bool is_slot_a, TEXIDevices device_type)
{
bool memcard = (device_type == EXIDEVICE_MEMORYCARD);
std::string path;
std::string cardname;
std::string ext;
std::string pathA = SConfig::GetInstance().m_strMemoryCardA;
std::string pathB = SConfig::GetInstance().m_strMemoryCardB;
if (!memcard)
{
pathA = SConfig::GetInstance().m_strGbaCartA;
pathB = SConfig::GetInstance().m_strGbaCartB;
}
SplitPath(is_slot_a ? pathA : pathB, &path, &cardname, &ext);
std::string filename = WxStrToStr(wxFileSelector(
_("Choose a file to open"), StrToWxStr(path), StrToWxStr(cardname), StrToWxStr(ext),
memcard ? _("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp" :
_("Game Boy Advance Carts (*.gba)") + "|*.gba"));
if (!filename.empty())
{
if (File::Exists(filename))
{
if (memcard)
{
GCMemcard memorycard(filename);
if (!memorycard.IsValid())
{
WxUtils::ShowErrorDialog(wxString::Format(_("Cannot use that file as a memory card.\n%s\n"
"is not a valid GameCube memory card file"),
filename.c_str()));
return;
}
}
}
wxFileName newFilename(filename);
newFilename.MakeAbsolute();
filename = newFilename.GetFullPath();
#ifdef _WIN32
// If the Memory Card file is within the Exe dir, we can assume that the user wants it to be
// stored relative
// to the executable, so it stays set correctly when the probably portable Exe dir is moved.
// TODO: Replace this with a cleaner, non-wx solution once std::filesystem is standard
std::string exeDir = File::GetExeDirectory() + '\\';
if (wxString(filename).Lower().StartsWith(wxString(exeDir).Lower()))
filename.erase(0, exeDir.size());
std::replace(filename.begin(), filename.end(), '\\', '/');
#endif
// also check that the path isn't used for the other memcard...
wxFileName otherFilename(is_slot_a ? pathB : pathA);
otherFilename.MakeAbsolute();
if (newFilename.GetFullPath().compare(otherFilename.GetFullPath()) != 0)
{
if (memcard)
{
if (is_slot_a)
SConfig::GetInstance().m_strMemoryCardA = filename;
else
SConfig::GetInstance().m_strMemoryCardB = filename;
}
else
{
if (is_slot_a)
SConfig::GetInstance().m_strGbaCartA = filename;
else
SConfig::GetInstance().m_strGbaCartB = filename;
}
if (Core::IsRunning())
{
// Change memcard to the new file
ExpansionInterface::ChangeDevice(is_slot_a ? 0 : 1, // SlotA: channel 0, SlotB channel 1
device_type,
0); // SP1 is device 2, slots are device 0
}
}
else
{
WxUtils::ShowErrorDialog(_("Are you trying to use the same file in both slots?"));
}
}
}